Hit-Monkey art

Art by Peter Scanlan

Saved commander deck

Hit-Monkey

Equip Hit-Monkey with Assault Suit and powerful combat accessories so opponents can pass him around to beat each other with uncounterable, deathtouch commander damage while he remains immune to sacrifice and attacking you.

100 cards$1,638.50 totalAug 28, 202621 views

Prompt: Build a powerful Mono-Green Commander deck from scratch with Hit-Monkey (MSC #723) as commander and Assault Suit as the main engine. Hit-Monkey is a 3/3 for {3}{G}, can't be countered, and has reach, vigilance, deathtouch, hexproof and haste. The primary plan is to equip Assault Suit, then give Hit-Monkey to opponents on their upkeeps so they can attack each other with my commander while he cannot attack me or be sacrificed, spreading lethal commander damage around the table. Include reliable ways to find, protect, recur and equip Assault Suit, plus trample/evasion, double strike, power boosts and combat-damage payoffs. Add political or attack-incentive effects that make opponents want to swing with Hit-Monkey. Keep a strong Voltron backup plan if Assault Suit is unavailable. Avoid wasting slots on redundant haste/hexproof. Include efficient ramp, draw, removal, board-wipe protection and a solid mana base. Keep the deck focused, synergistic, powerful and Commander-legal.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Hit-Monkey

Hit-Monkey

{3}{G}

Legendary Creature — Monkey Assassin

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

fast mana staple

Mox Diamond

Mox Diamond

{0}

Artifact

0-cost artifact ramp

Chrome Mox

Chrome Mox

{0}

Artifact

0-cost artifact ramp

Arcane Signet

Arcane Signet

{2}

Artifact

efficient mana artifact

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

cheap creature ramp

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

one-mana dork

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

one-mana dork

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

efficient land search

Three Visits

Three Visits

{1}{G}

Sorcery

efficient land search

Card Draw

10 cards
Sylvan Library

Sylvan Library

{1}{G}

Enchantment

top-tier green card selection and draw

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards based on Hit-Monkey's high power

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

modal power-based card draw or overrun finisher

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

draws massive cards on combat damage hit

Hunter's Prowess

Hunter's Prowess

{4}{G}

Sorcery

buffs power, grants trample and draws cards on hit

Greater Good

Greater Good

{2}{G}{G}

Enchantment

turns high-power threats into fresh hands

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

indestructible engine drawing cards on combat damage

Keen Sense

Keen Sense

{G}

Enchantment — Aura

draws cards whenever Hit-Monkey deals damage

Snake Umbra

Snake Umbra

{2}{G}

Enchantment — Aura

draws cards on damage plus totem armor protection

Harmonize

Harmonize

{2}{G}{G}

Sorcery

raw card advantage in green

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

versatile flexible permanent removal

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

turns problematic commanders or lands into forests

Nature's Claim

Nature's Claim

{G}

Instant

cheap single-mana artifact/enchantment removal

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

turns problematic creatures into 3/3 elks and draws a card

Ram Through

Ram Through

{1}{G}

Instant

lethal fight/bite spell using deathtouch and trample excess damage

Tail Swipe

Tail Swipe

{G}

Instant

cheap instant speed fight/bite removal

Krosan Grip

Krosan Grip

{2}{G}

Instant

split second uncounterable artifact/enchantment removal

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

creature-based naturalize

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

pacifies problematic creatures into harmless trees

Bite Down

Bite Down

{1}{G}

Instant

instant speed creature/planeswalker bite removal

Threats/Wincons

24 cards
Assault Suit

Assault Suit

{4}

Artifact — Equipment

core engine giving Hit-Monkey around to opponents to attack each other

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

provides trample, lifelink and bypasses hexproof/indestructible

Rancor

Rancor

{G}

Enchantment — Aura

cheap recurring trample aura

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

gives massive power boost, trample and lifelink

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

massive power boost based on land count

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

untaps lands and discards opponent hands on hit

Sword of Fire and Ice

Sword of Fire and Ice

{3}

Artifact — Equipment

draws cards and deals extra damage on hit

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

grants double strike for fast lethal commander damage

Grappling Hook

Grappling Hook

{4}

Artifact — Equipment

grants double strike and forces blocking target

Inquisitor's Flail

Inquisitor's Flail

{2}

Artifact — Equipment

doubles combat damage dealt by Hit-Monkey

Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

huge +10/+10 stat buff

Belt of Giant Strength

Belt of Giant Strength

{1}{G}

Artifact — Equipment

sets base power to 10 for cheap equip on high power creatures

Eldrazi Conscription

Eldrazi Conscription

{8}

Kindred Enchantment — Eldrazi Aura

massive aura granting +10/+10, trample, and annihilator 2

Unnatural Growth

Unnatural Growth

{1}{G}{G}{G}{G}

Enchantment

doubles Hit-Monkey power on every single combat turn

Berserk

Berserk

{G}

Instant

doubles power and grants trample for sudden lethal kills

Invigorate

Invigorate

{2}{G}

Instant

free instant +4/+4 trick for surprise lethality

Nylea, God of the Hunt

Nylea, God of the Hunt

{3}{G}

Legendary Enchantment Creature — God

indestructible god granting team-wide trample and power pumps

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

{3}{G}

Legendary Creature — Bear

reduces creature costs and grants power boost and trample on attack

Surrak and Goreclaw

Surrak and Goreclaw

{4}{G}{G}

Legendary Creature — Human Bear

grants trample and +1/+1 counters to entering threats

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

doubles counter effects while crippling opponents

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

massive cascade value creature backup plan

Stonehoof Chieftain

Stonehoof Chieftain

{7}{G}

Creature — Centaur Warrior

grants trample and indestructible during combat

Archetype of Endurance

Archetype of Endurance

{6}{G}{G}

Enchantment Creature — Boar

protects entire board with hexproof

Thunderfoot Baloth

Thunderfoot Baloth

{4}{G}{G}

Creature — Beast

gives lieutenant +2/+2 and trample when commander is out

Utility

8 cards
Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

auto-equips artifacts and grants indestructible

Moonsilver Key

Moonsilver Key

{2}

Artifact

tutors for Assault Suit or Sol Ring directly

Tamiyo's Journal

Tamiyo's Journal

{5}

Legendary Artifact — Book

repeatable artifact tutor engine

Kuldotha Forgemaster

Kuldotha Forgemaster

{5}

Artifact Creature — Construct

tutors equipment like Assault Suit directly to the battlefield

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

recurs key artifacts or spells from graveyard

Regrowth

Regrowth

{1}{G}

Sorcery

cheap graveyard recursion for destroyed equipment

Noxious Revival

Noxious Revival

{G/P}

Instant

free instant-speed card recovery

Crown of Doom

Crown of Doom

{3}

Artifact

passed around to incentivize players to attack each other

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 33x

Basic Land — Forest

Basic land allocated from mana pip counts.