
Art by Peter Scanlan
Commander deckG
Hit-Monkey
Aggressive mono-green Voltron strategy focused on dropping Hit-Monkey early, stacking lethal power boosts, double strike, and trample, while protecting against board wipes and sacrifice effects to deal 21 commander damage rapidly.
Asked for“Build a high-power (8/10, non-cEDH) Mono-Green Commander deck with Hit-Monkey (MSC #723) as commander. Focus on aggressive Voltron and winning through commander damage. Prioritize Equipment, Auras, +1/+1 counters, power-doubling boosts, efficient pump, trample, block manipulation, and reliable ways to connect. Deathtouch + trample is especially valuable. Avoid redundant hexproof/haste protection; instead protect against wipes, sacrifice effects, and removal that bypasses hexproof. Include combat-damage payoffs for cards, mana, Treasures, counters, or advantage, plus double strike, extra combats, or damage multiplication where possible. Add fast ramp for turn 2-3 Hit-Monkey, strong draw, removal, recursion, and 35-37 lands. Prefer newer cards, including MSC. Avoid generic green goodstuff. Exactly 100 Commander-legal cards, Mono-Green identity only. After the list, explain game plan, best buffs, combat synergies, evasion, protection, fastest 21-damage lines, and weaknesses.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Hit-Monkey
3GLegendary Creature — Monkey Assassin
Chosen commander for the requested strategy.
Ramp
10Card Draw
10
Toski, Bearer of Secrets
3GLegendary Creature — Squirrel
Uncounterable indestructible draw engine on combat hit

Ohran Frostfang
3GGSnow Creature — Snake
Grants deathtouch to attackers and draws cards on combat damage

Rishkar's Expertise
4GGSorcery
Draws massive cards based on modified commander power

Greater Good
2GGEnchantment
Sacrifice outlet in response to exile that refills hand based on high power

Keen Sense
GEnchantment — Aura
Cheap aura that draws cards whenever combat damage connects

Snake Umbra
2GEnchantment — Aura
Provides totem armor protection and card draw on damage

Return of the Wildspeaker
4GInstant
Instant-speed card draw equal to commander power or overrun finisher

Last March of the Ents
6GGSorcery
Uncounterable card draw based on commander power and creature deployment
Removal
10
Kenrith's Transformation
1GEnchantment — Aura
Cantripping aura removal that strips abilities

Lignify
1GKindred Enchantment — Treefolk Aura
Low-cost aura that neutralizes troublesome commanders

Song of the Dryads
2GEnchantment — Aura
Turns any problematic permanent into a basic forest

Force of Vigor
2GGInstant
Free interaction against opposing artifacts and enchantments

Bite Down
1GInstant
Instant-speed creature or planeswalker removal based on power

Ulvenwald Tracker
GCreature — Human Shaman
Repeatable fighting engine using commander's boosted stats
Threats/Wincons
22
Colossus Hammer
1Artifact — Equipment
+10/+10 equipment for massive power scaling

Blackblade Reforged
2Legendary Artifact — Equipment
Scales power exponentially with land count

Sword of Feast and Famine
3Artifact — Equipment
Evasion, discard, and land untap for explosive double-main turns

Shadowspear
1Legendary Artifact — Equipment
Grants trample, lifelink, and removes hexproof/indestructible from opponents

Fireshrieker
3Artifact — Equipment
Grants double strike to halve required commander power for lethal

Inquisitor's Flail
2Artifact — Equipment
Doubles combat damage dealt by the equipped creature

Bear Umbra
2GGEnchantment — Aura
Totem armor protection with mana untap on attack

Audacity
GEnchantment — Aura
Cheap trample and power aura that cantrips when put into graveyard

Blanchwood Armor
2GEnchantment — Aura
Gives power and toughness equal to forest count

Hydra's Growth
2GEnchantment — Aura
Doubles +1/+1 counters on commander every turn

Kodama of the West Tree
2GLegendary Creature — Spirit
Grants modified creatures trample and ramps on combat damage

Forgotten Ancient
3GCreature — Elemental
Rapidly accumulates and transfers +1/+1 counters

Evolution Witness
2GCreature — Elf Shaman Mutant
Recurs key cards whenever counters are placed on creatures

Exponential Growth
XXGGSorcery
Multiplies power exponentially to hit lethal commander damage instantly
Utility
10
Heroic Intervention
1GInstant
Protects entire board against board wipes and removal

Tyvar's Stand
XGInstant
Scalable protection spell that doubles as a massive power finisher

Wrap in Vigor
1GInstant
Regenerates all creatures to survive sweepers like Supreme Verdict

Tajuru Preserver
1GCreature — Elf Shaman
Prevents opponents from forcing sacrifice effects against Voltron commander

Sylvan Safekeeper
GCreature — Human Wizard
On-board repeatable targeted protection at the cost of lands

Asceticism
3GGEnchantment
Grants global hexproof and repeatable regeneration against board wipes

Eternal Witness
1GGCreature — Human Shaman
Creature-based recursion for protection or power cards
































