Hamza, Guardian of Arashin art

Art by Wisnu Tan

Saved commander deck

Hamza, Guardian of Arashin

Synergize +1/+1 counters with creature-heavy spells to utilize Hamza's cost reduction, eventually overwhelming opponents with massive threats.

98 cards$186.11 totalMay 11, 20262 views

Prompt: A $300 Hamza, Guardian of Arashin commander deck — a +1/+1 counters deck with proliferate, counter doublers, and creatures that scale into massive threats.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

{4}{G}{W}

Legendary Creature — Elephant Warrior

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard efficient artifact acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent color fixing and speed

Selesnya Signet

Selesnya Signet

{2}

Artifact

Low cost color fixing

Talisman of Unity

Talisman of Unity

{2}

Artifact

Fast mana for Selesnya colors

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable land ramp and thinning

Cultivate

Cultivate

{2}{G}

Sorcery

Essential green ramp staple

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Scaling mana dork that benefits from counters

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

Produces massive mana once evolved with counters

Marwyn, the Nurturer

Marwyn, the Nurturer

{2}{G}

Legendary Creature — Elf Druid

Scales mana production with her power

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

Adds extra counters and provides mana based on power

Card Draw

8 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for every creature spell cast

Guardian Project

Guardian Project

{3}{G}

Enchantment

Strong enchantments for creature-heavy decks

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Large draw based on your largest creature

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Massive draw and a free spell cast

Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws cards and protects creatures with counters

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

Filtering and card draw on creature casts

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Massive draw potential in a counter-heavy board

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Draws based on creature count and provides life

Removal

9 cards
Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Beast Within

Beast Within

{2}{G}

Instant

Universal removal for any threat

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient creature exile

Path to Exile

Path to Exile

{W}

Instant

Premier white creature removal

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second artifact or enchantment removal

Hopeful Vigil

Hopeful Vigil

{1}{W}

Enchantment

Provides a body and subsequent removal opportunity

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe that can spare your high-cost creatures

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Choice between creature or artifact/enchantment wipe

Collective Effort

Collective Effort

{1}{W}{W}

Sorcery

Escalate spell that removes threats while adding counters

Threats/Wincons

23 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

Essential counter doubler for the budget

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Efficient Winding Constrictor effect in Selesnya

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Distributes counters to the entire board

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Gains counters on every turn and redistributes them

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Grows huge and makes your team unblockable

Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

Gives your large creatures evasion via Flying

Abzan Battle Priest

Abzan Battle Priest

{3}{W}

Creature — Human Cleric

Gives your large creatures Lifelink

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosive growth for the entire board

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates on every land drop

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Fast growing trampler for low mana

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

The premier counter doubler on attack

Hydra Omnivore

Hydra Omnivore

{4}{G}{G}

Creature — Hydra

Spreads massive damage to all opponents

Steelbane Hydra

Steelbane Hydra

{X}{G}{G}

Creature — Turtle Hydra

Repeated artifact and enchantment removal on a body

Voracious Hydra

Voracious Hydra

{X}{G}{G}

Creature — Hydra

Scalable creature removal or massive threat

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Flexible mana sink and removal/finisher

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Sticky threat that leaves flyers behind

Good-Fortune Unicorn

Good-Fortune Unicorn

{1}{G}{W}

Creature — Unicorn

Passive counter generation on ETB

Juniper Order Ranger

Juniper Order Ranger

{3}{G}{W}

Creature — Human Knight Ranger

Huge growth for self and other creatures

Renata, Called to the Hunt

Renata, Called to the Hunt

{2}{G}{G}

Legendary Enchantment Creature — Demigod

Increases power and enables Hamza immediately

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

{2}{W}

Legendary Creature — Gith Warrior

Adds extra counters to every effect

Benevolent Hydra

Benevolent Hydra

{X}{G}{G}

Creature — Hydra

Increases counters placed and can redistribute them

Vastwood Hydra

Vastwood Hydra

{X}{G}{G}

Creature — Hydra

Large body that death-triggers more counters

Sovereign Okinec Ahau

Sovereign Okinec Ahau

{2}{G}{W}

Legendary Creature — Cat Noble

Massive buffs based on existing power

Utility

7 cards
Basri's Solidarity

Basri's Solidarity

{1}{W}

Sorcery

Cheap mass counter placement

The Ozolith

The Ozolith

{1}

Legendary Artifact

Saves your counter investment when creatures die

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for Hamza

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for key pieces

Together Forever

Together Forever

{W}{W}

Enchantment

Protects your board by returning creatures to hand

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Turns your counters into mana sources

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Essential board protection

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.