Grizzlegom, Hurloon Hero

Art by Mark Zug

Commander deckGR

Grizzlegom, Hurloon Hero

Ramp aggressively into multi-typed lands and effects like Prismatic Omen to maximize Grizzlegom's attack triggers, generating armies, card draw, and life drain with every swing.

$258.87for all 100 cards at today’s prices
Built Nov 6, 202619 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
14
18
9
7
4
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw11
Interaction12
↳ board wipes3
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 26G 54
37lands · rule of thumb 35–38
3.44average mana value (nonland)
$258.87whole deck, today

The list

Commander

1
Grizzlegom, Hurloon Hero

Grizzlegom, Hurloon Hero

5RG

Legendary Creature — Minotaur Warrior

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

fast mana staple to deploy your high-cost commander early

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing rock

Farseek

Farseek

1G

Sorcery

searches for lands with basic land types across all colors

Nature's Lore

Nature's Lore

1G

Sorcery

tutors any land with the Forest type untapped

Three Visits

Three Visits

1G

Sorcery

efficient Forest tutor to grab multi-typed duals

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

grabs two Forest dual lands untapped

Cultivate

Cultivate

2G

Sorcery

dependable land ramp and hand fixing

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

develops your mana while keeping land drops consistent

Crop Rotation

Crop Rotation

G

Instant

instant-speed land tutor for your highest-impact nonbasics

Expedition Map

Expedition Map

1

Artifact

finds any key utility land or multi-typed land

Hour of Promise

Hour of Promise

4G

Sorcery

fetches any two lands straight onto the battlefield

Tempt with Discovery

Tempt with Discovery

3G

Sorcery

grabs any lands from the deck with massive upside if opponents join

Card Draw

10
Sylvan Library

Sylvan Library

1G

Enchantment

exceptional early-game card selection and advantage

Greater Good

Greater Good

2GG

Enchantment

draws massive hands by sacrificing huge boosted creatures

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

cantrips on high-power creatures and provides trample

Elemental Bond

Elemental Bond

2G

Enchantment

draws a card whenever large threats enter the battlefield

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

draws cards equal to Grizzlegom's massive power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

burst card draw based on your largest creature plus a free spell

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

turns every land drop into Clue tokens for steady card flow

Harmonize

Harmonize

2GG

Sorcery

straightforward burst card draw in green

Valakut Exploration

Valakut Exploration

2R

Enchantment

impulse draw off land drops that burns opponents for unused cards

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

burst draw and life gain scaling with Soldier tokens generated

Removal

10
Beast Within

Beast Within

2G

Instant

unconditional removal for any permanent type

Chaos Warp

Chaos Warp

2R

Instant

versatile answer to any opposing permanent

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap and efficient creature board wipe

Vandalblast

Vandalblast

R

Sorcery

one-sided artifact board wipe or targeted removal

Nature's Claim

Nature's Claim

G

Instant

ultra-efficient single mana artifact and enchantment removal

Hull Breach

Hull Breach

RG

Sorcery

flexible two-for-one removal for artifacts and enchantments

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

neutralizes threatening commanders while replacing itself

Krosan Grip

Krosan Grip

2G

Instant

split second removal that bypasses countermagic and combos

Chain Reaction

Chain Reaction

2RR

Sorcery

scalable red board wipe that handles token swarms easily

Abrade

Abrade

1R

Instant

versatile cheap removal for utility creatures or problem artifacts

Threats/Wincons

22
Scute Swarm

Scute Swarm

2G

Creature — Insect

explodes into a massive insect army with land drops

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a wide army of Plant tokens and pumps them off land drops

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

spawns massive Elemental tokens and bolts on their death

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

grants additional combat steps to trigger Grizzlegom repeatedly

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

provides an extra combat phase and first strike on attacks

Port Razer

Port Razer

3RR

Creature — Orc Pirate

chains extra combats when dealing combat damage to players

Aggravated Assault

Aggravated Assault

2R

Enchantment

repeatable extra attack steps to stack up commander triggers

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

enables extra land drops and gives trample to attackers

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

generates explosive mana acceleration on land drops

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

turns land drops into Treasures and life-gaining Food

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

produces 4/4 Beast tokens with each land entering the battlefield

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

enormous creature that chains land drops and card draws

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

doubles land triggers and allows playing lands from graveyard

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

allows two additional land drops each turn

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

reveals extra land drops and smooths topdeck play

Radha, Heart of Keld

Radha, Heart of Keld

1RG

Legendary Creature — Elf Warrior

plays lands from top of library and pumps into a lethal threat

Courser of Kruphix

Courser of Kruphix

1GG

Enchantment Creature — Centaur

filters lands off the top of the library while gaining life

Halana and Alena, Partners

Halana and Alena, Partners

2RG

Legendary Creature — Human Ranger

pumps Grizzlegom and grants haste to attacking threats

Xenagos, God of Revels

Xenagos, God of Revels

3RG

Legendary Enchantment Creature — God

doubles power and gives haste to Grizzlegom for huge swings

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

turns Soldier tokens and large creatures into direct burn damage

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

burns all opponents for each Soldier token created by attack triggers

Impact Tremors

Impact Tremors

1R

Enchantment

pings opponents whenever tokens and creatures enter your battlefield

Utility

8
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

makes all your lands every basic type to trigger all commander abilities

Prismatic Omen

Prismatic Omen

1G

Enchantment

grants all basic land types to max out every Grizzlegom trigger

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives Grizzlegom haste and protection to attack immediately

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

haste and hexproof for the commander

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

prevents counters and gives immediate haste to attackers

Rising of the Day

Rising of the Day

2R

Enchantment

gives your entire team haste and buffs legendary creatures

Heroic Intervention

Heroic Intervention

1G

Instant

board-wide protection against wipes and targeted removal

Sylvan Safekeeper

Sylvan Safekeeper

G

Creature — Human Wizard

repeatable targeted protection for your commander

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.