Hanna, Ship's Navigator

Art by Chris Rallis

Commander deckUW

Hanna, Ship's Navigator

A classic retro-frame Azorius stax and control deck that locks down the board with recurring artifacts and enchantments before assembling infinite mana with Power Artifact or wiping libraries with Mind Over Matter.

$2,978.45for all 100 cards at today’s prices
Built Nov 1, 202628 views

Asked for“Hanna, Ship's Navigator as the commander and every card was printed in the original border (93 - 2002) and primarily is a control shell that wins through combo”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
9
17
18
12
2
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw15
Interaction21
↳ board wipes2
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 25U 42
37lands · rule of thumb 35–38
2.79average mana value (nonland)
$2,978.45whole deck, today

The list

Commander

1
Hanna, Ship's Navigator

Hanna, Ship's Navigator

1WU

Legendary Creature — Human Artificer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Vintage artifact acceleration

Mana Vault

Mana Vault

1

Artifact

Fast mana that Hanna can recur if sacrificed or destroyed

Grim Monolith

Grim Monolith

2

Artifact

Fast mana and primary combo piece with Power Artifact

Basalt Monolith

Basalt Monolith

3

Artifact

Mana rock that generates infinite colorless mana with Power Artifact

Worn Powerstone

Worn Powerstone

3

Artifact

Solid retro mana acceleration

Thran Dynamo

Thran Dynamo

4

Artifact

Taps for three mana to power large control spells

Mind Stone

Mind Stone

2

Artifact

Ramps early and can be sacrificed to draw cards and recurred with Hanna

Fellwar Stone

Fellwar Stone

2

Artifact

Two-mana rock for early acceleration

Marble Diamond

Marble Diamond

2

Artifact

Classic white mana rock

Sky Diamond

Sky Diamond

2

Artifact

Classic blue mana rock

Card Draw

12
Rhystic Study

Rhystic Study

2U

Enchantment

Premier blue enchantment engine from Prophecy

Fact or Fiction

Fact or Fiction

3U

Instant

Digs deep and bins artifacts/enchantments for Hanna to retrieve

Brainstorm

Brainstorm

U

Instant

Efficient hand filtering and library manipulation

Intuition

Intuition

2U

Instant

Triple-tutor that works exceptionally well with Hanna's graveyard recursion

Enlightened Tutor

Enlightened Tutor

W

Instant

Finds key stax pieces or combo artifacts and enchantments

Mystical Tutor

Mystical Tutor

U

Instant

Fetches counterspells, board wipes, or Stroke of Genius

Windfall

Windfall

2U

Sorcery

Refuels hand while disrupting opponents and stocking the graveyard

Time Spiral

Time Spiral

4UU

Sorcery

Draws seven cards and untaps six lands to continue combo turns

Attunement

Attunement

2U

Enchantment

Self-bouncing enchantment that digs deep and fuels the graveyard

Frantic Search

Frantic Search

2U

Instant

Free card filtering that puts recurrence targets into the graveyard

Deep Analysis

Deep Analysis

3U

Sorcery

Efficient card draw that provides value from hand or graveyard

Standstill

Standstill

1U

Enchantment

Draws three cards when popped and can be brought back repeatedly with Hanna

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

The quintessential vintage single-target creature exile

Disenchant

Disenchant

1W

Instant

Classic answer to opposing artifacts and enchantments

Wrath of God

Wrath of God

2WW

Sorcery

Unconditional creature wipe that ignores regeneration

Rout

Rout

3WW

Sorcery

Board wipe that can be cast at instant speed to blow out attacks

Seal of Cleansing

Seal of Cleansing

1W

Enchantment

On-board removal enchantment that Hanna continuously re-buys

Seal of Removal

Seal of Removal

U

Enchantment

Cheap bounce enchantment easily looped with Hanna

Aura of Silence

Aura of Silence

1WW

Enchantment

Taxes opponent artifacts and enchantments then sacrifices to destroy one

Counterspell

Counterspell

UU

Instant

Hard two-mana counter to protect combo pieces

Mana Drain

Mana Drain

UU

Instant

Counters spells and generates massive mana for the next turn

Force of Will

Force of Will

3UU

Instant

Free interaction to stop opposing wins or protect combos

Arcane Denial

Arcane Denial

1U

Instant

Hard counter that replaces itself

Capsize

Capsize

1UU

Instant

Repeatable buyback bounce that creates a hard lock with infinite mana

Threats/Wincons

20
Power Artifact

Power Artifact

UU

Enchantment — Aura

Enchants Grim or Basalt Monolith to generate infinite mana

Mind Over Matter

Mind Over Matter

2UUUU

Enchantment

Combos with Arcanis the Omnipotent to draw the entire library

Arcanis the Omnipotent

Arcanis the Omnipotent

3UUU

Legendary Creature — Wizard

Massive draw engine and half of the Mind Over Matter combo

Opalescence

Opalescence

2WW

Enchantment

Animates enchantments and forms an exile lock with Parallax Wave and Tide

Parallax Wave

Parallax Wave

2WW

Enchantment

Combos with Opalescence to permanently exile all opponent creatures

Parallax Tide

Parallax Tide

2UU

Enchantment

Combos with Opalescence to permanently exile all opponent lands

Stroke of Genius

Stroke of Genius

X2U

Instant

Instant-speed win condition to force opponents to draw their entire libraries with infinite mana

Braingeyser

Braingeyser

XUU

Sorcery

Sorcery-speed mana sink to draw your deck or mill out opponents

Decree of Justice

Decree of Justice

XX2WW

Sorcery

Creates an army of Soldier or Angel tokens using infinite mana

Humility

Humility

2WW

Enchantment

Shuts down creature abilities across the table to ensure total control

Propaganda

Propaganda

2U

Enchantment

Prevents aggressive swarms from killing you while setting up

Energy Field

Energy Field

1U

Enchantment

Prevents all damage to you and is recurrable with Hanna if it breaks

Smokestack

Smokestack

4

Artifact

Symmetrical attrition piece that Hanna easily breaks parity on

Tangle Wire

Tangle Wire

3

Artifact

Taps down opponents' boards while you recover with Hanna

Winter Orb

Winter Orb

2

Artifact

Chokes opponent land mana while you rely on mana rocks

Static Orb

Static Orb

3

Artifact

Heavily restricts untapping to freeze the game state

Meekstone

Meekstone

1

Artifact

Keeps large attackers locked down indefinitely

Ensnaring Bridge

Ensnaring Bridge

3

Artifact

Prevents creatures from attacking when your hand is low

Moat

Moat

2WW

Enchantment

Complete ground creature shutout from the Legends era

Hesitation

Hesitation

1U

Enchantment

Self-sacrificing counter enchantment that Hanna loops every turn

Utility

8
Hanna's Custody

Hanna's Custody

2W

Enchantment

Gives all artifacts shroud to protect your lock pieces

Claws of Gix

Claws of Gix

0

Artifact

Sacrifice outlet for artifacts and enchantments to reset fading or gain life

Copy Artifact

Copy Artifact

1U

Enchantment

Copies the best artifact on the battlefield for just two mana

Replenish

Replenish

3W

Sorcery

Returns all enchantments from your graveyard directly to the battlefield

Karmic Justice

Karmic Justice

2W

Enchantment

Punishes opponents who destroy your stax and combo pieces

Land Tax

Land Tax

W

Enchantment

Guarantees basic land drops and thins the deck each upkeep

Forbid

Forbid

1UU

Instant

Buyback counterspell fueled by Hanna's graveyard recursion

Dismantling Blow

Dismantling Blow

2W

Instant

Kicker removal spell that destroys a target and draws cards

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 14x

Basic Land — Island

Basic land allocated from mana pip counts.