Hawkeye, Master Marksman art

Art by Bachzim

Saved commander deck

Hawkeye, Master Marksman

Leverage tap and untap mechanics, vehicles, and attack triggers to repeatedly activate Hawkeye's Trick Arrows, dealing direct damage, filtering through cards, and clearing blockers for an aggressive burn finish.

100 cards$317.99 totalSep 22, 20268 views

Prompt: Hawkeye, Master Marksman commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Hawkeye, Master Marksman

Hawkeye, Master Marksman

{1}{R}

Legendary Creature — Human Archer Hero

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to pay for Trick Arrow activations

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient red mana ramp

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces the cost of all red spells

Springleaf Drum

Springleaf Drum

{1}

Artifact

Taps Hawkeye immediately to trigger Trick Arrows while producing mana

Paradise Mantle

Paradise Mantle

{0}

Artifact — Equipment

Turns Hawkeye into a mana dork and a free tap enabler

Mind Stone

Mind Stone

{2}

Artifact

Early mana rock that can cycle later

Thought Vessel

Thought Vessel

{2}

Artifact

Unconditional two-mana rock with no maximum hand size

Fire Diamond

Fire Diamond

{2}

Artifact

Consistent two-mana rock producing red

Honor-Worn Shaku

Honor-Worn Shaku

{3}

Artifact

Taps legendary Hawkeye for mana without attacking

Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}

Creature — Elemental

Generates mana as red spells are cast

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

Refunds mana for every spell cast to fuel abilities

Cultivator's Caravan

Cultivator's Caravan

{3}

Artifact — Vehicle

Mana rock and vehicle that taps Hawkeye safely

Patriar's Seal

Patriar's Seal

{3}

Artifact

Mana rock that also untaps Hawkeye on demand

Card Draw

12 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap filtering that synergizes with discard payoffs

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refuels hand size in mono-red aggressive decks

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Provides massive red mana and impulse draw

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Easy spectacle trigger off Hawkeye's explosive arrow

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Low-cost impulse draw over two turns

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Efficient two-mana impulse draw

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Impulse card advantage and incidental burn on land drops

Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner

{2}{R}

Legendary Creature — Human Shaman

Taps down Hawkeye and draws cards when small creatures hit

Containment Construct

Containment Construct

{2}

Artifact Creature — Construct

Allows casting cards discarded to Hawkeye's Boomerang arrow

Conspiracy Theorist

Conspiracy Theorist

{1}{R}

Creature — Human Shaman

Lets you play cards discarded via Hawkeye's Boomerang trigger

Currency Converter

Currency Converter

{1}

Artifact

Stores discarded cards from Boomerang and creates treasure or rogues

Bag of Holding

Bag of Holding

{1}

Artifact

Captures cards discarded to Boomerang and retrieves them later

Removal

11 cards
Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

{2}{R} // {1}{R}

Creature — Giant // Instant — Adventure

Stomp provides early burn/removal with a solid body attached

Abrade

Abrade

{1}{R}

Instant

Versatile removal against small creatures or problematic artifacts

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible red answer to any permanent type

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Catch-all removal for any nonland permanent

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Classic efficient mono-red board wipe

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Scalable board wipe based on creature counts

Vandalblast

Vandalblast

{R}

Sorcery

Modular artifact spot removal or one-sided wipe

Lightning Bolt

Lightning Bolt

{R}

Instant

Efficient single-target burn and removal staple

Unholy Heat

Unholy Heat

{R}

Instant

Easily deals six damage thanks to frequent card filtering

Spiteful Banditry

Spiteful Banditry

{X}{R}{R}

Enchantment

Board wipe that provides persistent treasure generation

Roiling Vortex

Roiling Vortex

{1}{R}

Enchantment

Prevents life gain and punishes free spells with steady damage

Threats/Wincons

16 cards
Surly Badgersaur

Surly Badgersaur

{3}{R}

Creature — Badger Dinosaur

Rewards every Boomerang discard with counters, treasures, or fighting

Glint-Horn Buccaneer

Glint-Horn Buccaneer

{1}{R}{R}

Creature — Minotaur Pirate

Deals damage to each opponent whenever Boomerang discards a card

Brallin, Skyshark Rider

Brallin, Skyshark Rider

{3}{R}

Legendary Creature — Human Shaman

Grows and burns opponents whenever you discard cards

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Increases Hawkeye's Explosive arrow damage to 4 per activation

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles all noncombat damage dealt by Hawkeye and your burn triggers

Mechanized Warfare

Mechanized Warfare

{1}{R}{R}

Enchantment

Increases noncombat damage dealt by red and artifact sources

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples all damage dealt by Hawkeye's Explosive arrow to 6 each

City on Fire

City on Fire

{5}{R}{R}{R}

Enchantment

Triples damage output and can be convoked by tapping Hawkeye

Smuggler's Copter

Smuggler's Copter

{2}

Artifact — Vehicle

Cheap vehicle that safely taps Hawkeye via crew without attacking

Reckless Fireweaver

Reckless Fireweaver

{1}{R}

Creature — Human Artificer

Pumps out burn as artifacts and treasures enter the battlefield

Agate Instigator

Agate Instigator

{1}{R}

Creature — Lizard Rogue

Damages opponents whenever creatures enter your board

Chandra's Incinerator

Chandra's Incinerator

{5}{R}

Creature — Elemental

Cheapens off Hawkeye's burn and turns face damage into creature removal

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Generates wide board of tokens when attacking

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Grows larger as cards are exiled with red impulse draw

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Turns combat damage into treasures and impulse draw

Ogre Battledriver

Ogre Battledriver

{2}{R}{R}

Creature — Ogre Warrior

Grants haste and power boosts to let creatures attack immediately

Utility

9 cards
Sting, the Glinting Dagger

Sting, the Glinting Dagger

{2}

Legendary Artifact — Equipment

Untaps Hawkeye on each combat step to allow multiple taps per turn

Magewright's Stone

Magewright's Stone

{2}

Artifact

Untaps Hawkeye so he can be tapped again for more Trick Arrows

Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

Provides pseudo-haste and another way to untap Hawkeye

Clock of Omens

Clock of Omens

{4}

Artifact

Taps artifacts to untap Hawkeye or other combo engines

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Gives haste to tap Hawkeye immediately and provides protection

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and hexproof for Hawkeye to keep him firing arrows

Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

Gives Hawkeye deathtouch and lifelink on ping triggers

Gorgon's Head

Gorgon's Head

{1}

Artifact — Equipment

Gives Hawkeye deathtouch to kill blocking or attacking threats with first strike

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Provides lifelink, trample, and strips hexproof and indestructible

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 33x

Basic Land — Mountain

Basic land allocated from mana pip counts.