Hamza, Guardian of Arashin

Art by Wisnu Tan

Commander deckGW

Hamza, Guardian of Arashin

Synergize +1/+1 counters with creature-heavy spells to utilize Hamza's cost reduction, eventually overwhelming opponents with massive threats.

$156.22for all 98 cards at today’s prices
Built May 11, 202694 views

Asked for“A $300 Hamza, Guardian of Arashin commander deck — a +1/+1 counters deck with proliferate, counter doublers, and creatures that scale into massive threats.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 57 nonland cards

2
6
16
17
7
6
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw8
Interaction11
↳ board wipes2
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 23G 44
40lands · rule of thumb 35–38
2.89average mana value (nonland)
$156.22whole deck, today

The list

Commander

1
Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

4GW

Legendary Creature — Elephant Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Standard efficient artifact acceleration

Arcane Signet

Arcane Signet

2

Artifact

Consistent color fixing and speed

Selesnya Signet

Selesnya Signet

2

Artifact

Low cost color fixing

Talisman of Unity

Talisman of Unity

2

Artifact

Fast mana for Selesnya colors

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable land ramp and thinning

Cultivate

Cultivate

2G

Sorcery

Essential green ramp staple

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

Scaling mana dork that benefits from counters

Incubation Druid

Incubation Druid

1G

Creature — Elf Druid

Produces massive mana once evolved with counters

Marwyn, the Nurturer

Marwyn, the Nurturer

2G

Legendary Creature — Elf Druid

Scales mana production with her power

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

Adds extra counters and provides mana based on power

Card Draw

8
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards for every creature spell cast

Guardian Project

Guardian Project

3G

Enchantment

Strong enchantments for creature-heavy decks

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Large draw based on your largest creature

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive draw and a free spell cast

Inspiring Call

Inspiring Call

2G

Instant

Draws cards and protects creatures with counters

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

Filtering and card draw on creature casts

Armorcraft Judge

Armorcraft Judge

3G

Creature — Elf Artificer

Massive draw potential in a counter-heavy board

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Draws based on creature count and provides life

Removal

9
Generous Gift

Generous Gift

2W

Instant

Versatile permanent removal

Beast Within

Beast Within

2G

Instant

Universal removal for any threat

Swords to Plowshares

Swords to Plowshares

W

Instant

Efficient creature exile

Path to Exile

Path to Exile

W

Instant

Premier white creature removal

Krosan Grip

Krosan Grip

2G

Instant

Split second artifact or enchantment removal

Hopeful Vigil

Hopeful Vigil

1W

Enchantment

Provides a body and subsequent removal opportunity

Austere Command

Austere Command

4WW

Sorcery

Flexible board wipe that can spare your high-cost creatures

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Choice between creature or artifact/enchantment wipe

Collective Effort

Collective Effort

1WW

Sorcery

Escalate spell that removes threats while adding counters

Threats/Wincons

23
Hardened Scales

Hardened Scales

G

Enchantment

Essential counter doubler for the budget

Conclave Mentor

Conclave Mentor

GW

Creature — Centaur Cleric

Efficient Winding Constrictor effect in Selesnya

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Distributes counters to the entire board

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Gains counters on every turn and redistributes them

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

Grows huge and makes your team unblockable

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Gives your large creatures evasion via Flying

Abzan Battle Priest

Abzan Battle Priest

3W

Creature — Human Cleric

Gives your large creatures Lifelink

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Explosive growth for the entire board

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Proliferates on every land drop

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Fast growing trampler for low mana

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

The premier counter doubler on attack

Hydra Omnivore

Hydra Omnivore

4GG

Creature — Hydra

Spreads massive damage to all opponents

Steelbane Hydra

Steelbane Hydra

XGG

Creature — Turtle Hydra

Repeated artifact and enchantment removal on a body

Voracious Hydra

Voracious Hydra

XGG

Creature — Hydra

Scalable creature removal or massive threat

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Flexible mana sink and removal/finisher

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

Sticky threat that leaves flyers behind

Good-Fortune Unicorn

Good-Fortune Unicorn

1GW

Creature — Unicorn

Passive counter generation on ETB

Juniper Order Ranger

Juniper Order Ranger

3GW

Creature — Human Knight Ranger

Huge growth for self and other creatures

Renata, Called to the Hunt

Renata, Called to the Hunt

2GG

Legendary Enchantment Creature — Demigod

Increases power and enables Hamza immediately

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

2W

Legendary Creature — Gith Warrior

Adds extra counters to every effect

Benevolent Hydra

Benevolent Hydra

XGG

Creature — Hydra

Increases counters placed and can redistribute them

Vastwood Hydra

Vastwood Hydra

XGG

Creature — Hydra

Large body that death-triggers more counters

Sovereign Okinec Ahau

Sovereign Okinec Ahau

2GW

Legendary Creature — Cat Noble

Massive buffs based on existing power

Utility

7
Basri's Solidarity

Basri's Solidarity

1W

Sorcery

Cheap mass counter placement

The Ozolith

The Ozolith

1

Legendary Artifact

Saves your counter investment when creatures die

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protection for Hamza

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and protection for key pieces

Together Forever

Together Forever

WW

Enchantment

Protects your board by returning creatures to hand

Rishkar, Peema Renegade

Rishkar, Peema Renegade

2G

Legendary Creature — Elf Druid

Turns your counters into mana sources

Heroic Intervention

Heroic Intervention

1G

Instant

Essential board protection

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.