Hakbal of the Surging Soul

Art by Tyler Walpole

Commander deckGU

Hakbal of the Surging Soul

Amass an army of Merfolk that repeatedly explores to dig through the library, cheat lands onto the battlefield, and grow massive with +1/+1 counters to overwhelm opponents.

$380.54for all 100 cards at today’s prices
Built Oct 23, 202676 views

Asked for“Hakbal of the Surging Soul commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
23
19
9
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw12
Interaction12
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 41G 31
37lands · rule of thumb 35–38
2.63average mana value (nonland)
$380.54whole deck, today

The list

Commander

1
Hakbal of the Surging Soul

Hakbal of the Surging Soul

2GU

Legendary Creature — Merfolk Scout

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

format-defining mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Simic Signet

Simic Signet

2

Artifact

cheap Simic mana ramp

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

untapped two-mana rock in Simic colors

Nature's Lore

Nature's Lore

1G

Sorcery

fetches an untapped forest

Three Visits

Three Visits

1G

Sorcery

fetches an untapped forest

Farseek

Farseek

1G

Sorcery

searches for dual lands with basic types

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

mana ramp and guarantees land drops

Cultivate

Cultivate

2G

Sorcery

reliable land ramp and hand fixing

Card Draw

8
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards whenever creature spells are cast

Benthic Biomancer

Benthic Biomancer

U

Creature — Merfolk Wizard Mutant

loots cards whenever it receives counters

Kindred Discovery

Kindred Discovery

3UU

Enchantment

draws heavily on Merfolk attacks and entries

Rhystic Study

Rhystic Study

2U

Enchantment

continuous card advantage engine

Danny Pink

Danny Pink

3U

Legendary Creature — Human Soldier Advisor

draws whenever counters are placed on creatures

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

massive draw based on grown Merfolk and a free spell

Inspiring Call

Inspiring Call

2G

Instant

burst card draw and board protection for modified creatures

Deeproot Historian

Deeproot Historian

3G

Creature — Merfolk Druid

gives Merfolk in graveyard retrace for recurring value

Removal

10
Beast Within

Beast Within

2G

Instant

flexible universal permanent removal

Rapid Hybridization

Rapid Hybridization

U

Instant

efficient one-mana creature removal

Pongify

Pongify

U

Instant

cheap instant-speed creature answer

Counterspell

Counterspell

UU

Instant

unconditional spell interaction

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection while the commander is in play

Cyclonic Rift

Cyclonic Rift

1U

Instant

premier one-sided board wipe

Reality Shift

Reality Shift

1U

Instant

exiles problematic threats cleanly

Nature's Claim

Nature's Claim

G

Instant

cheap artifact and enchantment removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

neutralizes commanders while replacing itself

Wave Goodbye

Wave Goodbye

2UU

Sorcery

one-sided wipe bouncing creatures without +1/+1 counters

Threats/Wincons

28
Kumena, Tyrant of Orazca

Kumena, Tyrant of Orazca

1GU

Legendary Creature — Merfolk Shaman

tap-activated card draw, unblockable threat, and team buff

Master of the Pearl Trident

Master of the Pearl Trident

UU

Creature — Merfolk

classic Merfolk lord granting buffs and islandwalk

Lord of Atlantis

Lord of Atlantis

UU

Creature — Merfolk

essential tribal lord that grants evasion

Merfolk Sovereign

Merfolk Sovereign

1UU

Creature — Merfolk Noble

buffs Merfolk and grants unblockable attacks

Merrow Reejerey

Merrow Reejerey

2U

Creature — Merfolk Soldier

tribal lord that untaps lands or taps opposing blockers

Kopala, Warden of Waves

Kopala, Warden of Waves

1UU

Legendary Creature — Merfolk Wizard

taxes opponent removal targeting Merfolk

Svyelun of Sea and Sky

Svyelun of Sea and Sky

1UU

Legendary Creature — Merfolk God

provides ward, card draw, and indestructible protection

Vodalian Hexcatcher

Vodalian Hexcatcher

1U

Creature — Merfolk Wizard

flash lord that turns extra Merfolk into counterspells

Tishana's Tidebinder

Tishana's Tidebinder

2U

Creature — Merfolk Wizard

flash Merfolk that counters abilities and strips text

Deeproot Elite

Deeproot Elite

1G

Creature — Merfolk Warrior

spreads +1/+1 counters as Merfolk enter

Stonybrook Banneret

Stonybrook Banneret

1U

Creature — Merfolk Wizard

cost reducer for Merfolk spells

Emperor Mihail II

Emperor Mihail II

1UU

Legendary Creature — Merfolk Noble

lets you cast Merfolk from top of library and creates tokens

Zegana, Utopian Speaker

Zegana, Utopian Speaker

2GU

Legendary Creature — Merfolk Wizard

gives trample to modified creatures and adds counters

Herald of Secret Streams

Herald of Secret Streams

3U

Creature — Merfolk Warrior

makes creatures with +1/+1 counters unblockable

Hardened Scales

Hardened Scales

G

Enchantment

enhances every counter gained through explore

Branching Evolution

Branching Evolution

2G

Enchantment

doubles all +1/+1 counters placed on creatures

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

increases counter production and acts as a counter pump

Nicanzil, Current Conductor

Nicanzil, Current Conductor

GU

Legendary Creature — Merfolk Scout

ramps additional lands and grows whenever an explore happens

Topography Tracker

Topography Tracker

2G

Creature — Merfolk Scout

causes every explore trigger to explore twice

Singer of Swift Rivers

Singer of Swift Rivers

1GU

Creature — Merfolk Shaman

flash lord granting flash to all creature spells

Mist Dancer

Mist Dancer

4U

Creature — Merfolk Wizard

gives team flying whenever creatures with counters attack

Forerunner of the Heralds

Forerunner of the Heralds

3G

Creature — Merfolk Scout

tutors key Merfolk and grows as they enter

Deeproot Waters

Deeproot Waters

2U

Enchantment

produces hexproof Merfolk tokens on creature casts

Thieving Skydiver

Thieving Skydiver

1U

Creature — Merfolk Rogue

steals opposing Sol Rings and mana artifacts

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

casts Merfolk off the top of the deck

Cenote Scout

Cenote Scout

G

Creature — Merfolk Scout

one-drop Merfolk that immediately explores

Jadelight Ranger

Jadelight Ranger

1GG

Creature — Merfolk Scout Ranger

explores twice upon entering to filter cards and grow

Deepfathom Echo

Deepfathom Echo

2GU

Creature — Merfolk Spirit

explores each turn and copies powerful Merfolk abilities

Utility

7
Heroic Intervention

Heroic Intervention

1G

Instant

protects entire board from wipes and destruction

Ripples of Potential

Ripples of Potential

1U

Instant

phases out modified creatures to evade all removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives commander haste and shroud immediately

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste protection

The Ozolith

The Ozolith

1

Legendary Artifact

saves +1/+1 counters when exploring creatures die

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles all triggered abilities of Merfolk

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

alternate win condition powered by explore counters

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.