Hulk, Gamma Goliath art

Art by Zezhou Chen

Saved commander deck

Hulk, Gamma Goliath

Ramp rapidly into Hulk, Gamma Goliath and take advantage of enters-the-battlefield haste effects and +1/+1 counter synergies to smash opponents with an overwhelmingly massive trampling threat.

100 cards$441.05 totalSep 22, 20268 views

Prompt: Hulk, Gamma Goliath commander deck

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Commander

1 cards
Hulk, Gamma Goliath

Hulk, Gamma Goliath

{3}{R}{G}

Legendary Creature — Gamma Berserker Hero

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to cast Hulk ahead of curve

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana color fixing and ramp

Gruul Signet

Gruul Signet

{2}

Artifact

Reliable guild mana rock

Farseek

Farseek

{1}{G}

Sorcery

Searches out mountain-typed lands for color fixing

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Brings an untapped Forest into play

Three Visits

Three Visits

{1}{G}

Sorcery

Puts an untapped Forest onto the battlefield

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Standard two-mana ramp spell

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes colors and ensures land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Provides hand and board mana development

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Turn one mana dork to speed up your early game

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

One-drop mana dork fixing both red and green

Card Draw

10 cards
Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws massive card advantage equal to Hulk's enormous power

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards based on greatest power at instant speed

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Draws on high-power creature ETBs and grants trample

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draws cards whenever big creatures enter the battlefield

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws a card for every creature spell cast

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Converts Hulk or other gigantic creatures into a fresh grip of cards

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Indestructible card advantage engine upon combat damage

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Dependable burst draw in green

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Draws cards equal to Hulk's massive trampling combat damage

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Massively discounted by Hulk's power, provides ramp, counters, and draw

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Universal permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible red answer to any troublesome permanent

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheapest and most reliable board wipe in red

Vandalblast

Vandalblast

{R}

Sorcery

Flexible single or mass artifact destruction

Abrade

Abrade

{1}{R}

Instant

Modally answers utility creatures or key artifacts

Nature's Claim

Nature's Claim

{G}

Instant

Hyper-efficient artifact and enchantment removal

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

Fights on entry and destroys artifacts and enchantments on attack

Chandra's Ignition

Chandra's Ignition

{3}{R}{R}

Sorcery

Turns Hulk into a one-sided board wipe and massive burn spell

Hull Breach

Hull Breach

{R}{G}

Sorcery

Two-for-one removal against artifacts and enchantments

Decimate

Decimate

{2}{R}{G}

Sorcery

Destroys up to four targets across multiple permanent types

Threats/Wincons

23 cards
Xenagos, God of Revels

Xenagos, God of Revels

{3}{R}{G}

Legendary Enchantment Creature — God

Doubles Hulk's power and gives him haste on entry

Halana and Alena, Partners

Halana and Alena, Partners

{2}{R}{G}

Legendary Creature — Human Ranger

Provides haste and distributes +1/+1 counters based on power

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles +1/+1 counters placed on Hulk via his power-up ability

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles all +1/+1 counters on your attacking creatures

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows rapidly with every spell cast at the table

Kurbis, Harvest Celebrant

Kurbis, Harvest Celebrant

{X}{G}{G}

Legendary Creature — Treefolk

Protects your counter-laden creatures by removing counters

Railway Brawler

Railway Brawler

{3}{G}{G}

Creature — Rhino Warrior

Doubles stats with +1/+1 counters whenever big creatures enter

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

{1}{G}

Legendary Creature — Plant Druid

Distributes and doubles +1/+1 counters on landfall

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Scales aggressively with +1/+1 counter buffs into a goblin army

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

{3}{G}

Legendary Creature — Bear

Reduces costs of big beaters and grants trample and buffs

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

Repeated fighting threat that cleans up opposing boards

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Steals high-impact spells from every player upon attacking

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Deals direct damage equal to entering creatures' power

Quartzwood Crasher

Quartzwood Crasher

{2}{R}{R}{G}

Creature — Dinosaur Beast

Spawns giant Dinosaurs whenever trample damage connects

Defiler of Vigor

Defiler of Vigor

{3}{G}{G}

Creature — Phyrexian Wurm

Discounts green spells with Phyrexian mana and adds +1/+1 counters

Zopandrel, Hunger Dominus

Zopandrel, Hunger Dominus

{5}{G}{G}

Legendary Creature — Phyrexian Horror

Doubles power and toughness of all creatures each combat

Aggressive Mammoth

Aggressive Mammoth

{3}{G}{G}{G}

Creature — Elephant

Heavy body that ensures your entire board has trample

God-Eternal Rhonas

God-Eternal Rhonas

{3}{G}{G}

Legendary Creature — Zombie God

Doubles power and grants vigilance to existing creatures

Stonecoil Serpent

Stonecoil Serpent

{X}

Artifact Creature — Snake

Flexible X-cost trampler with protection and reach

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

Incidental graveyard hate that grows with +1/+1 counters

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Accumulates +1/+1 counters and moves them onto Hulk

Runadi, Behemoth Caller

Runadi, Behemoth Caller

{2}{G}

Legendary Creature — Cat Shaman

Ramps and adds +1/+1 counters and haste to large creatures

Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

{2}{G}

Legendary Creature — Elf Druid Scout

Taps for mana, untaps when big creatures enter, and grows with counters

Utility

8 cards
Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Grants uncounterability and riot for immediate haste or extra counters

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste for Hulk's turn-one power-up reduction and protects him with shroud

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof while retaining targeted ability synergy

Hardened Scales

Hardened Scales

{G}

Enchantment

Amplifies counters gained from Hulk's power-up and other abilities

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

Adds extra counters and provides an on-board counter pump

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves Hulk's massive +1/+1 counters if he leaves the battlefield

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire board with hexproof and indestructible

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Targeted protection against spot removal or combat blowouts

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 5x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 17x

Basic Land — Forest

Basic land allocated from mana pip counts.