
Art by Christina Kraus
Commander deckBGU
Homer, the Hermit
Amass Crabs, Starfish, and Changelings to turn land drops into massive mill triggers with Homer, emptying opponents' libraries while generating value from the graveyard.
Asked for“Homer, the Hermit commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Homer, the Hermit
BGULegendary Creature — Crab Druid
Chosen commander for the requested strategy.
Ramp
12
Kodama's Reach
2GSorcery — Arcane
Fixes colors and guarantees consecutive land drops.

Awaken the Woods
XGGSorcery
Spawns multiple land creatures for explosive mill turns.

Tireless Provisioner
2GCreature — Elf Scout
Generates Treasures or Food on land drops.
Card Draw
9
Realmwalker
2GCreature — Shapeshifter
Changeling that lets you cast tribal creatures from top of library.

Tatyova, Benthic Druid
3GULegendary Creature — Merfolk Druid
Draws cards and gains life on every land drop.

Aesi, Tyrant of Gyre Strait
4GULegendary Creature — Serpent
Provides extra land drops and draws cards on landfall.

Rhystic Study
2UEnchantment
Consistent card draw engine against spell-heavy pods.

Court of Cunning
1UUEnchantment
Grants the Monarch and mills ten cards each upkeep.
Removal
10
Masked Vandal
1GCreature — Shapeshifter
Changeling that exiles artifacts or enchantments.

Drown in the Loch
UBInstant
Counterspell or creature removal enabled by opponent mill.

Tear Asunder
1GInstant
Exiles troublesome artifacts or enchantments with kicker flexibility.

Muddle the Mixture
UUInstant
Counters spells or transmutes for key two-mana pieces.
Threats/Wincons
21
Charix, the Raging Isle
2UULegendary Creature — Leviathan Crab
High-toughness legendary Crab threat.

Sigiled Starfish
1UCreature — Starfish
Starfish that scries each turn to smooth draws.

Chambered Nautilus
2UCreature — Nautilus Beast
Nautilus that provides card draw on combat damage.

Roaming Throne
4Artifact Creature — Golem
Doubles all of Homer's landfall triggers.

Metallic Mimic
2Artifact Creature — Shapeshifter
Counts as a Crab and pumps entering tribal creatures.

Bloodline Pretender
3Artifact Creature — Shapeshifter
Changeling that grows as more Crabs and Starfish enter.

Syr Konrad, the Grim
3BBLegendary Creature — Human Knight
Punches opponents whenever creatures are milled into graveyards.

Consuming Aberration
3UBCreature — Horror
Massive beater that accelerates opponent mill.

Zellix, Sanity Flayer
2ULegendary Creature — Horror
Creates Horror tokens whenever creatures are milled.

The Ancient One
UBLegendary Creature — Spirit God
Huge cheap body enabled quickly by self or opponent mill.

Altar of the Brood
1Artifact
Triggers mill whenever permanents enter under your control.
Utility
10
Graveshifter
3BCreature — Shapeshifter
Changeling that recurs a key tribal creature from graveyard.

Ramunap Excavator
2GCreature — Snake Cleric
Plays lands from the graveyard for steady landfall triggers.

Conspiracy
3BBEnchantment
Turns all your creatures into Crabs to maximize Homer's multiplier.

Maskwood Nexus
4Artifact
Makes all creatures every relevant type and makes changeling tokens.

Animate Dead
1BEnchantment — Aura
Pulls key threats out of any player's milled graveyard.

Swiftfoot Boots
2Artifact — Equipment
Grants hexproof to protect Homer from targeted removal.
























































