
Art by Peter Scanlan
Commander deckG
Hit-Monkey
Aggressively ramp out Hit-Monkey on turn 1-2, stacking power doubling, deathtouch, and trample via equipment and cheap pump spells to achieve lethal 21 commander damage in 1-2 swings while using fight effects as deathtouch-powered single-target removal.
Asked for“Build a high-power (8/10, non-cEDH) Mono-Green Commander deck with Hit-Monkey (MSC #723) as commander. Focus on aggressive Voltron and winning through commander damage. Prioritize Equipment, Auras, +1/+1 counters, power boosts/doubling, trample, block manipulation, and reliable ways to connect. Deathtouch + trample is especially valuable. Include fight effects that make Hit-Monkey or your creatures fight opposing creatures, using deathtouch as removal. Add combat-damage payoffs for cards, mana, Treasures, counters, etc., plus double strike, extra combats, or damage multiplication where possible. Avoid redundant hexproof/haste protection; protect against wipes, sacrifice, and non-targeted removal. Add fast ramp for turn 2-3 Hit-Monkey, draw, removal, recursion, and 35-37 lands. Prefer newer cards, including MSC. Exactly 100 legal Mono-Green cards. Explain game plan, best buffs, fight cards, evasion, protection, fastest 21-damage lines, and weaknesses.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Hit-Monkey
3GLegendary Creature — Monkey Assassin
Chosen commander for the requested strategy.
Ramp
12
Emerald Medallion
2Artifact
Reduces the cost of green spells, accelerating pump and fight cards.

Wild Growth
GEnchantment — Aura
One-mana land aura enabling turn-two commander or ramp spells.

Utopia Sprawl
GEnchantment — Aura
One-mana mana fixer and ramp to accelerate early Voltron plays.

Birds of Paradise
GCreature — Bird
Classic turn-one mana dork to speed up the deck.

Llanowar Elves
GCreature — Elf Druid
Turn-one green dork for reliable early commander deployments.

Fyndhorn Elves
GCreature — Elf Druid
Additional turn-one mana dork for maximum velocity.

Elvish Mystic
GCreature — Elf Druid
Redundant turn-one ramp to guarantee explosive starts.

Mana Vault
1Artifact
Huge explosive burst mana to drop high-cmc gear or power doublers.
Card Draw
10
Rishkar's Expertise
4GGSorcery
Draws cards equal to Hit-Monkey's high boosted power and casts a free spell.

Return of the Wildspeaker
4GInstant
Instant-speed massive draw based on greatest power or team pump.

Hunter's Insight
2GInstant
Draws cards equal to combat damage dealt by Hit-Monkey.

Greater Good
2GGEnchantment
Sacrifice payoff to draw massive hand size in response to board wipes.

Toski, Bearer of Secrets
3GLegendary Creature — Squirrel
Indestructible engine drawing cards on combat damage connections.

Ohran Frostfang
3GGSnow Creature — Snake
Grants deathtouch to all attackers and draws cards on combat damage.

Sylvan Library
1GEnchantment
Top-deck manipulation and rapid card draw every turn.

Hunter's Prowess
4GSorcery
Grants +3/+3, trample, and card draw equal to damage dealt.
Removal
10
Beast Within
2GInstant
Flexible instant speed removal for any problematic permanent.

Song of the Dryads
2GEnchantment — Aura
Turns opposing commanders into useless colorless lands.

Kenrith's Transformation
1GEnchantment — Aura
Cantripping removal that strips commander abilities and stats.

Bushwhack
GSorcery
Cheap fight spell using deathtouch to kill blockers or fix lands.

Tail Swipe
GInstant
Instant-speed fight effect that also gives a slight power boost.

Kogla, the Titan Ape
3GGGLegendary Creature — Ape
Fights on entry and destroys artifact/enchantments on attack.

Ram Through
1GInstant
Bites target creature; excess deathtouch damage hits opponent's face.

Contest of Claws
1GSorcery
Bite removal card that synergizes with combat and power.
Threats/Wincons
20
Colossification
5GGEnchantment — Aura
+20/+20 instant KO aura to enable one-shot commander damage kills.

Blackblade Reforged
2Legendary Artifact — Equipment
Cheap legendary equip cost providing scaling power based on lands.

Shadowspear
1Legendary Artifact — Equipment
Gives trample, lifelink, and strips hexproof/indestructible from foes.

Basilisk Collar
1Artifact — Equipment
Provides deathtouch and lifelink; lethally pairs with trample or fights.

Sword of Feast and Famine
3Artifact — Equipment
Evasion, discarded cards, and complete land untap for second phase.

Fireshrieker
3Artifact — Equipment
Grants double strike, doubling total commander damage output.

Inquisitor's Flail
2Artifact — Equipment
Doubles combat damage dealt by Hit-Monkey.

Unnatural Growth
1GGGGEnchantment
Doubles power and toughness of all creatures at the start of each combat.

Zopandrel, Hunger Dominus
5GGLegendary Creature — Phyrexian Horror
Reach, indestructible engine that doubles stats every combat phase.

Berserk
GInstant
One-mana instant that doubles power and grants trample for surprise KOs.

Might of Old Krosa
GInstant
Efficient single-mana pump spell for unexpected burst damage.

Become Immense
5GInstant
+6/+6 boost castable for a single green mana using delve.

Snake Umbra
2GEnchantment — Aura
Grants totem armor protection and card draw on combat hit.

Swiftfoot Boots
2Artifact — Equipment
Provides haste and hexproof to protect Hit-Monkey on turn played.

Champion's Helm
3Artifact — Equipment
Grants hexproof and +2/+2 to legendary commander.

Nylea, God of the Hunt
3GLegendary Enchantment Creature — God
Indestructible source of trample and repeatable power pumps.

Overwhelming Stampede
3GGSorcery
Grants massive scaling power and trample based on Hit-Monkey's stats.

Ghalta, Primal Hunger
10GGLegendary Creature — Elder Dinosaur
Massive 12/12 trampler that often costs only two green mana.
Utility
9
Heroic Intervention
1GInstant
Instant protection against board wipes and non-targeted destruction.

Tamiyo's Safekeeping
GInstant
One-mana hexproof and indestructible protection spell.

Tyvar's Stand
XGInstant
Scalable protection spell that doubles as a game-ending power pump.

Blossoming Defense
GInstant
Cheap protection granting hexproof and +2/+2 to blow out removal.

Asceticism
3GGEnchantment
Gives all creatures hexproof and provides repeatable regeneration against wipes.

Wrap in Vigor
1GInstant
Regenerates all creatures to survive damage/destroy board wipes.

Veil of Summer
GInstant
Protects commander and spells against blue counterspells and black removal.

Concordant Crossroads
GWorld Enchantment
One-mana global haste enabler for immediate massive swings.
















