Adeline, Resplendent Cathar

Art by Bryan Sola

Commander deckW

Adeline, Resplendent Cathar

Deploy low-cost Humans rapidly to trigger tokens and wide-board synergies, pump the army with potent Human lords and anthems, and swing for lethal combat damage.

$176.95for all 100 cards at today’s prices
Built Aug 1, 2026174 views

Asked for“Human tribal deck in white: cheap humans, the human lords that actually matter, and anthem effects to win by going wide.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

9
14
20
8
6
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp8
Card draw11
Interaction11
↳ board wipes2
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 67
40lands · rule of thumb 35–38
2.90average mana value (nonland)
$176.95whole deck, today

The list

Commander

1
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Essential commander mana accelerator

Arcane Signet

Arcane Signet

2

Artifact

Cheap efficient mana fixer

Marble Diamond

Marble Diamond

2

Artifact

Basic mono-white mana rock

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces cost of all white spells

Oketra's Monument

Oketra's Monument

3

Legendary Artifact

Reduces creature costs and creates extra white tokens

Heraldic Banner

Heraldic Banner

3

Artifact

Provides mana and an anthem for white creatures

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Human creature that fetches a land on ETB

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Cheap Human creature that grabs a land when behind

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

Human creature that generates land ramp and token blockers

Card Draw

9
Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards whenever small Human tokens enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Turns low-power creature ETBs into card draw

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Triggers draw on Adeline's attack-spawned tokens

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Human creature that scries and draws off multiple ETBs

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Background that draws cards when casting Human spells

Chivalric Alliance

Chivalric Alliance

1W

Enchantment

Draws cards when attacking with two or more creatures

Cut a Deal

Cut a Deal

2W

Sorcery

Efficient symmetric card draw for white decks

Skullclamp

Skullclamp

1

Artifact — Equipment

Converts 1/1 tokens into massive card advantage

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Cheap early Human that taxes opponent spellcasting for cards

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier cheap creature exile spell

Path to Exile

Path to Exile

W

Instant

Efficient single-mana exile removal

Generous Gift

Generous Gift

2W

Instant

Versatile removal targeting any permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

Flexible nonland removal spell

Banisher Priest

Banisher Priest

1WW

Creature — Human Cleric

Human creature that temporarily exiles a target threat

Palace Jailer

Palace Jailer

2WW

Creature — Human Soldier

Human creature that introduces Monarch and exiles a creature

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles problematic low-cost nonland permanents cleanly

Winds of Abandon

Winds of Abandon

1W

Sorcery

One-sided creature board wipe when overloaded

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent

Dismantling Wave

Dismantling Wave

2W

Sorcery

Blows up opposing artifacts and enchantments across the board

Threats/Wincons

23
Champion of the Parish

Champion of the Parish

W

Creature — Human Soldier

Grows rapidly as Humans enter the battlefield

Thalia's Lieutenant

Thalia's Lieutenant

1W

Creature — Human Soldier

Puts +1/+1 counters on all Humans and grows on subsequent Human ETBs

Coppercoat Vanguard

Coppercoat Vanguard

1W

Creature — Human Soldier

Gives Humans +1/+0 and ward to protect the board

Benalish Marshal

Benalish Marshal

WWW

Creature — Human Knight

Human lord that provides a flat +1/+1 anthem to all creatures

Intrepid Adversary

Intrepid Adversary

1W

Creature — Human Scout

Scalable anthem effect attached to a Human knight

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Generates attacking tokens and pumps the board with Battle Cry

Odric, Master Tactician

Odric, Master Tactician

2WW

Legendary Creature — Human Soldier

Dictates combat blocks when attacking wide

Odric, Lunarch Marshal

Odric, Lunarch Marshal

3W

Legendary Creature — Human Soldier

Shares keywords like flying and indestructible across all creatures

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Human that continuously distributes +1/+1 counters to the entire team

Reverent Hoplite

Reverent Hoplite

4W

Creature — Human Soldier

Human that spawns a huge wave of tokens based on devotion

Knight-Errant of Eos

Knight-Errant of Eos

4W

Creature — Human Knight

Convokes out early and digs for more creature gas

Lossarnach Captain

Lossarnach Captain

3W

Creature — Human Soldier

Human lord that grants first strike and taps opposing blockers

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

Evasive threat that scales power and makes tokens on attack

Honor of the Pure

Honor of the Pure

1W

Enchantment

Cheap anthem pumping all white creatures

Dictate of Heliod

Dictate of Heliod

3WW

Enchantment

Flash anthem providing a massive +2/+2 surprise combat push

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Exponentially pumps the board every time a token or creature enters

Glorious Anthem

Glorious Anthem

1WW

Enchantment

Classic reliable stat boost for go-wide boards

Force of Virtue

Force of Virtue

2WW

Enchantment

Anthem that can be cast for free at instant speed

True Conviction

True Conviction

3WWW

Enchantment

Gives double strike and lifelink to end games rapidly

Increasing Devotion

Increasing Devotion

3WW

Sorcery

Generates 5 to 10 Human tokens instantly

Call the Coppercoats

Call the Coppercoats

2W

Instant

Instant-speed Human token generator based on opponent board width

Visions of Glory

Visions of Glory

4W

Sorcery

Doubles the creature count on board by spawning Human tokens

Bastion Protector

Bastion Protector

2W

Creature — Human Soldier

Pumps Adeline and makes her indestructible during attacks

Utility

8
Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when Adeline is on the field

Unbreakable Formation

Unbreakable Formation

2W

Instant

Protects against board wipes or pumps the team for a lethal swing

Akroma's Will

Akroma's Will

3W

Instant

Premier game-ending buff spell granting evasion and protection

Make a Stand

Make a Stand

2W

Instant

Instant protection spell granting indestructible and +1/+0

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Gives commander haste and hexproof protection

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip cost protection and haste

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Targeted protection against removal and targeted spells

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Protects key Human lords or commander from color damage and removal

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 35x

Basic Land — Plains

Basic land allocated from mana pip counts.