Hyperion, Supreme Hero

Art by Immanuela Crovius

Commander deckW

Hyperion, Supreme Hero

Ramp into Hyperion's high mana cost, exploit damage-mitigation synergies with pillowfort effects and redirection like Pariah, and dominate the skies with resilient flying threats and Gideon planeswalkers.

$389.94for all 100 cards at today’s prices
Built Sep 22, 202668 views

Asked for“Hyperion, Supreme Hero commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
6
11
17
11
8
4
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw14
Interaction16
↳ board wipes6
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 78
37lands · rule of thumb 35–38
3.50average mana value (nonland)
$389.94whole deck, today

The list

Commander

1
Hyperion, Supreme Hero

Hyperion, Supreme Hero

4WWW

Legendary Creature — Eternal Hero

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

essential fast mana to cast our expensive commander

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana ramp staple

Marble Diamond

Marble Diamond

2

Artifact

reliable white mana rock

Mind Stone

Mind Stone

2

Artifact

ramp early that can cycle for a card later

Thought Vessel

Thought Vessel

2

Artifact

untapped mana acceleration with no maximum hand size

Pearl Medallion

Pearl Medallion

2

Artifact

cost reducer for all our mono-white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

searches Plains onto the battlefield on a solid body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

fetches a basic Plains directly into play

Worn Powerstone

Worn Powerstone

3

Artifact

supplies two colorless mana toward our commander's high cost

Thran Dynamo

Thran Dynamo

4

Artifact

bursts three mana each turn to cast big threats

Caged Sun

Caged Sun

6

Artifact

doubles white mana output while pumping the team

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents' noncreature spells for card advantage

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

draws cards and gains life whenever opponents search

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards from low-power creature ETBs

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

consistent engine that triggers off creature entries

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

cheap convoke body that draws upon token creation

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

exceptional white staple punishing extra draws and attacks

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

draws when casting creatures that share types with commander

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

raw three-card burst draw at low mana cost

Cut a Deal

Cut a Deal

2W

Sorcery

draws up to three cards while keeping the table engaged

Mind's Eye

Mind's Eye

5

Artifact

converts opponent card draw into cards of our own

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature removal

Generous Gift

Generous Gift

2W

Instant

flexible answer to any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

destroys any nonland permanent leaving an insignificant token

Get Lost

Get Lost

1W

Instant

cheap removal for creatures, enchantments, or planeswalkers

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a problem permanent from each opponent

Wrath of God

Wrath of God

2WW

Sorcery

classic board sweeper to reset the game

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

board wipe that regularly costs only two white mana

Farewell

Farewell

4WW

Sorcery

the gold standard of modal exile sweepers

Sunfall

Sunfall

3WW

Sorcery

exiles all creatures and leaves an Incubator threat

Dismantling Wave

Dismantling Wave

2W

Sorcery

cleans up multiple artifacts and enchantments with cycling

Threats/Wincons

22
Gideon Blackblade

Gideon Blackblade

1WW

Legendary Planeswalker — Gideon

indestructible Hero on our turn that gains lifelink and vigilance

Gideon of the Trials

Gideon of the Trials

1WW

Legendary Planeswalker — Gideon

emblem prevents losing while a Gideon is in play

Gideon, Ally of Zendikar

Gideon, Ally of Zendikar

2WW

Legendary Planeswalker — Gideon

generates tokens or becomes an indestructible Hero beater

Djeru, With Eyes Open

Djeru, With Eyes Open

3WW

Legendary Creature — Human Warrior

tutors our Gideon planeswalkers and reduces damage dealt to them

Sun Titan

Sun Titan

4WW

Creature — Giant

recurrence powerhouse for small permanents on attacks

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

shuts down opposing boards while turning ours lethal

Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

grants complete indestructibility to all permanents

Serra Paragon

Serra Paragon

2WW

Creature — Angel

replays fallen permanents from graveyard with life gain

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

grows our entire army with every lifegain trigger

Sephara, Sky's Blade

Sephara, Sky's Blade

4WWW

Legendary Creature — Angel

massive flying body giving other flyers indestructible

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

wide token producer that scales with creature count

Odric, Lunarch Marshal

Odric, Lunarch Marshal

3W

Legendary Creature — Human Soldier

shares flying, first strike, and indestructibility across the team

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

silences opponents on our turn and spawns Soldier tokens

Aerial Extortionist

Aerial Extortionist

3WW

Creature — Bird Soldier

evasive flyer that temporarily exiles threats and draws cards

Baneslayer Angel

Baneslayer Angel

3WW

Creature — Angel

formidable flying lifelink beater

Lyra Dawnbringer

Lyra Dawnbringer

3WW

Legendary Creature — Angel

massive flying presence that buffs our angels

Akroma's Will

Akroma's Will

3W

Instant

decisive game-ending combat trick and protection spell

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

cheap enchantment that makes huge 4/4 Angel armies quickly

Court of Grace

Court of Grace

2WW

Enchantment

introduces the monarch and spawns flying 4/4 Angels

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

indestructible god granting lifelink and counter distribution

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

flexible mana sink that pairs with Heliod for infinite damage

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

flying threat that produces Knight tokens and scales in power

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out to protect board and life

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection when Hyperion is in play

The Wandering Emperor

The Wandering Emperor

2WW

Legendary Planeswalker

flash planeswalker providing combat tricks and targeted exile

Pariah

Pariah

2W

Enchantment — Aura

enchants Hyperion to reduce all incoming damage to you to just 1

Ghostly Prison

Ghostly Prison

2W

Enchantment

taxes attackers to preserve our life total

Norn's Annex

Norn's Annex

3WPWP

Artifact

drains life or mana from opponents attempting to attack us

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

on-demand color protection for key creatures

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

protects Hyperion and other key pieces from targeted answers

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.