Hit-Monkey art

Art by Peter Scanlan

Saved commander deck

Hit-Monkey

Aggressive mono-green Voltron strategy leveraging deathtouch, trample, fight spells, and massive power-doublers to quickly deliver 21 commander damage and clear blockers efficiently.

100 cards$342.22 totalAug 27, 202630 views

Prompt: Build a high-power (8/10, non-cEDH) Mono-Green Commander deck with Hit-Monkey (MSC #723) as commander. Focus on aggressive Voltron and winning through commander damage. Prioritize Equipment, Auras, +1/+1 counters, power boosts/doubling, trample, block manipulation, and reliable ways to connect. Deathtouch + trample is especially valuable. Include fight effects that make Hit-Monkey or your creatures fight opposing creatures, using deathtouch as removal. Add combat-damage payoffs for cards, mana, Treasures, counters, etc., plus double strike, extra combats, or damage multiplication where possible. Avoid redundant hexproof/haste protection; protect against wipes, sacrifice, and non-targeted removal. Add fast ramp for turn 2-3 Hit-Monkey, draw, removal, recursion, and 35-37 lands. Prefer newer cards, including MSC. Exactly 100 legal Mono-Green cards. Explain game plan, best buffs, fight cards, evasion, protection, fastest 21-damage lines, and weaknesses.

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Commander

1 cards
Hit-Monkey

Hit-Monkey

{3}{G}

Legendary Creature — Monkey Assassin

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient early mana fixing and ramp

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

enables turn two commander or setup

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

consistent turn one mana dork

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

additional turn one mana dork for speed

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches a forest untapped for fast tempo

Three Visits

Three Visits

{1}{G}

Sorcery

untapped forest ramp for smooth curves

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

reliable land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

provides land to field and hand

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

ensures consistent land drops and ramp

Card Draw

10 cards
Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

refills hand based on buffed commander's power

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

huge card draw or lethal team buff

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

massive draw on hit with boosted commander

Hunter's Prowess

Hunter's Prowess

{4}{G}

Sorcery

gives power, trample, and huge card draw on hit

Greater Good

Greater Good

{2}{G}{G}

Enchantment

high-volume draw engine and sacrifice outlet

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

indestructible engine drawing cards on combat damage

Ohran Frostfang

Ohran Frostfang

{3}{G}{G}

Snow Creature — Snake

grants deathtouch to all attackers and draws cards

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

steady draw engine when casting creature spells

Keen Sense

Keen Sense

{G}

Enchantment — Aura

cheap aura for ongoing combat damage draw

Snake Umbra

Snake Umbra

{2}{G}

Enchantment — Aura

draws cards on damage and offers totem armor protection

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

versatile instant-speed destruction for any permanent

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

neutralizes problematic commanders while replacing itself

Ram Through

Ram Through

{1}{G}

Instant

bite spell that passes excess damage with trample

Bushwhack

Bushwhack

{G}

Sorcery

flexible early land search or fight removal

Tail Swipe

Tail Swipe

{G}

Instant

cheap instant-speed fight effect with power boost

Prey Upon

Prey Upon

{G}

Sorcery

efficient one-mana fight removal

Infectious Bite

Infectious Bite

{1}{G}

Instant

bite spell that deals damage without taking retaliation

Nature's Claim

Nature's Claim

{G}

Instant

ultra-cheap artifact or enchantment removal

Krosan Grip

Krosan Grip

{2}{G}

Instant

uncounterable removal for annoying artifacts/enchantments

Bite Down

Bite Down

{1}{G}

Instant

instant-speed bite spell using commander's deathtouch

Threats/Wincons

25 cards
Rancor

Rancor

{G}

Enchantment — Aura

cheap reusable trample aura and power boost

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

scales commander power exponentially with land count

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

protection, untaps lands for double action, discard

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

grants trample, lifelink, and strips hexproof/indestructible

Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

cheap deathtouch and lifelink equipment

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

grants double strike for instant lethal commander damage

Inquisitor's Flail

Inquisitor's Flail

{2}

Artifact — Equipment

doubles combat damage dealt by equipped commander

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

solid power boost with trample and lifelink

Audacity

Audacity

{G}

Enchantment — Aura

cheap trample and power boost that cantrips on death

Bear Umbra

Bear Umbra

{2}{G}{G}

Enchantment — Aura

untaps lands on attack and provides totem armor protection

Colossification

Colossification

{5}{G}{G}

Enchantment — Aura

massive +20/+20 buff for one-shot commander kills

Hydra Omnivore

Hydra Omnivore

{4}{G}{G}

Creature — Hydra

spreads commander-level combat damage to all opponents

Nylea, God of the Hunt

Nylea, God of the Hunt

{3}{G}

Legendary Enchantment Creature — God

indestructible trample enabler and repeatable pump

Unnatural Growth

Unnatural Growth

{1}{G}{G}{G}{G}

Enchantment

doubles power of all creatures each combat turn

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

gives team massive power boost and trample

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

doubles counters put on creatures and equips

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

massive trampling threat easily cast for two green mana

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

repeatable creature board wipe on a stick

Ulvenwald Tracker

Ulvenwald Tracker

{G}

Creature — Human Shaman

repeatable fight engine on a creature

Railway Brawler

Railway Brawler

{3}{G}{G}

Creature — Rhino Warrior

plot threat that doubles power of incoming creatures

Zopandrel, Hunger Dominus

Zopandrel, Hunger Dominus

{5}{G}{G}

Legendary Creature — Phyrexian Horror

doubles power every combat and gains indestructible

Stonehoof Chieftain

Stonehoof Chieftain

{7}{G}

Creature — Centaur Warrior

grants indestructible and trample to attacking team

Halana, Kessig Ranger

Halana, Kessig Ranger

{3}{G}

Legendary Creature — Human Archer Ranger

turns incoming high-power creatures into bite removal

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

huge protection from non-green colors and stat boost

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

free equipment attachment and indestructible protection

Utility

7 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects entire board from wipes and targeted removal

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

cheap single-target hexproof and indestructible protection

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

modular protection or lethal pump spell

Wrap in Vigor

Wrap in Vigor

{1}{G}

Instant

protects team against destroy board wipes

Asceticism

Asceticism

{3}{G}{G}

Enchantment

gives all creatures hexproof and repeatable regeneration

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

provides haste and hexproof protection

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free haste and shroud for fast aggressive plays

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.