
Art by Peter Scanlan
Saved commander deck
Hit-Monkey
Equip Hit-Monkey with Assault Suit and powerful combat accessories so opponents can pass him around to beat each other with uncounterable, deathtouch commander damage while he remains immune to sacrifice and attacking you.
Prompt: Build a powerful Mono-Green Commander deck from scratch with Hit-Monkey (MSC #723) as commander and Assault Suit as the main engine. Hit-Monkey is a 3/3 for {3}{G}, can't be countered, and has reach, vigilance, deathtouch, hexproof and haste. The primary plan is to equip Assault Suit, then give Hit-Monkey to opponents on their upkeeps so they can attack each other with my commander while he cannot attack me or be sacrificed, spreading lethal commander damage around the table. Include reliable ways to find, protect, recur and equip Assault Suit, plus trample/evasion, double strike, power boosts and combat-damage payoffs. Add political or attack-incentive effects that make opponents want to swing with Hit-Monkey. Keep a strong Voltron backup plan if Assault Suit is unavailable. Avoid wasting slots on redundant haste/hexproof. Include efficient ramp, draw, removal, board-wipe protection and a solid mana base. Keep the deck focused, synergistic, powerful and Commander-legal.
Commander
1 cards
Hit-Monkey
{3}{G}Legendary Creature — Monkey Assassin
Chosen commander for the requested strategy.
Ramp
9 cardsCard Draw
10 cards
Rishkar's Expertise
{4}{G}{G}Sorcery
draws cards based on Hit-Monkey's high power

Return of the Wildspeaker
{4}{G}Instant
modal power-based card draw or overrun finisher

Hunter's Prowess
{4}{G}Sorcery
buffs power, grants trample and draws cards on hit

Toski, Bearer of Secrets
{3}{G}Legendary Creature — Squirrel
indestructible engine drawing cards on combat damage

Snake Umbra
{2}{G}Enchantment — Aura
draws cards on damage plus totem armor protection
Removal
10 cards
Song of the Dryads
{2}{G}Enchantment — Aura
turns problematic commanders or lands into forests

Kenrith's Transformation
{1}{G}Enchantment — Aura
turns problematic creatures into 3/3 elks and draws a card

Ram Through
{1}{G}Instant
lethal fight/bite spell using deathtouch and trample excess damage

Krosan Grip
{2}{G}Instant
split second uncounterable artifact/enchantment removal

Lignify
{1}{G}Kindred Enchantment — Treefolk Aura
pacifies problematic creatures into harmless trees
Threats/Wincons
24 cards
Assault Suit
{4}Artifact — Equipment
core engine giving Hit-Monkey around to opponents to attack each other

Shadowspear
{1}Legendary Artifact — Equipment
provides trample, lifelink and bypasses hexproof/indestructible

Loxodon Warhammer
{3}Artifact — Equipment
gives massive power boost, trample and lifelink

Blackblade Reforged
{2}Legendary Artifact — Equipment
massive power boost based on land count

Sword of Feast and Famine
{3}Artifact — Equipment
untaps lands and discards opponent hands on hit

Sword of Fire and Ice
{3}Artifact — Equipment
draws cards and deals extra damage on hit

Fireshrieker
{3}Artifact — Equipment
grants double strike for fast lethal commander damage

Grappling Hook
{4}Artifact — Equipment
grants double strike and forces blocking target

Inquisitor's Flail
{2}Artifact — Equipment
doubles combat damage dealt by Hit-Monkey

Belt of Giant Strength
{1}{G}Artifact — Equipment
sets base power to 10 for cheap equip on high power creatures

Eldrazi Conscription
{8}Kindred Enchantment — Eldrazi Aura
massive aura granting +10/+10, trample, and annihilator 2

Unnatural Growth
{1}{G}{G}{G}{G}Enchantment
doubles Hit-Monkey power on every single combat turn

Nylea, God of the Hunt
{3}{G}Legendary Enchantment Creature — God
indestructible god granting team-wide trample and power pumps

Goreclaw, Terror of Qal Sisma
{3}{G}Legendary Creature — Bear
reduces creature costs and grants power boost and trample on attack

Surrak and Goreclaw
{4}{G}{G}Legendary Creature — Human Bear
grants trample and +1/+1 counters to entering threats

Vorinclex, Monstrous Raider
{4}{G}{G}Legendary Creature — Phyrexian Praetor
doubles counter effects while crippling opponents

Apex Devastator
{8}{G}{G}Creature — Chimera Hydra
massive cascade value creature backup plan

Stonehoof Chieftain
{7}{G}Creature — Centaur Warrior
grants trample and indestructible during combat

Archetype of Endurance
{6}{G}{G}Enchantment Creature — Boar
protects entire board with hexproof

Thunderfoot Baloth
{4}{G}{G}Creature — Beast
gives lieutenant +2/+2 and trample when commander is out
Utility
8 cards
Hammer of Nazahn
{4}Legendary Artifact — Equipment
auto-equips artifacts and grants indestructible

Kuldotha Forgemaster
{5}Artifact Creature — Construct
tutors equipment like Assault Suit directly to the battlefield

Eternal Witness
{1}{G}{G}Creature — Human Shaman
recurs key artifacts or spells from graveyard

Crown of Doom
{3}Artifact
passed around to incentivize players to attack each other
































