Human Torch

Art by Vilhelmas Banys

Commander deckGRUW

Human Torch

Cast cheap noncreature spells before combat to give Human Torch flying, haste, and double strike, then pump his power and pay WURG on attack to burn out the entire table in a single explosive swing.

$592.47for all 100 cards at today’s prices
Built Sep 22, 202667 views

Asked for“Human Torch commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

15
18
15
6
1
4
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw9
Interaction12
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 14U 13R 28G 22
37lands · rule of thumb 35–38
2.79average mana value (nonland)
$592.47whole deck, today

The list

Commander

1
Human Torch

Human Torch

3R

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration and a cheap noncreature spell

Arcane Signet

Arcane Signet

2

Artifact

Reliable four-color mana fixing

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap mana rock fixing across four colors

Bloom Tender

Bloom Tender

1G

Creature — Elf Druid

Taps for multiple colors to easily pay the combat ability

Faeburrow Elder

Faeburrow Elder

1GW

Creature — Treefolk Druid

Taps for massive mana once multicolor commander is on board

Farseek

Farseek

1G

Sorcery

Searches out shock and triome lands

Nature's Lore

Nature's Lore

1G

Sorcery

Grants untapped forest ramp to fuel combat triggers

Three Visits

Three Visits

1G

Sorcery

Efficient untapped land ramp spell

Cultivate

Cultivate

2G

Sorcery

Fixes two colors to assemble the WURG requirement

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Consistent color fixing and ramp

Card Draw

10
Brainstorm

Brainstorm

U

Instant

Cheap pre-combat cantrip that activates commander abilities

Ponder

Ponder

U

Sorcery

One-mana noncreature spell that digs deep for pump and protection

Preordain

Preordain

U

Sorcery

Efficient noncreature cantrip to smooth draws

Jeska's Will

Jeska's Will

2R

Sorcery

Explosive red mana and card advantage

Whirlwind of Thought

Whirlwind of Thought

1URW

Enchantment

Draws a card off every noncreature spell cast

Rhystic Study

Rhystic Study

2U

Enchantment

Persistent table-wide card advantage engine

Sylvan Library

Sylvan Library

1G

Enchantment

Exceptional topdeck selection every turn

Hunter's Insight

Hunter's Insight

2G

Instant

Refills hand with massive cards thanks to double strike

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to boosted power and casts a free spell

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

Continuous draw on every instant and sorcery

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Cheap one-mana creature exile

Beast Within

Beast Within

2G

Instant

Versatile removal that hits any permanent

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent removal

Chaos Warp

Chaos Warp

2R

Instant

Tucks problematic permanents

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board bounce to clear blockers

Counterspell

Counterspell

UU

Instant

Clean two-mana countermagic to protect the plan

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable answer to opposing interaction

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free interaction while the commander is out

Blasphemous Act

Blasphemous Act

8R

Sorcery

Efficient reset button against wide boards

Threats/Wincons

22
Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

Grants plus ten power to deal lethal table-wide damage

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

Massively boosts power based on lands in play

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Provides trample and lifelink for immense life swings

Rancor

Rancor

G

Enchantment — Aura

Cheap repeatable noncreature aura granting trample

Berserk

Berserk

G

Instant

Doubles commander power and grants trample for an instant one-shot

Invigorate

Invigorate

2G

Instant

Free pump spell that triggers the pre-combat condition

Mutagenic Growth

Mutagenic Growth

GP

Instant

Zero-mana pump to trigger commander ability without mana

Become Immense

Become Immense

5G

Instant

Cheap delve pump giving plus six power

Unleash Fury

Unleash Fury

1R

Instant

Doubles power to multiply double strike and trigger damage

Temur Battle Rage

Temur Battle Rage

1R

Instant

Ensures trample damage carries through blockers

Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar

1R

Legendary Creature — Elemental Lizard

Redundant splash damage trigger to all opponents

Xenagos, God of Revels

Xenagos, God of Revels

3RG

Legendary Enchantment Creature — God

Doubles power and grants haste at combat

Aggravated Assault

Aggravated Assault

2R

Enchantment

Enables additional combat phases to repeat damage triggers

Relentless Assault

Relentless Assault

2RR

Sorcery

Gives another combat step to finish off the table

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

Provides a second combat phase each turn

Halana and Alena, Partners

Halana and Alena, Partners

2RG

Legendary Creature — Human Ranger

Pumps commander with counters and provides haste

Fiery Emancipation

Fiery Emancipation

3RRR

Enchantment

Triples combat and splash damage dealt

City on Fire

City on Fire

5RRR

Enchantment

Triples all damage dealt by the commander

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

2RR

Legendary Creature — Phyrexian Horror

Doubles the noncombat damage dealt to each other opponent

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

Adds two extra damage to red damage sources

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

Doubles damage dealt to opponents while halving incoming damage

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

Backup double strike enabler for non-cast turns

Utility

10
Heroic Intervention

Heroic Intervention

1G

Instant

Grants hexproof and indestructible to the whole board

Teferi's Protection

Teferi's Protection

2W

Instant

Complete board protection against sweeps and exile

Boros Charm

Boros Charm

RW

Instant

Flexible protection or double strike enabler

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

One-mana protection spell that triggers noncreature clause

Tyvar's Stand

Tyvar's Stand

XG

Instant

Scalable pump and protection in one instant

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip granting shroud and haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste while allowing targeting

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Repeatable protection against targeted removal or blockers

Slip Out the Back

Slip Out the Back

U

Instant

Phases commander out of danger with a plus one counter

Deflecting Swat

Deflecting Swat

2R

Instant

Free redirection spell when commander is on battlefield

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.