Homer, the Hermit

Art by Christina Kraus

Commander deckBGU

Homer, the Hermit

Amass Crabs, Starfish, and Changelings to turn land drops into massive mill triggers with Homer, emptying opponents' libraries while generating value from the graveyard.

$429.65for all 100 cards at today’s prices
Built Nov 6, 202620 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
25
17
7
4
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw10
Interaction10
↳ board wipes2
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 30B 13G 21
37lands · rule of thumb 35–38
2.63average mana value (nonland)
$429.65whole deck, today

The list

Commander

1
Homer, the Hermit

Homer, the Hermit

BGU

Legendary Creature — Crab Druid

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Essential format staple for fast mana.

Arcane Signet

Arcane Signet

2

Artifact

Efficient three-color mana fixing.

Farseek

Farseek

1G

Sorcery

Searches for land types to trigger landfall.

Three Visits

Three Visits

1G

Sorcery

Untapped forest ramp for early triggers.

Nature's Lore

Nature's Lore

1G

Sorcery

Reliable green land ramp spell.

Rampant Growth

Rampant Growth

1G

Sorcery

Standard land ramp enabling landfall.

Cultivate

Cultivate

2G

Sorcery

Provides land drop on board and in hand.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Fixes colors and guarantees consecutive land drops.

Harrow

Harrow

2G

Instant

Instant-speed double landfall trigger.

Roiling Regrowth

Roiling Regrowth

2G

Instant

Triggers landfall twice at instant speed.

Awaken the Woods

Awaken the Woods

XGG

Sorcery

Spawns multiple land creatures for explosive mill turns.

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

Generates Treasures or Food on land drops.

Card Draw

9
Realmwalker

Realmwalker

2G

Creature — Shapeshifter

Changeling that lets you cast tribal creatures from top of library.

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

Draws cards and gains life on every land drop.

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

Provides extra land drops and draws cards on landfall.

Ponder

Ponder

U

Sorcery

Cheap top-deck manipulation and draw.

Brainstorm

Brainstorm

U

Instant

Sets up draws and synergizes with shuffle effects.

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed card advantage and graveyard fueling.

Rhystic Study

Rhystic Study

2U

Enchantment

Consistent card draw engine against spell-heavy pods.

Court of Cunning

Court of Cunning

1UU

Enchantment

Grants the Monarch and mills ten cards each upkeep.

Drown in Dreams

Drown in Dreams

X2U

Instant

Scalable instant card draw and mill in one package.

Removal

10
Masked Vandal

Masked Vandal

1G

Creature — Shapeshifter

Changeling that exiles artifacts or enchantments.

Beast Within

Beast Within

2G

Instant

Flexible permanent removal in green.

Assassin's Trophy

Assassin's Trophy

BG

Instant

Cheap unconditional permanent removal.

Drown in the Loch

Drown in the Loch

UB

Instant

Counterspell or creature removal enabled by opponent mill.

Infernal Grasp

Infernal Grasp

1B

Instant

Efficient two-mana creature destruction.

Counterspell

Counterspell

UU

Instant

Clean two-mana answer to opposing threats.

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe staple.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient scalable board wipe.

Tear Asunder

Tear Asunder

1G

Instant

Exiles troublesome artifacts or enchantments with kicker flexibility.

Muddle the Mixture

Muddle the Mixture

UU

Instant

Counters spells or transmutes for key two-mana pieces.

Threats/Wincons

21
Hedron Crab

Hedron Crab

U

Creature — Crab

Crab that provides redundant landfall mill.

Ruin Crab

Ruin Crab

U

Creature — Crab

Crab that mills every opponent on landfall.

Iceberg Cancrix

Iceberg Cancrix

1U

Snow Creature — Crab

Crab with additional mill synergy.

Charix, the Raging Isle

Charix, the Raging Isle

2UU

Legendary Creature — Leviathan Crab

High-toughness legendary Crab threat.

Scuttletide

Scuttletide

1U

Enchantment

Discards dead cards to create Crab tokens.

Hard Evidence

Hard Evidence

U

Sorcery

Cheap early Crab token generator with Clue value.

Wishcoin Crab

Wishcoin Crab

3U

Creature — Crab

Early defensive Crab body.

Fortress Crab

Fortress Crab

3U

Creature — Crab

Solid defensive Crab to build creature count.

Sigiled Starfish

Sigiled Starfish

1U

Creature — Starfish

Starfish that scries each turn to smooth draws.

Chambered Nautilus

Chambered Nautilus

2U

Creature — Nautilus Beast

Nautilus that provides card draw on combat damage.

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles all of Homer's landfall triggers.

Metallic Mimic

Metallic Mimic

2

Artifact Creature — Shapeshifter

Counts as a Crab and pumps entering tribal creatures.

Bloodline Pretender

Bloodline Pretender

3

Artifact Creature — Shapeshifter

Changeling that grows as more Crabs and Starfish enter.

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

Punches opponents whenever creatures are milled into graveyards.

Consuming Aberration

Consuming Aberration

3UB

Creature — Horror

Massive beater that accelerates opponent mill.

Zellix, Sanity Flayer

Zellix, Sanity Flayer

2U

Legendary Creature — Horror

Creates Horror tokens whenever creatures are milled.

The Ancient One

The Ancient One

UB

Legendary Creature — Spirit God

Huge cheap body enabled quickly by self or opponent mill.

Scute Swarm

Scute Swarm

2G

Creature — Insect

Exponential token engine off landfall triggers.

Mesmeric Orb

Mesmeric Orb

2

Artifact

Mass mill artifact that rapidly drains all libraries.

Altar of the Brood

Altar of the Brood

1

Artifact

Triggers mill whenever permanents enter under your control.

Maddening Cacophony

Maddening Cacophony

1U

Sorcery

Mills half of opponents' libraries when kicked.

Utility

10
Graveshifter

Graveshifter

3B

Creature — Shapeshifter

Changeling that recurs a key tribal creature from graveyard.

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Plays lands from the graveyard for steady landfall triggers.

Crucible of Worlds

Crucible of Worlds

3

Artifact

Ensures perpetual land drops from the graveyard.

Conspiracy

Conspiracy

3BB

Enchantment

Turns all your creatures into Crabs to maximize Homer's multiplier.

Maskwood Nexus

Maskwood Nexus

4

Artifact

Makes all creatures every relevant type and makes changeling tokens.

Reanimate

Reanimate

B

Sorcery

Steals high-impact milled creatures for a single mana.

Animate Dead

Animate Dead

1B

Enchantment — Aura

Pulls key threats out of any player's milled graveyard.

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your tribal board from removal and wipes.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Gives Homer shroud and haste.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof to protect Homer from targeted removal.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.