Happy Hogan, Bodyguard art

Art by Darius Zablockis

Saved commander deck

Happy Hogan, Bodyguard

Ramp quickly into Happy Hogan and leverage flicker, bounce, and clone effects to repeatedly trigger his tuck ability, stripping opponents of key threats while locking down the board.

100 cards$602.40 totalSep 27, 202620 views

Prompt: Happy Hogan, Bodyguard commander deck

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Commander

1 cards
Happy Hogan, Bodyguard

Happy Hogan, Bodyguard

{5}{U}

Legendary Creature — Human Advisor

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to cast your high-cost commander quickly

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock producing blue mana

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

Cost reducer for the deck's many blue spells

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cashed in for card draw later

Thought Vessel

Thought Vessel

{2}

Artifact

Unconditional hand size increase alongside two-mana ramp

Fellwar Stone

Fellwar Stone

{2}

Artifact

Standard two-drop mana rock to accelerate into your commander

Thran Dynamo

Thran Dynamo

{4}

Artifact

Taps for three mana to accelerate into big spells and commander casts

Gilded Lotus

Gilded Lotus

{5}

Artifact

Taps for three colored mana to pay for commander recasts and blink costs

Extraplanar Lens

Extraplanar Lens

{3}

Artifact

Doubles mana output from basic Islands

Caged Sun

Caged Sun

{6}

Artifact

Provides massive mana doubling in a mono-blue deck

Gauntlet of Power

Gauntlet of Power

{5}

Artifact

Doubles Island mana to fuel expensive spells and abilities

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Top-tier steady card advantage engine

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap early-game card draw against opposing noncreature spells

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Creature that draws cards on entry and synergizes with blink engines

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Massive card draw engine that quickly draws into answers

Windfall

Windfall

{2}{U}

Sorcery

Refills your hand while disrupting opponents' sculpted hands

Brainstorm

Brainstorm

{U}

Instant

Cheap cantrip to set up draws and filter cards

Ponder

Ponder

{U}

Sorcery

Efficient card selection to find ramp or blink engines

Preordain

Preordain

{U}

Sorcery

Filters the top of the library cleanly in early turns

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant-speed burst draw that digs five cards deep

Flow of Knowledge

Flow of Knowledge

{4}{U}

Instant

Scales with Islands to draw a massive hand in the late game

Removal

11 cards
Pongify

Pongify

{U}

Instant

Cheap one-mana instant-speed creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient single-mana removal spell for troublesome creatures

Resculpt

Resculpt

{1}{U}

Instant

Exiles problematic creatures or artifacts for only two mana

Reality Shift

Reality Shift

{1}{U}

Instant

Exiles creatures unconditionally at instant speed

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided sweeper that resets opponents' boards

Counterspell

Counterspell

{U}{U}

Instant

Classic hard counter to protect your board or stop game-winning plays

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while Happy Hogan is on the battlefield

Mana Drain

Mana Drain

{U}{U}

Instant

Hard counter that fuels huge mana plays on your subsequent turn

Swan Song

Swan Song

{U}

Instant

Ultra-efficient one-mana interaction against key spells

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Scalable mass exile for opposing creature boards

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Neutralizes problem commanders or lands by turning them into basic mana sources

Threats/Wincons

20 cards
Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Game-ending flash threat that bounces spells and permanents

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Hard-to-remove threat that draws cards whenever opponents cast noncreature spells

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles Happy Hogan's tuck trigger when naming Advisor

Deadeye Navigator

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Soulbonds with Happy Hogan to repeatedly tuck opposing creatures for two mana

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

Indestructible creature that blinks Happy Hogan at every end step

Displacer Kitten

Displacer Kitten

{3}{U}

Creature — Cat Beast

Blinks Happy Hogan whenever you cast any noncreature spell

Peregrine Drake

Peregrine Drake

{4}{U}

Creature — Drake

Untaps lands on entry, enabling infinite mana with blink engines

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

High-impact ETB threat that permanently steals opponents' best permanents

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

Steals instant and sorcery spells from all opponents' graveyards upon entry

Scourge of Fleets

Scourge of Fleets

{5}{U}{U}

Creature — Kraken

ETB mass bounce that easily wipes away opposing token and creature boards

Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant

{5}{U}{U}

Legendary Creature — Phyrexian Praetor

Doubles your spells and counters opponents' first artifact, instant, or sorcery each turn

Kiora Bests the Sea God

Kiora Bests the Sea God

{5}{U}{U}

Enchantment — Saga

Creates an 8/8 hexproof Kraken, taps opposing threats, and steals a permanent

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Generates flying Shark tokens or cycles to draw a card and make an instant blocker

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Clones Happy Hogan non-legendarily to provide an extra tuck trigger and another body

Irenicus's Vile Duplication

Irenicus's Vile Duplication

{3}{U}

Sorcery

Creates a flying non-legendary copy of Happy Hogan to repeat his tuck trigger

Auton Soldier

Auton Soldier

{4}{U}{U}

Artifact Creature — Alien Soldier

Myriad clone that creates temporary attacking copies of your commander to tuck multiple creatures

Sakashima the Impostor

Sakashima the Impostor

{2}{U}{U}

Legendary Creature — Human Rogue

Copies Happy Hogan without dying to the legend rule and can bounce itself back to hand

Phyrexian Metamorph

Phyrexian Metamorph

{3}{U/P}

Artifact Creature — Phyrexian Shapeshifter

Flexible clone that can copy any artifact or creature, triggering Happy Hogan's ability

Clever Impersonator

Clever Impersonator

{2}{U}{U}

Creature — Shapeshifter

Can enter as a copy of Happy Hogan or the best nonland permanent on the table

Roil Elemental

Roil Elemental

{3}{U}{U}{U}

Creature — Elemental

Landfall engine that steals opposing creatures indefinitely

Utility

10 cards
Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Free end-step blink to trigger Happy Hogan's tuck ability every turn

Strionic Resonator

Strionic Resonator

{2}

Artifact

Copies Happy Hogan's enters-the-battlefield trigger to remove a second creature

Panharmonicon

Panharmonicon

{4}

Artifact

Doubles all enters-the-battlefield triggers, making Happy Hogan tuck two creatures

Crystal Shard

Crystal Shard

{3}

Artifact

Bounces Happy Hogan to recast him or punishes opponents who tap out

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

Instant-speed blink targeting Happy Hogan and another value permanent

Displace

Displace

{2}{U}

Instant

Blots out two creatures to retrigger enter-the-battlefield abilities at instant speed

Sword of Hearth and Home

Sword of Hearth and Home

{3}

Artifact — Equipment

Ramps a basic land and blinks Happy Hogan on combat damage

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Gives Happy Hogan haste and shroud to protect him from targeted removal

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to ensure your commander stays safe

Portal to Phyrexia

Portal to Phyrexia

{9}

Artifact

Forces opponents to sacrifice creatures and reanimates your ETB creatures every upkeep

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 31x

Basic Land — Island

Basic land allocated from mana pip counts.