Hercules, Prince of Power

Art by David Talaski

Commander deckG

Hercules, Prince of Power

Ramp into Hercules, Prince of Power early to leverage his cost-reduced power-up ability, using bounce effects like Temur Sabertooth to reset his discount while stacking +1/+1 counters and trample enablers for lethal commander damage.

$479.43for all 100 cards at today’s prices
Built Sep 22, 202669 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

11
14
14
11
4
3
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw15
Interaction11
↳ board wipes0
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 72
37lands · rule of thumb 35–38
3.40average mana value (nonland)
$479.43whole deck, today

The list

Commander

1
Hercules, Prince of Power

Hercules, Prince of Power

2G

Legendary Creature — Demigod Warrior Hero

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana ramp artifact

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

turn-one acceleration into commander

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

consistent turn-one mana dork

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

reliable one-drop ramp

Nature's Lore

Nature's Lore

1G

Sorcery

untapped forest tutor

Three Visits

Three Visits

1G

Sorcery

efficient land ramp spell

Rampant Growth

Rampant Growth

1G

Sorcery

classic two-mana land fetching staple

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

mana ramp that ensures land drops

Cultivate

Cultivate

2G

Sorcery

smooths curve and accelerates mana

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

sacrificable land ramp on demand

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

1GG

Legendary Creature — Elf Scout

taps for enormous mana alongside huge creatures

Card Draw

10
Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to Hercules's large power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed draw off Hercules or an overrun pump

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws cards on high-power entries and grants trample

Greater Good

Greater Good

2GG

Enchantment

cash in high-power creatures to dig deep into the library

Hunter's Insight

Hunter's Insight

2G

Instant

massive card draw upon dealing combat damage with Hercules

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

steady card draw for casting creature spells

Harmonize

Harmonize

2GG

Sorcery

straightforward burst of card advantage in green

Sylvan Library

Sylvan Library

1G

Enchantment

exceptional turn-by-turn selection and burst draw

Guardian Project

Guardian Project

3G

Enchantment

nontoken creature entry card draw engine

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible attacker that draws cards on damage

Removal

9
Beast Within

Beast Within

2G

Instant

unconditional flexible permanent removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

cantripping answer to opposing commanders

Nature's Claim

Nature's Claim

G

Instant

hyper-efficient artifact or enchantment removal

Force of Vigor

Force of Vigor

2GG

Instant

free two-for-one interaction against artifacts/enchantments

Krosan Grip

Krosan Grip

2G

Instant

split second answer to combo pieces and problematic permanents

Ram Through

Ram Through

1G

Instant

one-way bite removal that deals trample excess to players

Master's Rebuke

Master's Rebuke

1G

Instant

instant-speed bite spell using high-power creatures

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

recurrent creature-based artifact/enchantment destruction

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

shuts down any troublesome permanent by turning it into a forest

Threats/Wincons

22
Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

doubles +1/+1 counters placed on Hercules while halving opponents'

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

doubles counters on all attacking creatures

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

rapidly grows with every spell cast by any player

The Great Henge

The Great Henge

7GG

Legendary Artifact

cost reduced by Hercules, distributes counters, and draws cards

Hardened Scales

Hardened Scales

G

Enchantment

cheap counter amplifier for Hercules's power-up

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

amplifies +1/+1 counters and provides trample granting

The Ozolith

The Ozolith

1

Legendary Artifact

stores accumulated counters when Hercules dies or bounces

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

boosts counters and taps for massive mana based on power

Railway Brawler

Railway Brawler

3GG

Creature — Rhino Warrior

plot creature that doubles stats of entering creatures

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

discounts green spells and spreads +1/+1 counters across board

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

grants modified creatures trample and ramps lands on combat hit

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

grants counters or draws cards when creatures enter

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

massively discounted two-mana 12/12 trampler

Primeval Protector

Primeval Protector

10G

Creature — Avatar

huge threat that buffs your whole board with counters

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

repeated board-clearing fighting dinosaur

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

reduces creature costs and gives big creatures trample

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

grants trample and haste while adding +1/+1 counters

Nylea, God of the Hunt

Nylea, God of the Hunt

3G

Legendary Enchantment Creature — God

indestructible trample enabler with activated pump

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

grants trample, lifelink, and strips enemy hexproof/indestructible

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

boosts legendary commander power directly scaled to land count

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

grants evasion, protection, and untaps lands to pay for abilities

Colossification

Colossification

5GG

Enchantment — Aura

gives +20/+20 to Hercules for one-shot commander damage

Utility

9
Heroic Intervention

Heroic Intervention

1G

Instant

premier board protection against sweepers and spot removal

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

protects a key permanent with hexproof and indestructible

Tyvar's Stand

Tyvar's Stand

XG

Instant

flexible protection spell that doubles as a lethal combat pump

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

grants board-wide haste to swing immediately

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free haste and shroud protection for Hercules

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste without targeting interference

Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

bounces Hercules to hand so he can re-enter and trigger his power-up reduction

Erratic Portal

Erratic Portal

4

Artifact

bounces Hercules repeatedly to re-trigger his discounted power-up turn activation

Bear Umbra

Bear Umbra

2GG

Enchantment — Aura

totem armor protection that untaps all lands every combat

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.