Hologram Janeway

Art by Khadijah Khatib

Commander deckW

Hologram Janeway

Assemble an aggressive battlefield of efficient, high-power white creatures and token generators to consistently reach 8 or more total power on attack, triggering Hologram Janeway to stack +1/+1 counters and scale threats into an overwhelming board.

$292.28for all 100 cards at today’s prices
Built Nov 15, 20262 views

Asked for“Hologram Janeway commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
16
20
10
4
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw12
Interaction11
↳ board wipes4
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 75
37lands · rule of thumb 35–38
2.97average mana value (nonland)
$292.28whole deck, today

The list

Commander

1
Hologram Janeway

Hologram Janeway

2W

Legendary Artifact Creature — Illusion Officer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format staple early mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana artifact ramp

Marble Diamond

Marble Diamond

2

Artifact

reliable source of white mana

Mind Stone

Mind Stone

2

Artifact

early acceleration that cycles when no longer needed

Thought Vessel

Thought Vessel

2

Artifact

two-mana ramp with unlimited hand size

Pearl Medallion

Pearl Medallion

2

Artifact

cost reduction for all white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches Plains directly onto the battlefield on a 2/2 body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

3/1 body that ramps when behind on lands

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

keeps land drops consistent alongside opponents

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

inexpensive land ramp artifact

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early one-drop that taxes noncreature spells for draw

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards from low-power tokens and creatures entering

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

steady card advantage when creatures enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

turns small creature casts and tokens into card draw

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

rewards generating tokens with end-step card draw

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

draws cards when casting creatures sharing a type with the commander

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

provides scrying and card draw through creature swarm

Dawn of Hope

Dawn of Hope

1W

Enchantment

mana sink for token creation and draw engine off lifegain

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

burst card draw in mono-white with political upside

Court of Grace

Court of Grace

2WW

Enchantment

monarch engine that provides flying power every turn

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

unconditional cheap creature removal

Generous Gift

Generous Gift

2W

Instant

versatile permanent removal at instant speed

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible non-land permanent removal

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

instant-speed tuck effect for troublesome nonland permanents

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a problematic permanent from each opponent

Dismantling Wave

Dismantling Wave

2W

Sorcery

efficient sweeper for opposing artifacts and enchantments

Austere Command

Austere Command

4WW

Sorcery

modal board wipe tailored to preserve your own board

Cleansing Nova

Cleansing Nova

3WW

Sorcery

flexible board reset for creatures or non-creatures

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

exiles low-to-mid mana permanents on an aggressive body

Threats/Wincons

24
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

rapidly adds massive power across multiple bodies on attack

Serra Paragon

Serra Paragon

2WW

Creature — Angel

recurs cheap threats and adds evasive aerial power

Sun Titan

Sun Titan

4WW

Creature — Giant

large attacker that repeatedly recurs key permanents

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

attacks with battle cry and brings attacking tokens to surge past 8 power

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

builds creature power before combat to help reach the 8-power threshold

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

pumps the entire team with counters whenever you gain life

Felidar Retreat

Felidar Retreat

3W

Enchantment

generates 2/2 tokens or buffs the team with counters and vigilance

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

snowballs power exponentially as creatures enter

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

distributes +1/+1 counters across your whole attacking force

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

indestructible threat that places additional +1/+1 counters

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

grants flying to any creature with a +1/+1 counter

Basri's Lieutenant

Basri's Lieutenant

3W

Creature — Human Knight

provides counters and insurance against board wipes for modified creatures

Intrepid Adversary

Intrepid Adversary

1W

Creature — Human Scout

lifelink threat that acts as an anthem for the entire team

Leonin Warleader

Leonin Warleader

2WW

Creature — Cat Soldier

generates lifelinking cat tokens upon attacking to boost board power

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

scales in power with creature count and creates knight tokens

Jazal Goldmane

Jazal Goldmane

2WW

Legendary Creature — Cat Warrior

overrun ability that heavily boosts power during combat

Benalish Marshal

Benalish Marshal

WWW

Creature — Human Knight

anthem creature to quickly reach 8 total power

Brimaz, King of Oreskos

Brimaz, King of Oreskos

1WW

Legendary Creature — Cat Soldier

efficient vigilance body that produces additional soldiers on attack

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

floods the board with soldier tokens and functions as a one-sided wipe

Lion Sash

Lion Sash

1W

Artifact Creature — Equipment Cat

scavenging ooze on an equipment that grows with counters

Regal Caracal

Regal Caracal

3WW

Creature — Cat

provides multiple bodies with lifelink to buff overall board power

Skyhunter Strike Force

Skyhunter Strike Force

2W

Creature — Cat Knight

melee ability boosts your attacking team's power significantly

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

prevents opponent interaction during your turn and doubles soldier count

Charismatic Conqueror

Charismatic Conqueror

1W

Creature — Vampire Soldier

taxes opposing creatures or creates additional aggressive vampire tokens

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defense against board wipes and lethal damage

Flawless Maneuver

Flawless Maneuver

2W

Instant

free protection spell that grants your team indestructible

Unbreakable Formation

Unbreakable Formation

2W

Instant

protects the team or adds +1/+1 counters and vigilance for a safe attack

Akroma's Will

Akroma's Will

3W

Instant

lethal combat finisher giving evasion, double strike, and protection

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

shields key attackers and commander from targeted removal

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

gives protection from colorless or chosen colors to push damage

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to Janeway or top threats

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

zero-cost equip shroud and haste enabler

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.