Hulk, Brutal Brawler

Art by Myles Wohl

Commander deckG

Hulk, Brutal Brawler

Go wide with efficient creature tokens and low-cost attackers, using Hulk's attack trigger to pump the entire board with +1/+1 counters each combat while amplifying those counters with scaling payoffs and overrun effects.

$528.61for all 100 cards at today’s prices
Built Sep 22, 202663 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

11
14
15
5
11
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw13
Interaction9
↳ board wipes0
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 78
37lands · rule of thumb 35–38
3.19average mana value (nonland)
$528.61whole deck, today

The list

Commander

1
Hulk, Brutal Brawler

Hulk, Brutal Brawler

2GG

Legendary Creature — Gamma Berserker Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Fast mana staple to accelerate deployment.

Arcane Signet

Arcane Signet

2

Artifact

Reliable mana rock on turn two.

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Turn-one ramp creature that grows into a threat with counters.

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

One-drop mana accelerant to deploy Hulk ahead of curve.

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

Early mana dork that benefits from Hulk's team buffs.

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Flying mana dork that becomes an evasive attacker once pumped.

Three Visits

Three Visits

1G

Sorcery

Fetches a Forest onto the battlefield untapped.

Nature's Lore

Nature's Lore

1G

Sorcery

Untapped Forest ramp spell.

Cultivate

Cultivate

2G

Sorcery

Fixes land drops and accelerates board development.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Consistent ramp to ensure steady mana flow.

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Refills hand whenever you cast creature spells.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Draws cards whenever your pumped creatures hit opponents.

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

Gives your attacking creatures deathtouch and draws on hit.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards based on your highest power or acts as an overrun.

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive card draw off high-power creatures and casts a free spell.

Inspiring Call

Inspiring Call

2G

Instant

Draws cards for each modified creature and protects them from board wipes.

Armorcraft Judge

Armorcraft Judge

3G

Creature — Elf Artificer

Draws a burst of cards for each creature with a +1/+1 counter.

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Draws cards equal to the number of creatures you control and gains life.

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet to convert heavily counter-laden creatures into hand refills.

Sylvan Library

Sylvan Library

1G

Enchantment

Top-deck card filtering and extra draw every upkeep.

Removal

8
Beast Within

Beast Within

2G

Instant

Universal permanent removal for any critical problem.

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Cantripping aura that neutralizes dangerous enemy commanders.

Nature's Claim

Nature's Claim

G

Instant

Cheap, efficient artifact or enchantment destruction.

Ram Through

Ram Through

1G

Instant

One-sided bite spell that tramples over excess damage.

Bite Down

Bite Down

1G

Instant

Clean creature or planeswalker bite removal using your high-power creatures.

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Body that destroys artifacts or enchantments and receives counters.

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Enters and fights a creature while generating repeatable artifact/enchantment hate.

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

Nullifies opposing threat abilities permanently.

Threats/Wincons

26
Hardened Scales

Hardened Scales

G

Enchantment

Doubles the impact of every +1/+1 counter Hulk places.

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

Increases counter placement and taps for enormous mana.

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Adds extra counters and provides repeatable counter placement with trample support.

The Ozolith

The Ozolith

1

Legendary Artifact

Preserves +1/+1 counters when your creatures die and reassigns them on combat.

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Grows with every spell cast and attacks as a massive trampling threat.

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Doubles the counters on each creature every time it attacks.

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

Graveyard hate that grows itself and gains life.

Evolution Witness

Evolution Witness

2G

Creature — Elf Shaman Mutant

Recurs key permanent cards whenever counters are placed on it.

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Instantly creates a massive army of Plant tokens for Hulk to pump.

Scute Swarm

Scute Swarm

2G

Creature — Insect

Multiplies rapidly on land drops to make wide boards to receive counters.

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

Creates flying deathtouch tokens that become lethal with Hulk's counters.

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

Provides four Squirrel tokens that immediately benefit from Hulk's attack trigger.

Deranged Hermit

Deranged Hermit

3GG

Creature — Elf

Instantly floods the board with Squirrel tokens for wide combat buffs.

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

1G

Legendary Creature — Plant Druid

Distributes +1/+1 counters on landfall and doubles all counters in the late game.

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

Grows fast and makes your entire team unblockable by smaller creatures.

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

Grants trample to all modified creatures and ramps basic lands upon combat damage.

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

Buffs smaller creatures entering and draws cards off larger threats.

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

Reduces green spell costs and distributes +1/+1 counters across your board.

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles all counters placed on your permanents while halving opponents' counters.

Doubling Season

Doubling Season

4G

Enchantment

Doubles both token creation and +1/+1 counter placement.

Primal Vigor

Primal Vigor

4G

Enchantment

Additional counter and token doubler to accelerate lethal damage.

Branching Evolution

Branching Evolution

2G

Enchantment

Doubles the number of +1/+1 counters placed on your creatures.

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Accumulates counters from opponents' spells and redistributes them onto Hulk and tokens.

Arwen, Weaver of Hope

Arwen, Weaver of Hope

1GG

Legendary Creature — Elf Noble

Enters creatures with additional counters based on her power.

Railway Brawler

Railway Brawler

3GG

Creature — Rhino Warrior

Plot-friendly reach threat that doubles the stats of each entering creature via counters.

Biogenic Ooze

Biogenic Ooze

3GG

Creature — Ooze

Generates and grows Ooze tokens each end step.

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your entire board from wipes and targeted removal.

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

Cheap protection to keep Hulk safe from spot removal during attacks.

Tyvar's Stand

Tyvar's Stand

XG

Instant

Flexible protection spell that can also pump a creature for lethal damage.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants shroud and haste to let Hulk swing the turn he enters.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Gives hexproof and haste to ensure Hulk attacks immediately and safely.

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

Global haste allowing swarms of tokens to attack alongside Hulk right away.

Bow of Nylea

Bow of Nylea

1GG

Legendary Enchantment Artifact

Gives attacking creatures deathtouch and provides versatile modular utility.

Akroma's Memorial

Akroma's Memorial

7

Legendary Artifact

Turns your pumped team into flying, trampling, vigilant finishers.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.