Harbin, Vanguard Aviator

Art by Kieran Yanner

Commander deckUW

Harbin, Vanguard Aviator

Swarm the battlefield with efficient Soldier creatures to trigger Harbin's team-wide flying buff, while using budget counterspells and flash tricks to disrupt opponents and protect your army.

$52.96for all 100 cards at today’s prices
Built Oct 20, 202659 views

Asked for“A budget blue white soldiers deck with counterspells and tricky plays”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
23
17
8
6
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp9
Card draw13
Interaction14
↳ board wipes2
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 55U 20
37lands · rule of thumb 35–38
3.03average mana value (nonland)
$52.96whole deck, today

The list

Commander

1
Harbin, Vanguard Aviator

Harbin, Vanguard Aviator

WU

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

8
Sol Ring

Sol Ring

1

Artifact

essential artifact acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Azorius Signet

Azorius Signet

2

Artifact

cheap Azorius color fixing

Talisman of Progress

Talisman of Progress

2

Artifact

untapped two-mana ramp

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles late game

Thought Vessel

Thought Vessel

2

Artifact

untapped ramp with no maximum hand size

Marble Diamond

Marble Diamond

2

Artifact

budget white mana acceleration

Sky Diamond

Sky Diamond

2

Artifact

budget blue mana acceleration

Card Draw

10
Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

draws cards whenever flying soldiers deal combat damage

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

turns every unblocked soldier into card advantage

Distant Melody

Distant Melody

3U

Sorcery

draws cards equal to the number of soldiers you control

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

cheap card draw whenever small soldiers enter

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

steady card advantage off creature tokens and drops

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

enchantment-based draw for deploying low-cost soldiers

Skystrike Officer

Skystrike Officer

2U

Creature — Human Soldier

taps idle soldiers to draw cards and creates soldier tokens

Meeting of Minds

Meeting of Minds

3U

Instant

convoke draw spell castable using tapped soldiers

Chart a Course

Chart a Course

1U

Sorcery

cheap two-mana draw after an attack

Quick Study

Quick Study

2U

Instant

instant-speed draw to hold up alongside counterspells

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient single-mana instant exile

Generous Gift

Generous Gift

2W

Instant

flexible removal for any permanent type

Counterspell

Counterspell

UU

Instant

unconditional two-mana counter

Negate

Negate

1U

Instant

counters board wipes and opposing value noncreature spells

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable answer to problematic noncreature spells

Protect the Negotiators

Protect the Negotiators

1U

Instant

soldier-themed counterspell that scales with creature count

Disdainful Stroke

Disdainful Stroke

1U

Instant

cheap counter for expensive threats and sweepers

Time Wipe

Time Wipe

2WWU

Sorcery

board wipe that bounces your commander back to hand

Fell the Mighty

Fell the Mighty

4W

Sorcery

asymmetrical board wipe sparing small soldier tokens

Threats/Wincons

26
Valiant Veteran

Valiant Veteran

1W

Creature — Kor Soldier

soldier lord that buffs the board from the graveyard

Captain of the Watch

Captain of the Watch

4WW

Creature — Human Soldier

soldier lord providing tokens and vigilance

Field Marshal

Field Marshal

1WW

Creature — Human Soldier

classic soldier anthem granting first strike

Preeminent Captain

Preeminent Captain

2W

Creature — Kithkin Soldier

cheats soldiers straight from hand into combat

Daru Warchief

Daru Warchief

2WW

Creature — Human Soldier

reduces soldier costs and grants power and toughness

Ballyrush Banneret

Ballyrush Banneret

1W

Creature — Kithkin Soldier

reduces the casting cost of soldier spells

Veteran Swordsmith

Veteran Swordsmith

2W

Creature — Human Soldier

budget offensive anthem on a body

Veteran Armorsmith

Veteran Armorsmith

WW

Creature — Human Soldier

budget defensive toughness boost for soldiers

Siege Veteran

Siege Veteran

2W

Creature — Human Soldier

puts counters on attackers and leaves tokens on death

Rescue Retriever

Rescue Retriever

3WW

Creature — Dog Soldier

flash soldier that prevents damage and buffs your team

Zephyr Sentinel

Zephyr Sentinel

1U

Creature — Human Soldier

flash flying soldier that saves a creature and grows

Resolute Reinforcements

Resolute Reinforcements

1W

Creature — Human Soldier

flash soldier creating two bodies on opponent's turn

Raise the Alarm

Raise the Alarm

1W

Instant

instant-speed creation of two soldier bodies

Call the Cavalry

Call the Cavalry

3W

Sorcery

efficient token creation adding vigilance bodies

Reverent Hoplite

Reverent Hoplite

4W

Creature — Human Soldier

creates a massive wave of soldiers based on devotion

Evangel of Heliod

Evangel of Heliod

4WW

Creature — Human Cleric

wide token generation scaled with devotion

Darien, King of Kjeldor

Darien, King of Kjeldor

4WW

Legendary Creature — Human Soldier

deters attacks by creating soldiers whenever you take damage

Aerial Extortionist

Aerial Extortionist

3WW

Creature — Bird Soldier

flying soldier that removes threats and draws cards

Catapult Master

Catapult Master

3WW

Creature — Human Soldier

taps soldiers to repeatedly exile opposing creatures

Frontline Medic

Frontline Medic

2W

Creature — Human Cleric

grants team-wide indestructible and counters X spells

Thalia's Lieutenant

Thalia's Lieutenant

1W

Creature — Human Soldier

grows the team and scales with subsequent soldiers

Yotian Tactician

Yotian Tactician

2WU

Creature — Human Soldier

Azorius soldier lord pumping entire board

Coppercoat Vanguard

Coppercoat Vanguard

1W

Creature — Human Soldier

protects soldiers with ward and increases their power

Thraben Doomsayer

Thraben Doomsayer

1WW

Creature — Human Cleric

generates steady tokens and provides fateful hour buff

Deploy to the Front

Deploy to the Front

5WW

Sorcery

instantly doubles your board presence with soldiers

Finale of Glory

Finale of Glory

XWW

Sorcery

mana sink for a game-ending army of soldiers and angels

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

haste and hexproof protection for key creatures

Unbreakable Formation

Unbreakable Formation

2W

Instant

instant board wipe protection that also functions as an alpha strike

Rootborn Defenses

Rootborn Defenses

2W

Instant

protects your team from destruction while populating a token

Your Temple Is Under Attack

Your Temple Is Under Attack

2W

Instant

modal spell offering board protection or burst card draw

Brave the Elements

Brave the Elements

W

Instant

one-mana protection to dodge targeted removal or bypass blockers

Aven Interrupter

Aven Interrupter

1WW

Creature — Bird Rogue

tricky flash flying bird soldier that taxes and delays spells

Errant and Giada

Errant and Giada

1WU

Legendary Creature — Human Angel

flash enabler allowing you to cast flash/flying spells off the library

Mirrorweave

Mirrorweave

2WUWU

Instant

tricky combat blowout turning all creatures into your best lord

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 16x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.