Hercules, Olympian Hero art

Art by Alex Horley-Orlandelli

Saved commander deck

Hercules, Olympian Hero

Empower Hercules with combat-focused equipment and damage-redirection effects, forcing enemy blocks and using damage triggers to rapidly stack +1/+1 counters for lethal commander damage.

100 cards$522.04 totalSep 22, 20266 views

Prompt: Hercules, Olympian Hero commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Hercules, Olympian Hero

Hercules, Olympian Hero

{3}{W}{W}

Legendary Creature — Demigod Warrior Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Pearl Medallion

Pearl Medallion

{2}

Artifact

Cost reducer for all white spells

Marble Diamond

Marble Diamond

{2}

Artifact

Reliable two-drop white mana rock

Mind Stone

Mind Stone

{2}

Artifact

Ramp that cycles into a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Two-mana rock with no maximum hand size

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Puts a basic Plains onto the battlefield

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on Plains and provides a first strike body

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Fetches a basic Plains directly onto the battlefield

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Explosive treasure generation from opponents' draws

Card Draw

11 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Draws cards as opponents cast noncreature spells

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

Draws cards and gains life whenever opponents search libraries

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards whenever small creatures enter

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Steady card draw from creature deployment

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

Consistent draw engine punishing common opponent actions

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Mana-efficient draw engine for low-power creatures

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Bursts three cards for three mana in multiplayer

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Draws three cards while making a political friend

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Mana sink for tokens and draw off lifegain

Puresteel Paladin

Puresteel Paladin

{W}{W}

Creature — Human Knight

Draws cards on equipment cast and equips for free

Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Draws cards whenever auras or equipment are cast

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Unconditional one-mana creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile answer to any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Flexible nonland permanent removal

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles a nonland permanent from each opponent

Dismantling Wave

Dismantling Wave

{2}{W}

Sorcery

Destroys up to eight artifacts or enchantments

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

Free creature exile with lifelink body

Sunfall

Sunfall

{3}{W}{W}

Sorcery

One-sided exile board wipe that creates an Incubator

Farewell

Farewell

{4}{W}{W}

Sorcery

Modal board wipe that answers multiple permanent types

Wave of Reckoning

Wave of Reckoning

{4}{W}

Sorcery

Wrath where Hercules survives with indestructible or high toughness

Threats/Wincons

24 cards
Pariah

Pariah

{2}{W}

Enchantment — Aura

Redirects all incoming damage to Hercules to build massive counters

Pariah's Shield

Pariah's Shield

{5}

Artifact — Equipment

Equipment redirecting all damage to Hercules for continuous counter growth

Nemesis Mask

Nemesis Mask

{3}

Artifact — Equipment

Forces all opposing creatures to block Hercules in combat

Kusari-Gama

Kusari-Gama

{3}

Artifact — Equipment

Deals massive damage to opponent's board whenever Hercules is blocked

Caltrops

Caltrops

{3}

Artifact

Deals 1 damage to Hercules on attack while indestructible to trigger counters

Lightmine Field

Lightmine Field

{2}{W}{W}

Enchantment

Deals attacking damage to pump Hercules each turn he swings alone

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves +1/+1 counters if Hercules leaves the battlefield

Resourceful Defense

Resourceful Defense

{2}{W}

Enchantment

Retains and redistributes counters across your board

Together Forever

Together Forever

{W}{W}

Enchantment

Recurs Hercules or other modified creatures straight to hand

Duelist's Heritage

Duelist's Heritage

{2}{W}

Enchantment

Grants double strike to quickly end games via commander damage

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

Grants double strike to modified creatures and moves equipment

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Provides trample, lifelink, and removes enemy hexproof/indestructible

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Pumps Hercules to immense power and toughness based on lands

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Grants Hercules protection from all non-white colors

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof to protect Hercules early

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-equip haste and shroud enabling immediate safe attacks

Sanctuary Warden

Sanctuary Warden

{4}{W}{W}

Creature — Angel Soldier

Removes counters for card draw and creates shield tokens

Norn's Choirmaster

Norn's Choirmaster

{3}{W}{W}

Creature — Phyrexian Angel

Proliferates commander counters upon attack and commander entry

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Grows the entire board by distributing +1/+1 counters

Lion Sash

Lion Sash

{1}{W}

Artifact Creature — Equipment Cat

Graveyard hate that grows itself and re-attaches as equipment

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Generates steady +1/+1 counters and vigilance with land drops

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Pumps Hercules and your board massively on every creature entry

Sunscorch Regent

Sunscorch Regent

{3}{W}{W}

Creature — Dragon

Grows rapidly and gains life whenever opponents cast spells

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

{2}{W}

Legendary Creature — Kor Scout

Attaches Pariah's Shield and heavy equipment for zero mana

Utility

6 cards
Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Tap to grant color protection to Hercules against targeted removal

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Protects Hercules from colored spells and colorless sources

Selfless Savior

Selfless Savior

{W}

Creature — Dog

Sacrifice to grant indestructible to keep Hercules alive off-turn

Benevolent Bodyguard

Benevolent Bodyguard

{W}

Creature — Human Cleric

One-drop that sacrifices to give Hercules protection on demand

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Complete board and life total protection against wipes

Akroma's Will

Akroma's Will

{3}{W}

Instant

Decisive lethal overrun granting flying, trample, and double strike

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.