Hulkling, Burgeoning Bruiser

Art by Wero Gallo

Commander deckG

Hulkling, Burgeoning Bruiser

Cast high-power and high-toughness creatures ahead of curve to reliably trigger Hulkling's growth, then leverage counter synergies and massive trample attacks to overrun opponents.

$357.07for all 100 cards at today’s prices
Built Sep 22, 202670 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
13
19
5
4
5
7
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw12
Interaction12
↳ board wipes1
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 92
37lands · rule of thumb 35–38
3.61average mana value (nonland)
$357.07whole deck, today

The list

Commander

1
Hulkling, Burgeoning Bruiser

Hulkling, Burgeoning Bruiser

2G

Legendary Creature — Kree Skrull Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

Consistent mana acceleration

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

One-mana dork to speed out Hulkling

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Early turn-one ramp

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

Turn-one mana acceleration

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches an untapped Forest

Three Visits

Three Visits

1G

Sorcery

Efficient two-mana land search

Rampant Growth

Rampant Growth

1G

Sorcery

Reliable land-based ramp

Cultivate

Cultivate

2G

Sorcery

Ramps and fixes land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Card advantage and ramp in one

Card Draw

10
Greater Good

Greater Good

2GG

Enchantment

Sacrifices large creatures for massive bursts of card draw

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards based on Hulkling or another giant creature's power

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Instant-speed draw based on your greatest power or an overrun buff

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Draws on high-power ETB and provides team trample

Elemental Bond

Elemental Bond

2G

Enchantment

Draws whenever a large creature enters the battlefield

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

Draws cards for your large creatures or buffs smaller ones

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Consistent card draw on creature casts

Hunter's Insight

Hunter's Insight

2G

Instant

Draws cards equal to combat damage dealt by a huge attacker

Life's Legacy

Life's Legacy

1G

Sorcery

Cheap power-based card draw

The Great Henge

The Great Henge

7GG

Legendary Artifact

Provides mana, counters, and card draw on creature ETBs

Removal

10
Beast Within

Beast Within

2G

Instant

Flexible unconditional permanent removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Neutralizes problematic commanders while replacing itself

Nature's Claim

Nature's Claim

G

Instant

Cheap instant artifact or enchantment removal

Bite Down

Bite Down

1G

Instant

Uses your massive creature to remove a threat safely

Ram Through

Ram Through

1G

Instant

One-sided bite spell that can deal excess trample damage

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Enters to fight a creature and removes artifacts/enchantments on attack

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

One-sided creature board wipe that leaves behind multiple 4/4s

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Turns any problematic permanent into a basic Forest

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Targeted artifact or enchantment destruction on a body

Woodfall Primus

Woodfall Primus

5GGG

Creature — Treefolk Shaman

Destroys noncreature permanents on enter and persists back

Threats/Wincons

24
Lupine Prototype

Lupine Prototype

2

Artifact Creature — Wolf Construct

A two-mana 5/5 that easily triggers Hulkling immediately

Phyrexian Soulgorger

Phyrexian Soulgorger

3

Snow Artifact Creature — Phyrexian Construct

An eight-power creature for three mana to pump Hulkling

Steel Leaf Champion

Steel Leaf Champion

GGG

Creature — Elf Knight

A 5/4 for three mana that easily exceeds Hulkling's stats

Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

2G // G

Creature — Beast Noble // Sorcery — Adventure

Three mana for a 5/5 body to trigger Hulkling

Old-Growth Troll

Old-Growth Troll

GGG

Creature — Troll Warrior

Efficient 4/4 trample body that leaves ramp behind

Shifting Ceratops

Shifting Ceratops

2GG

Creature — Dinosaur

Uncounterable 5/4 with adaptable combat keywords

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

Gives incoming creatures +1/+1 counters and trample

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Huge 12/12 trample creature discounted by your board

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

Massive 10/10 enrage creature that wipes enemy boards

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles all +1/+1 counters put on Hulkling while slowing enemies

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Enters with high power and doubles all counters when attacking

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Scales quickly into a huge threat from every spell cast

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

Large 6/6 body that discounts green spells and spreads counters

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

Discounts big creatures and grants trample on attacks

Gigantosaurus

Gigantosaurus

GGGGG

Creature — Dinosaur

Massive 10/10 for five mana to trigger Hulkling's ability

Groundbreaker

Groundbreaker

GGG

Creature — Elemental

Has 6 power for three mana with trample and haste

Topiary Stomper

Topiary Stomper

1GG

Creature — Plant Dinosaur

Ramps on entry and enters as a 4/4 to trigger Hulkling

Wayward Swordtooth

Wayward Swordtooth

2G

Creature — Dinosaur

A 5/5 for three mana that enables extra land drops

Rhonas the Indomitable

Rhonas the Indomitable

2G

Legendary Creature — God

Indestructible 5/5 for three mana that can pump teammates

Yorvo, Lord of Garenbrig

Yorvo, Lord of Garenbrig

GGG

Legendary Creature — Giant Noble

Enters as a 4/4 and grows larger with every green creature

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

Hasty 4/4 that transforms into a team-wide trample buffer

Terastodon

Terastodon

6GG

Creature — Elephant

A 9/9 body that removes up to three noncreature permanents

Carnage Tyrant

Carnage Tyrant

4GG

Creature — Dinosaur

Uncounterable, hexproof 7/6 trampler

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Premier overrun finisher to close out games

Utility

8
Hardened Scales

Hardened Scales

G

Enchantment

Adds an extra +1/+1 counter whenever Hulkling triggers

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Increases counter placement and grants trample/pumps

The Ozolith

The Ozolith

1

Legendary Artifact

Preserves Hulkling's accumulated counters across removals

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your commander and board from board wipes

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

Cheap protection granting hexproof and indestructible

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip cost for haste and shroud

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and targeted protection for Hulkling

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Grants trample and lifelink while removing enemy protection

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.