Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Art by Victor Adame Minguez

Commander deckUW

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Transform Heliod to grant spells flash and discount costs based on opponents' card draws, then chain massive group draw and mill effects to deck out the entire table.

$269.83for all 100 cards at today’s prices
Built Nov 1, 202630 views

Asked for“Heliod, the Radiant Dawn as the commander and combining mill with symmetrical card draw effects. While there is a potential to draw the game, the gimmick is to deck my opponents”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
22
22
5
1
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw31
Interaction12
↳ board wipes3
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 13U 57
37lands · rule of thumb 35–38
2.77average mana value (nonland)
$269.83whole deck, today

The list

Commander

1
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

2WW

Legendary Enchantment Creature — God // Legendary Enchantment Creature — Phyrexian God

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

format staple fast mana

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Azorius Signet

Azorius Signet

2

Artifact

signet fixing for white and blue

Talisman of Progress

Talisman of Progress

2

Artifact

untapped two-mana color rock

Thought Vessel

Thought Vessel

2

Artifact

accelerates mana and removes maximum hand size

Mind Stone

Mind Stone

2

Artifact

early ramp that can be cashed in for a card later

Fellwar Stone

Fellwar Stone

2

Artifact

efficient two-mana rock

Decanter of Endless Water

Decanter of Endless Water

3

Artifact

mana rock that provides an unlimited hand size

Smothering Tithe

Smothering Tithe

3W

Enchantment

generates immense treasure mana from all the forced draws

Card Draw

11
Windfall

Windfall

2U

Sorcery

forces massive symmetrical draw and fuels Heliod cost reduction

Prosperity

Prosperity

XU

Sorcery

symmetrical X-spell draw that discounts Heliod's spells massively

Minds Aglow

Minds Aglow

U

Sorcery

draws all players cards to discount following flash spells

Skyscribing

Skyscribing

XUU

Sorcery

symmetrical draw spell that can scale with Heliod discounts

Font of Mythos

Font of Mythos

4

Artifact

provides steady extra draws for opponents every turn

Howling Mine

Howling Mine

2

Artifact

classic group draw engine to guarantee Heliod discounts

Kami of the Crescent Moon

Kami of the Crescent Moon

UU

Legendary Creature — Spirit

creature-based repeatable group draw

Dictate of Kruphix

Dictate of Kruphix

1UU

Enchantment

flash enchantment providing steady card draw on upkeep

Temple Bell

Temple Bell

3

Artifact

tap to give everyone a card on demand at instant speed

Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

WU

Legendary Creature — Rabbit Wizard

low-cost group hug engine that can draw on opponents' turns

Cut a Deal

Cut a Deal

2W

Sorcery

draws cards for each opponent who draws

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

efficient single-target creature exile

Counterspell

Counterspell

UU

Instant

unconditional two-mana countermagic

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable noncreature denial

Arcane Denial

Arcane Denial

1U

Instant

counters a spell while forcing the opponent to draw two cards

Dream Fracture

Dream Fracture

1UU

Instant

counterspell that draws you a card and forces opponent to draw

Generous Gift

Generous Gift

2W

Instant

versatile permanent destruction in white

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible nonland permanent removal

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable board wipe to stabilize

Farewell

Farewell

4WW

Sorcery

modular exile board wipe for multiple card types

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided mass bounce spell at instant speed

Threats/Wincons

23
Blue Sun's Zenith

Blue Sun's Zenith

XUUU

Instant

instant-speed X-draw to target an opponent and deck them out

Stroke of Genius

Stroke of Genius

X2U

Instant

forces target opponent to draw their entire deck with Heliod mana

Fascination

Fascination

XUU

Sorcery

modal X-spell that can mill everyone or force massive draws

Folio of Fancies

Folio of Fancies

1U

Artifact — Book

both forces cards into hands and mills players equal to hand sizes

Drown in Dreams

Drown in Dreams

X2U

Instant

forces a player to draw X and mill twice X

Braingeyser

Braingeyser

XUU

Sorcery

classic X-spell used to force an opponent to draw out

Even the Score

Even the Score

XUUU

Instant

flash-castable X-draw spell that punishes opponents' drawing

Forced Fruition

Forced Fruition

4UU

Enchantment

forces opponents to draw seven cards whenever they cast a spell

Cut Your Losses

Cut Your Losses

4UU

Sorcery

mills half of target player's library with casualty option

Maddening Cacophony

Maddening Cacophony

1U

Sorcery

kicked mode mills half of each opponent's library

Fractured Sanity

Fractured Sanity

UUU

Sorcery

mills each opponent for fourteen cards or cycles in a pinch

Bruvac the Grandiloquent

Bruvac the Grandiloquent

2U

Legendary Creature — Human Advisor

doubles all cards milled by opponents to speed up deckouts

Psychic Corrosion

Psychic Corrosion

2U

Enchantment

mills opponents for two cards whenever you draw

Sphinx's Tutelage

Sphinx's Tutelage

2U

Enchantment

repeatable mill triggers whenever you draw cards

Teferi's Tutelage

Teferi's Tutelage

2U

Enchantment

mills target opponent whenever you draw cards

Court of Cunning

Court of Cunning

1UU

Enchantment

introduces monarch and repeatedly mills opponents for ten

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

alternate wincon draining opponents as everyone draws

Teferi's Puzzle Box

Teferi's Puzzle Box

4

Artifact

causes massive cycling each turn to maximize Heliod discounts

Jace's Archivist

Jace's Archivist

1UU

Creature — Vedalken Wizard

repeatable Windfall on a creature to mill and draw hands

Keening Stone

Keening Stone

6

Artifact

doubles an opponent's graveyard to quickly mill remaining cards

Altar of the Brood

Altar of the Brood

1

Artifact

consistent incremental mill trigger on permanents entering

Finale of Revelation

Finale of Revelation

XUU

Sorcery

massive draw and untap spell discounted heavily by Heliod

Vision Charm

Vision Charm

U

Instant

cheap instant to mill the final four cards of an opponent's deck

Utility

8
Laboratory Maniac

Laboratory Maniac

2U

Creature — Human Wizard

safety valve wincon in case symmetrical draw decks you first

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

1UUU

Legendary Planeswalker — Jace

alternate self-mill win condition that also draws cards

Propaganda

Propaganda

2U

Enchantment

pillowfort defense to prevent aggressive swings

Ghostly Prison

Ghostly Prison

2W

Enchantment

taxes attackers while opponents hold full hands

Triskaidekaphile

Triskaidekaphile

1U

Creature — Human Wizard

alternate win condition with no maximum hand size

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Heliod from targeted removal

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives hexproof and haste to Heliod

Well of Ideas

Well of Ideas

5U

Enchantment

group draw enchantment that Heliod's front face can recur

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 18x

Basic Land — Island

Basic land allocated from mana pip counts.