
Art by Peter Scanlan
Commander deckG
Hit-Monkey
Aggressive mono-green Voltron strategy leveraging deathtouch, trample, fight spells, and massive power-doublers to quickly deliver 21 commander damage and clear blockers efficiently.
Asked for“Build a high-power (8/10, non-cEDH) Mono-Green Commander deck with Hit-Monkey (MSC #723) as commander. Focus on aggressive Voltron and winning through commander damage. Prioritize Equipment, Auras, +1/+1 counters, power boosts/doubling, trample, block manipulation, and reliable ways to connect. Deathtouch + trample is especially valuable. Include fight effects that make Hit-Monkey or your creatures fight opposing creatures, using deathtouch as removal. Add combat-damage payoffs for cards, mana, Treasures, counters, etc., plus double strike, extra combats, or damage multiplication where possible. Avoid redundant hexproof/haste protection; protect against wipes, sacrifice, and non-targeted removal. Add fast ramp for turn 2-3 Hit-Monkey, draw, removal, recursion, and 35-37 lands. Prefer newer cards, including MSC. Exactly 100 legal Mono-Green cards. Explain game plan, best buffs, fight cards, evasion, protection, fastest 21-damage lines, and weaknesses.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Hit-Monkey
3GLegendary Creature — Monkey Assassin
Chosen commander for the requested strategy.
Ramp
10Card Draw
10
Toski, Bearer of Secrets
3GLegendary Creature — Squirrel
indestructible engine drawing cards on combat damage

Ohran Frostfang
3GGSnow Creature — Snake
grants deathtouch to all attackers and draws cards

Beast Whisperer
2GGCreature — Elf Druid
steady draw engine when casting creature spells

Snake Umbra
2GEnchantment — Aura
draws cards on damage and offers totem armor protection
Removal
10
Kenrith's Transformation
1GEnchantment — Aura
neutralizes problematic commanders while replacing itself

Infectious Bite
1GInstant
bite spell that deals damage without taking retaliation
Threats/Wincons
25
Blackblade Reforged
2Legendary Artifact — Equipment
scales commander power exponentially with land count

Sword of Feast and Famine
3Artifact — Equipment
protection, untaps lands for double action, discard

Shadowspear
1Legendary Artifact — Equipment
grants trample, lifelink, and strips hexproof/indestructible

Fireshrieker
3Artifact — Equipment
grants double strike for instant lethal commander damage

Inquisitor's Flail
2Artifact — Equipment
doubles combat damage dealt by equipped commander

Loxodon Warhammer
3Artifact — Equipment
solid power boost with trample and lifelink

Audacity
GEnchantment — Aura
cheap trample and power boost that cantrips on death

Bear Umbra
2GGEnchantment — Aura
untaps lands on attack and provides totem armor protection

Colossification
5GGEnchantment — Aura
massive +20/+20 buff for one-shot commander kills

Hydra Omnivore
4GGCreature — Hydra
spreads commander-level combat damage to all opponents

Nylea, God of the Hunt
3GLegendary Enchantment Creature — God
indestructible trample enabler and repeatable pump

Unnatural Growth
1GGGGEnchantment
doubles power of all creatures each combat turn

Vorinclex, Monstrous Raider
4GGLegendary Creature — Phyrexian Praetor
doubles counters put on creatures and equips

Ghalta, Primal Hunger
10GGLegendary Creature — Elder Dinosaur
massive trampling threat easily cast for two green mana

Railway Brawler
3GGCreature — Rhino Warrior
plot threat that doubles power of incoming creatures

Zopandrel, Hunger Dominus
5GGLegendary Creature — Phyrexian Horror
doubles power every combat and gains indestructible

Stonehoof Chieftain
7GCreature — Centaur Warrior
grants indestructible and trample to attacking team

Halana, Kessig Ranger
3GLegendary Creature — Human Archer Ranger
turns incoming high-power creatures into bite removal

Commander's Plate
1Artifact — Equipment
huge protection from non-green colors and stat boost

Hammer of Nazahn
4Legendary Artifact — Equipment
free equipment attachment and indestructible protection
Utility
7
Heroic Intervention
1GInstant
protects entire board from wipes and targeted removal

Tamiyo's Safekeeping
GInstant
cheap single-target hexproof and indestructible protection

Asceticism
3GGEnchantment
gives all creatures hexproof and repeatable regeneration

Lightning Greaves
2Artifact — Equipment
free haste and shroud for fast aggressive plays





































