
Art by Peter Scanlan
Saved commander deck
Hit-Monkey
Aggressive mono-green Voltron strategy focused on dropping Hit-Monkey early, stacking lethal power boosts, double strike, and trample, while protecting against board wipes and sacrifice effects to deal 21 commander damage rapidly.
Prompt: Build a high-power (8/10, non-cEDH) Mono-Green Commander deck with Hit-Monkey (MSC #723) as commander. Focus on aggressive Voltron and winning through commander damage. Prioritize Equipment, Auras, +1/+1 counters, power-doubling boosts, efficient pump, trample, block manipulation, and reliable ways to connect. Deathtouch + trample is especially valuable. Avoid redundant hexproof/haste protection; instead protect against wipes, sacrifice effects, and removal that bypasses hexproof. Include combat-damage payoffs for cards, mana, Treasures, counters, or advantage, plus double strike, extra combats, or damage multiplication where possible. Add fast ramp for turn 2-3 Hit-Monkey, strong draw, removal, recursion, and 35-37 lands. Prefer newer cards, including MSC. Avoid generic green goodstuff. Exactly 100 Commander-legal cards, Mono-Green identity only. After the list, explain game plan, best buffs, combat synergies, evasion, protection, fastest 21-damage lines, and weaknesses.
Commander
1 cards
Hit-Monkey
{3}{G}Legendary Creature — Monkey Assassin
Chosen commander for the requested strategy.
Ramp
10 cards
Mana Vault
{1}Artifact
Explosive colorless mana boost for early aggressive plays

Llanowar Elves
{G}Creature — Elf Druid
One-mana dork for turn two commander plays

Fyndhorn Elves
{G}Creature — Elf Druid
One-mana dork for turn two commander plays
Card Draw
10 cards
Toski, Bearer of Secrets
{3}{G}Legendary Creature — Squirrel
Uncounterable indestructible draw engine on combat hit

Ohran Frostfang
{3}{G}{G}Snow Creature — Snake
Grants deathtouch to attackers and draws cards on combat damage

Rishkar's Expertise
{4}{G}{G}Sorcery
Draws massive cards based on modified commander power

Greater Good
{2}{G}{G}Enchantment
Sacrifice outlet in response to exile that refills hand based on high power

Keen Sense
{G}Enchantment — Aura
Cheap aura that draws cards whenever combat damage connects

Snake Umbra
{2}{G}Enchantment — Aura
Provides totem armor protection and card draw on damage

Return of the Wildspeaker
{4}{G}Instant
Instant-speed card draw equal to commander power or overrun finisher

Last March of the Ents
{6}{G}{G}Sorcery
Uncounterable card draw based on commander power and creature deployment
Removal
10 cards
Kenrith's Transformation
{1}{G}Enchantment — Aura
Cantripping aura removal that strips abilities

Lignify
{1}{G}Kindred Enchantment — Treefolk Aura
Low-cost aura that neutralizes troublesome commanders

Song of the Dryads
{2}{G}Enchantment — Aura
Turns any problematic permanent into a basic forest

Force of Vigor
{2}{G}{G}Instant
Free interaction against opposing artifacts and enchantments

Bite Down
{1}{G}Instant
Instant-speed creature or planeswalker removal based on power

Ulvenwald Tracker
{G}Creature — Human Shaman
Repeatable fighting engine using commander's boosted stats
Threats/Wincons
22 cards
Colossus Hammer
{1}Artifact — Equipment
+10/+10 equipment for massive power scaling

Blackblade Reforged
{2}Legendary Artifact — Equipment
Scales power exponentially with land count

Sword of Feast and Famine
{3}Artifact — Equipment
Evasion, discard, and land untap for explosive double-main turns

Shadowspear
{1}Legendary Artifact — Equipment
Grants trample, lifelink, and removes hexproof/indestructible from opponents

Fireshrieker
{3}Artifact — Equipment
Grants double strike to halve required commander power for lethal

Inquisitor's Flail
{2}Artifact — Equipment
Doubles combat damage dealt by the equipped creature

Bear Umbra
{2}{G}{G}Enchantment — Aura
Totem armor protection with mana untap on attack

Audacity
{G}Enchantment — Aura
Cheap trample and power aura that cantrips when put into graveyard

Blanchwood Armor
{2}{G}Enchantment — Aura
Gives power and toughness equal to forest count

Hydra's Growth
{2}{G}Enchantment — Aura
Doubles +1/+1 counters on commander every turn

Kodama of the West Tree
{2}{G}Legendary Creature — Spirit
Grants modified creatures trample and ramps on combat damage

Forgotten Ancient
{3}{G}Creature — Elemental
Rapidly accumulates and transfers +1/+1 counters

Evolution Witness
{2}{G}Creature — Elf Shaman Mutant
Recurs key cards whenever counters are placed on creatures

Exponential Growth
{X}{X}{G}{G}Sorcery
Multiplies power exponentially to hit lethal commander damage instantly

Become Immense
{5}{G}Instant
Delve pump spell providing +6/+6 for as low as one mana
Utility
10 cards
Heroic Intervention
{1}{G}Instant
Protects entire board against board wipes and removal

Tamiyo's Safekeeping
{G}Instant
Cheap instant grant of hexproof and indestructible

Tyvar's Stand
{X}{G}Instant
Scalable protection spell that doubles as a massive power finisher

Wrap in Vigor
{1}{G}Instant
Regenerates all creatures to survive sweepers like Supreme Verdict

Tajuru Preserver
{1}{G}Creature — Elf Shaman
Prevents opponents from forcing sacrifice effects against Voltron commander

Sylvan Safekeeper
{G}Creature — Human Wizard
On-board repeatable targeted protection at the cost of lands

Asceticism
{3}{G}{G}Enchantment
Grants global hexproof and repeatable regeneration against board wipes

Eternal Witness
{1}{G}{G}Creature — Human Shaman
Creature-based recursion for protection or power cards



























