Hyperion, Supreme Hero art

Art by Immanuela Crovius

Saved commander deck

Hyperion, Supreme Hero

Ramp into Hyperion's high mana cost, exploit damage-mitigation synergies with pillowfort effects and redirection like Pariah, and dominate the skies with resilient flying threats and Gideon planeswalkers.

100 cards$405.14 totalSep 22, 20266 views

Prompt: Hyperion, Supreme Hero commander deck

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Commander

1 cards
Hyperion, Supreme Hero

Hyperion, Supreme Hero

{4}{W}{W}{W}

Legendary Creature — Eternal Hero

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana to cast our expensive commander

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana ramp staple

Marble Diamond

Marble Diamond

{2}

Artifact

reliable white mana rock

Mind Stone

Mind Stone

{2}

Artifact

ramp early that can cycle for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

untapped mana acceleration with no maximum hand size

Pearl Medallion

Pearl Medallion

{2}

Artifact

cost reducer for all our mono-white spells

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

searches Plains onto the battlefield on a solid body

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

fetches a basic Plains directly into play

Worn Powerstone

Worn Powerstone

{3}

Artifact

supplies two colorless mana toward our commander's high cost

Thran Dynamo

Thran Dynamo

{4}

Artifact

bursts three mana each turn to cast big threats

Caged Sun

Caged Sun

{6}

Artifact

doubles white mana output while pumping the team

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

taxes opponents' noncreature spells for card advantage

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

draws cards and gains life whenever opponents search

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

draws cards from low-power creature ETBs

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

consistent engine that triggers off creature entries

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

cheap convoke body that draws upon token creation

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

exceptional white staple punishing extra draws and attacks

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

draws when casting creatures that share types with commander

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

raw three-card burst draw at low mana cost

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

draws up to three cards while keeping the table engaged

Mind's Eye

Mind's Eye

{5}

Artifact

converts opponent card draw into cards of our own

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient unconditional creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

flexible answer to any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

destroys any nonland permanent leaving an insignificant token

Get Lost

Get Lost

{1}{W}

Instant

cheap removal for creatures, enchantments, or planeswalkers

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

exiles a problem permanent from each opponent

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

classic board sweeper to reset the game

Vanquish the Horde

Vanquish the Horde

{6}{W}{W}

Sorcery

board wipe that regularly costs only two white mana

Farewell

Farewell

{4}{W}{W}

Sorcery

the gold standard of modal exile sweepers

Sunfall

Sunfall

{3}{W}{W}

Sorcery

exiles all creatures and leaves an Incubator threat

Dismantling Wave

Dismantling Wave

{2}{W}

Sorcery

cleans up multiple artifacts and enchantments with cycling

Threats/Wincons

22 cards
Gideon Blackblade

Gideon Blackblade

{1}{W}{W}

Legendary Planeswalker — Gideon

indestructible Hero on our turn that gains lifelink and vigilance

Gideon of the Trials

Gideon of the Trials

{1}{W}{W}

Legendary Planeswalker — Gideon

emblem prevents losing while a Gideon is in play

Gideon, Ally of Zendikar

Gideon, Ally of Zendikar

{2}{W}{W}

Legendary Planeswalker — Gideon

generates tokens or becomes an indestructible Hero beater

Djeru, With Eyes Open

Djeru, With Eyes Open

{3}{W}{W}

Legendary Creature — Human Warrior

tutors our Gideon planeswalkers and reduces damage dealt to them

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

recurrence powerhouse for small permanents on attacks

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

shuts down opposing boards while turning ours lethal

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

grants complete indestructibility to all permanents

Serra Paragon

Serra Paragon

{2}{W}{W}

Creature — Angel

replays fallen permanents from graveyard with life gain

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

grows our entire army with every lifegain trigger

Sephara, Sky's Blade

Sephara, Sky's Blade

{4}{W}{W}{W}

Legendary Creature — Angel

massive flying body giving other flyers indestructible

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

wide token producer that scales with creature count

Odric, Lunarch Marshal

Odric, Lunarch Marshal

{3}{W}

Legendary Creature — Human Soldier

shares flying, first strike, and indestructibility across the team

Myrel, Shield of Argive

Myrel, Shield of Argive

{3}{W}

Legendary Creature — Human Soldier

silences opponents on our turn and spawns Soldier tokens

Aerial Extortionist

Aerial Extortionist

{3}{W}{W}

Creature — Bird Soldier

evasive flyer that temporarily exiles threats and draws cards

Baneslayer Angel

Baneslayer Angel

{3}{W}{W}

Creature — Angel

formidable flying lifelink beater

Lyra Dawnbringer

Lyra Dawnbringer

{3}{W}{W}

Legendary Creature — Angel

massive flying presence that buffs our angels

Akroma's Will

Akroma's Will

{3}{W}

Instant

decisive game-ending combat trick and protection spell

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

cheap enchantment that makes huge 4/4 Angel armies quickly

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

introduces the monarch and spawns flying 4/4 Angels

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

indestructible god granting lifelink and counter distribution

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

flexible mana sink that pairs with Heliod for infinite damage

Silverwing Squadron

Silverwing Squadron

{5}{W}

Creature — Human Knight

flying threat that produces Knight tokens and scales in power

Utility

8 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive phase-out to protect board and life

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

free indestructible protection when Hyperion is in play

The Wandering Emperor

The Wandering Emperor

{2}{W}{W}

Legendary Planeswalker

flash planeswalker providing combat tricks and targeted exile

Pariah

Pariah

{2}{W}

Enchantment — Aura

enchants Hyperion to reduce all incoming damage to you to just 1

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

taxes attackers to preserve our life total

Norn's Annex

Norn's Annex

{3}{W/P}{W/P}

Artifact

drains life or mana from opponents attempting to attack us

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

on-demand color protection for key creatures

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

protects Hyperion and other key pieces from targeted answers

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.