Hawkeye, Avenging Archer art

Art by Darius Zablockis

Saved commander deck

Hawkeye, Avenging Archer

Equip Hawkeye with deathtouch to turn his tap ability into guaranteed creature removal that draws cards, while untap engines and damage multipliers clear boards and burn opponents down.

100 cards$374.75 totalSep 22, 20267 views

Prompt: Hawkeye, Avenging Archer commander deck

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Commander

1 cards
Hawkeye, Avenging Archer

Hawkeye, Avenging Archer

{2}{U}{R}

Legendary Creature — Human Archer Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Color-fixing mana rock.

Izzet Signet

Izzet Signet

{2}

Artifact

Two-mana ramp that fixes blue and red mana.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped colored ramp on turn two.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-mana rock.

Mind Stone

Mind Stone

{2}

Artifact

Ramps early and cantrips late.

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and unlimited hand size for huge draws.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Puts a basic land directly into play.

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Ramps and turns targets into artifacts for destruction.

Midnight Clock

Midnight Clock

{2}{U}

Artifact

Mana rock that refuels hand after several turns.

Card Draw

10 cards
Curiosity

Curiosity

{U}

Enchantment — Aura

Draws a card whenever Hawkeye pings an opponent.

Ophidian Eye

Ophidian Eye

{2}{U}

Enchantment — Aura

Flash aura drawing cards whenever Hawkeye deals damage.

Tandem Lookout

Tandem Lookout

{2}{U}

Creature — Human Scout

Soulbonds with Hawkeye to draw cards on every ping.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue card advantage engine.

Mystic Remora

Mystic Remora

{U}

Enchantment

Massive early-game card draw off opponent noncreature spells.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while disrupting opponent strategies.

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Draws cards off every instant and sorcery cast.

Ponder

Ponder

{U}

Sorcery

Top-tier cantrip to smooth draws and find combo pieces.

Preordain

Preordain

{U}

Sorcery

Card selection to dig for deathtouch equipment.

Brainstorm

Brainstorm

{U}

Instant

Instant-speed card draw and hand management.

Removal

12 cards
Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient one-mana board wipe to reset the battlefield.

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Scalable red sweeper that eliminates wide boards.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided instant-speed board wipe win condition.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Universal permanent removal in red.

Counterspell

Counterspell

{U}{U}

Instant

Reliable answer to opposing threats and board wipes.

Negate

Negate

{1}{U}

Instant

Protects your setup from opposing removal spells.

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while Hawkeye is on the board.

Swan Song

Swan Song

{U}

Instant

Cheap, efficient counter for game-ending spells.

Vandalblast

Vandalblast

{R}

Sorcery

Flexible artifact removal or one-sided wipe.

Pongify

Pongify

{U}

Instant

Instant-speed single mana creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient creature removal at instant speed.

Resculpt

Resculpt

{1}{U}

Instant

Exiles problematic creatures or artifacts.

Threats/Wincons

20 cards
Thornbite Staff

Thornbite Staff

{2}

Kindred Artifact — Shaman Equipment

Untaps Hawkeye whenever a creature dies, wiping boards with deathtouch.

Willbreaker

Willbreaker

{3}{U}{U}

Creature — Human Wizard

Steals control of any opposing creature targeted by Hawkeye.

Sigil of Sleep

Sigil of Sleep

{U}

Enchantment — Aura

Bounces opponent creatures back to hand whenever Hawkeye deals damage.

Cowardice

Cowardice

{3}{U}{U}

Enchantment

Bounces any creature targeted by Hawkeye's tap ability.

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Increases red damage dealt by Hawkeye and other sources by two.

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles all noncombat damage dealt to opponents and their creatures.

Mechanized Warfare

Mechanized Warfare

{1}{R}{R}

Enchantment

Adds extra damage to all red and artifact damage pings.

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples all damage dealt by your sources to close out games rapidly.

City on Fire

City on Fire

{5}{R}{R}{R}

Enchantment

Convoke-friendly damage tripler for lethal burn bursts.

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Devastating win condition pairing card draw with continuous pinging.

Chakram Retriever

Chakram Retriever

{4}{U}

Creature — Elemental Dog

Untaps Hawkeye whenever you cast a spell to machine-gun creatures.

Kelpie Guide

Kelpie Guide

{2}{U}

Creature — Beast

Tap engine that regularly untaps Hawkeye for extra activations.

Vizier of Tumbling Sands

Vizier of Tumbling Sands

{2}{U}

Creature — Human Cleric

Repeatable untapper for Hawkeye or mana-producing permanents.

Brash Taunter

Brash Taunter

{4}{R}

Creature — Goblin

Indestructible redirect damage engine and defensive wall.

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Burns opponents every time you cast an instant or sorcery.

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Early blocker that continuously chips down all opponents.

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

{3}{R}{R}

Legendary Creature — Ogre Warrior

Defensive threat punishing attacks by producing 3/3 Ogre tokens.

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Creates an army of 1/1 tokens from cheap spells and cantrips.

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Generates flying 2/2 Drakes to convert spells into an aerial win condition.

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Produces massive treasure mana whenever interacting or cantripping.

Utility

10 cards
Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

Gives Hawkeye deathtouch and lifelink to instantly kill pinged targets.

Gorgon's Head

Gorgon's Head

{1}

Artifact — Equipment

Grants deathtouch to turn Hawkeye's tap ability into guaranteed removal.

Gorgon Flail

Gorgon Flail

{2}

Artifact — Equipment

Deathtouch equipment to lethal-kill any creature Hawkeye hits.

Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

Grants pseudo-haste to tap abilities and untaps Hawkeye.

Sting, the Glinting Dagger

Sting, the Glinting Dagger

{2}

Legendary Artifact — Equipment

Untaps Hawkeye on each player's combat for multi-turn pings.

Freed from the Real

Freed from the Real

{2}{U}

Enchantment — Aura

Pay a single blue mana to untap Hawkeye repeatedly.

Pemmin's Aura

Pemmin's Aura

{1}{U}{U}

Enchantment — Aura

Provides shroud, evasion, and repeatable untapping for Hawkeye.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof protection and immediate tap ability activation.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to protect key creatures.

Illusionist's Bracers

Illusionist's Bracers

{2}

Artifact — Equipment

Copies Hawkeye's ping to hit multiple targets at once.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 9x

Basic Land — Mountain

Basic land allocated from mana pip counts.