Hulk, Always Angry

Art by Thanh Tuấn

Commander deckR

Hulk, Always Angry

Ramp hard into Hulk to wipe out opposing mana rocks and equipment, then smash through defenses with massive trample attacks, extra combat steps, and damage multipliers.

$563.46for all 100 cards at today’s prices
Built Sep 22, 202670 views

Asked for“Hulk, Always Angry commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
16
11
8
9
8
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw9
Interaction19
↳ board wipes7
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 80
37lands · rule of thumb 35–38
3.66average mana value (nonland)
$563.46whole deck, today

The list

Commander

1
Hulk, Always Angry

Hulk, Always Angry

5RR

Legendary Creature — Gamma Berserker Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential early explosive acceleration

Arcane Signet

Arcane Signet

2

Artifact

Reliable mana fixing and ramp to cast Hulk early

Ruby Medallion

Ruby Medallion

2

Artifact

Cost reducer for all red spells in the deck

Mind Stone

Mind Stone

2

Artifact

Provides early mana and can be cashed in for a card before Hulk wipes it

Thought Vessel

Thought Vessel

2

Artifact

Early ramp with no maximum hand size upside

Worn Powerstone

Worn Powerstone

3

Artifact

Taps for two mana to accelerate into our 7-mana commander

Fire Diamond

Fire Diamond

2

Artifact

Basic mono-red two-mana rock

Treasonous Ogre

Treasonous Ogre

3R

Creature — Ogre Shaman

Converts life directly into red mana for massive power plays

Runaway Steam-Kin

Runaway Steam-Kin

1R

Creature — Elemental

Grows with red spells and provides bursts of three mana

Neheb, the Eternal

Neheb, the Eternal

3RR

Legendary Creature — Zombie Minotaur Warrior

Produces huge mana post-combat based on damage dealt

Card Draw

10
Jeska's Will

Jeska's Will

2R

Sorcery

Incredible burst of red mana and impulsive card advantage

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

Refills hand with fresh options while damaging greedy opponents

Reforge the Soul

Reforge the Soul

3RR

Sorcery

Full hand reset for aggressive red strategies

Valakut Exploration

Valakut Exploration

2R

Enchantment

Impulsive draw off land drops that burns opponents for unused cards

Outpost Siege

Outpost Siege

3R

Enchantment

Steady card advantage engine that survives artifact wipes

Faithless Looting

Faithless Looting

R

Sorcery

Cheap filtering to smooth draws and discard Anger

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant-speed card filtering

Big Score

Big Score

3R

Instant

Draws two cards and produces Treasure for burst mana

Unexpected Windfall

Unexpected Windfall

2RR

Instant

Instant card draw paired with Treasure generation

Cathartic Reunion

Cathartic Reunion

1R

Sorcery

Efficient hand filtering to dig three cards deep

Removal

10
Blasphemous Act

Blasphemous Act

8R

Sorcery

Premier board wipe for red that usually costs a single mana

Chain Reaction

Chain Reaction

2RR

Sorcery

Scalable board wipe that clears wide token boards

Chaos Warp

Chaos Warp

2R

Instant

Flexible catch-all spot removal for any permanent type

Wild Magic Surge

Wild Magic Surge

RR

Instant

Unconditional nonland permanent spot removal

Vandalblast

Vandalblast

R

Sorcery

Flexible artifact removal before Hulk hits or if he is removed

Abrade

Abrade

1R

Instant

Modal spell for creature interaction or spot artifact removal

Lightning Bolt

Lightning Bolt

R

Instant

Efficient spot removal for utility creatures and planeswalkers

Brotherhood's End

Brotherhood's End

1RR

Sorcery

Modal damage sweeper or supplementary artifact sweep

Starstorm

Starstorm

XRR

Instant

Instant-speed scalable board wipe with cycling flexibility

Mizzium Mortars

Mizzium Mortars

1R

Sorcery

One-sided wipe or targeted burn for troublesome blockers

Threats/Wincons

24
Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Provides extra combat phases and buffs attackers off land drops

Port Razer

Port Razer

3RR

Creature — Orc Pirate

Chains consecutive combats upon connecting with opposing players

Combat Celebrant

Combat Celebrant

2R

Creature — Human Warrior

Exerts to grant an additional combat step for Hulk

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

Gives first strike and an additional combat phase on attacks

Scourge of the Throne

Scourge of the Throne

4RR

Creature — Dragon

Dethrone trigger enables extra combat steps and explosive swings

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Flings direct damage whenever big creatures like Hulk enter

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

Massive attacker that decimates opposing blockers on attack

Balefire Dragon

Balefire Dragon

5RR

Creature — Dragon

Flying threat that one-sidedly wipes defending players' creatures

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

Steals and casts free spells from every player upon attacking

City on Fire

City on Fire

5RRR

Enchantment

Triples all damage dealt by Hulk and other sources

Fiery Emancipation

Fiery Emancipation

3RRR

Enchantment

Triples damage to turn Hulk's attacks into one-shot lethal hits

Gratuitous Violence

Gratuitous Violence

2RRR

Enchantment

Doubles all creature combat damage to maximize trample

Bloodthirster

Bloodthirster

5R

Creature — Demon

Grants extra combat phases for each opponent damaged

Ancient Copper Dragon

Ancient Copper Dragon

4RR

Creature — Elder Dragon

Produces overwhelming Treasure ramp when connecting

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

Hasty dragon that accelerates mana every time it attacks

Inferno Titan

Inferno Titan

4RR

Creature — Giant

Deals direct damage on entry and attack to pick off blockers

Ilharg, the Raze-Boar

Ilharg, the Raze-Boar

3RR

Legendary Creature — Boar God

Cheats gigantic creatures into play attacking each turn

Aggravated Assault

Aggravated Assault

2R

Enchantment

Repeatable extra combat engine when paired with heavy mana

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

Generates Treasures on player combat damage and turns them into cards

Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

2R // 1R

Creature — Giant // Instant — Adventure

Early removal adventure attached to an aggressive creature body

Hellkite Courser

Hellkite Courser

4RR

Creature — Dragon

Puts Hulk directly onto the battlefield with haste for a surprise sweep and swing

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles triggers for chosen creature types and provides a huge ward body

Ogre Battledriver

Ogre Battledriver

2RR

Creature — Ogre Warrior

Grants haste and power boosts to Hulk and other entering creatures

Urabrask the Hidden

Urabrask the Hidden

3RR

Legendary Creature — Phyrexian Praetor

Gives our attackers haste while slowing down opposing blockers

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to ensure Hulk attacks immediately

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-equip haste and shroud enabler

Anger

Anger

3R

Creature — Incarnation

Provides permanent teamwide haste from the graveyard without using artifacts

Deflecting Swat

Deflecting Swat

2R

Instant

Free protection spell to redirect spot removal aimed at Hulk

Tibalt's Trickery

Tibalt's Trickery

1R

Instant

Hard counterspell in mono-red to protect key plays

Pyroblast

Pyroblast

R

Instant

Essential interaction to counter blue countermagic or destroy blue permanents

Red Elemental Blast

Red Elemental Blast

R

Instant

Efficient safeguard against blue control decks

Dolmen Gate

Dolmen Gate

2

Artifact

Prevents combat damage to Hulk when he is forced to attack each combat

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.