
Art by Peter Scanlan
Commander deckG
Hit-Monkey
Equip Hit-Monkey with Assault Suit and powerful combat accessories so opponents can pass him around to beat each other with uncounterable, deathtouch commander damage while he remains immune to sacrifice and attacking you.
Asked for“Build a powerful Mono-Green Commander deck from scratch with Hit-Monkey (MSC #723) as commander and Assault Suit as the main engine. Hit-Monkey is a 3/3 for {3}{G}, can't be countered, and has reach, vigilance, deathtouch, hexproof and haste. The primary plan is to equip Assault Suit, then give Hit-Monkey to opponents on their upkeeps so they can attack each other with my commander while he cannot attack me or be sacrificed, spreading lethal commander damage around the table. Include reliable ways to find, protect, recur and equip Assault Suit, plus trample/evasion, double strike, power boosts and combat-damage payoffs. Add political or attack-incentive effects that make opponents want to swing with Hit-Monkey. Keep a strong Voltron backup plan if Assault Suit is unavailable. Avoid wasting slots on redundant haste/hexproof. Include efficient ramp, draw, removal, board-wipe protection and a solid mana base. Keep the deck focused, synergistic, powerful and Commander-legal.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Hit-Monkey
3GLegendary Creature — Monkey Assassin
Chosen commander for the requested strategy.
Ramp
9Card Draw
10
Return of the Wildspeaker
4GInstant
modal power-based card draw or overrun finisher

Toski, Bearer of Secrets
3GLegendary Creature — Squirrel
indestructible engine drawing cards on combat damage

Snake Umbra
2GEnchantment — Aura
draws cards on damage plus totem armor protection
Removal
10
Song of the Dryads
2GEnchantment — Aura
turns problematic commanders or lands into forests

Kenrith's Transformation
1GEnchantment — Aura
turns problematic creatures into 3/3 elks and draws a card

Ram Through
1GInstant
lethal fight/bite spell using deathtouch and trample excess damage

Lignify
1GKindred Enchantment — Treefolk Aura
pacifies problematic creatures into harmless trees
Threats/Wincons
24
Assault Suit
4Artifact — Equipment
core engine giving Hit-Monkey around to opponents to attack each other

Shadowspear
1Legendary Artifact — Equipment
provides trample, lifelink and bypasses hexproof/indestructible

Loxodon Warhammer
3Artifact — Equipment
gives massive power boost, trample and lifelink

Blackblade Reforged
2Legendary Artifact — Equipment
massive power boost based on land count

Sword of Feast and Famine
3Artifact — Equipment
untaps lands and discards opponent hands on hit

Sword of Fire and Ice
3Artifact — Equipment
draws cards and deals extra damage on hit

Fireshrieker
3Artifact — Equipment
grants double strike for fast lethal commander damage

Grappling Hook
4Artifact — Equipment
grants double strike and forces blocking target

Inquisitor's Flail
2Artifact — Equipment
doubles combat damage dealt by Hit-Monkey

Belt of Giant Strength
1GArtifact — Equipment
sets base power to 10 for cheap equip on high power creatures

Eldrazi Conscription
8Kindred Enchantment — Eldrazi Aura
massive aura granting +10/+10, trample, and annihilator 2

Unnatural Growth
1GGGGEnchantment
doubles Hit-Monkey power on every single combat turn

Nylea, God of the Hunt
3GLegendary Enchantment Creature — God
indestructible god granting team-wide trample and power pumps

Goreclaw, Terror of Qal Sisma
3GLegendary Creature — Bear
reduces creature costs and grants power boost and trample on attack

Surrak and Goreclaw
4GGLegendary Creature — Human Bear
grants trample and +1/+1 counters to entering threats

Vorinclex, Monstrous Raider
4GGLegendary Creature — Phyrexian Praetor
doubles counter effects while crippling opponents

Apex Devastator
8GGCreature — Chimera Hydra
massive cascade value creature backup plan

Stonehoof Chieftain
7GCreature — Centaur Warrior
grants trample and indestructible during combat

Archetype of Endurance
6GGEnchantment Creature — Boar
protects entire board with hexproof

Thunderfoot Baloth
4GGCreature — Beast
gives lieutenant +2/+2 and trample when commander is out
Utility
8
Hammer of Nazahn
4Legendary Artifact — Equipment
auto-equips artifacts and grants indestructible

Kuldotha Forgemaster
5Artifact Creature — Construct
tutors equipment like Assault Suit directly to the battlefield

Eternal Witness
1GGCreature — Human Shaman
recurs key artifacts or spells from graveyard

Crown of Doom
3Artifact
passed around to incentivize players to attack each other



































