Gretchen Titchwillow

Art by Mila Pesic

Commander deckGU

Gretchen Titchwillow

Leverage Evolve and Flash creatures to maintain board presence while using Gretchen's ability to ramp and draw cards into high-value Simic threats.

$100.16for all 100 cards at today’s prices
Built Jun 23, 202661 views

Asked for“A Simic Deck that uses Evolve alot and is very fast. Must include Tyrannid Prime,Kruphix God of Horizons, Inga and Esix, Colossal Skyturtle,Aether Helix, Bounty of the Luxa,Malanthrope,Nissa Steward of Elements,Fable of Wolf and Owl,Unexpected Results,Frilled Mystic,Mystic Genesis,Mystic Snake,Repudiate,Plasm Capture,Voidslime,Gyre Engineer,Growth Spira,Maraleaf Pixie,Parcelbeast,Weaver of Currents,Decisive Denial,Oko Theif of Crowns,Simic Charm,Winged Coatl,Green Slime,Null Elemental Blast, Fear of Imposters,Voracious Greatshark,The commander is Gretchen Titchwillow. Given this list of cards now make me a deck that fits the theme of the deck I'm trying to build.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
13
17
14
9
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp20
Card draw9
Interaction21
↳ board wipes0
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 54G 60
37lands · rule of thumb 35–38
3.27average mana value (nonland)
$100.16whole deck, today

The list

Commander

1
Gretchen Titchwillow

Gretchen Titchwillow

GU

Legendary Creature — Halfling Druid

Chosen commander for the requested strategy.

Ramp

16
Bounty of the Luxa

Bounty of the Luxa

2GU

Enchantment

Alternates between card draw and a significant mana boost.

Gyre Engineer

Gyre Engineer

1GU

Creature — Vedalken Wizard

Efficient mana dork that helps cast high-cost spells.

Growth Spiral

Growth Spiral

GU

Instant

Instant speed ramp and cycle.

Maraleaf Pixie

Maraleaf Pixie

GU

Creature — Faerie

Evasive mana dork that fixes colors.

Weaver of Currents

Weaver of Currents

1GU

Creature — Snake Druid

Generates two colorless mana to power out big spells.

Sol Ring

Sol Ring

1

Artifact

Essential commander staple for early acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing and acceleration.

Simic Signet

Simic Signet

2

Artifact

On-theme color fixing.

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

Faster mana acceleration for early turns.

Kiora's Follower

Kiora's Follower

GU

Creature — Merfolk

Untaps lands or mana dorks for extra Gretchen activations.

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

Scales through Evolve and generates massive mana.

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

Allows you to use Gretchen during every opponent's turn.

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

The ultimate engine for a mana-sink commander.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable land ramp and deck thinning.

Cultivate

Cultivate

2G

Sorcery

Reliable land ramp staple.

Shaman of Forgotten Ways

Shaman of Forgotten Ways

2G

Creature — Human Shaman

Fast mana for creatures and an alternate win condition.

Card Draw

8
Inga and Esika

Inga and Esika

2GU

Legendary Creature — Human God

Turns creatures into mana dorks and provides card draw on creature spells.

Parcelbeast

Parcelbeast

2GU

Creature — Elemental Beast

Mutate value engine that provides land ramp or card advantage.

Prime Speaker Zegana

Prime Speaker Zegana

2GGUU

Legendary Creature — Merfolk Wizard

Massive card draw based on your largest creature.

Fathom Mage

Fathom Mage

2GU

Creature — Human Wizard

Converts Evolve triggers directly into card advantage.

Coiling Oracle

Coiling Oracle

GU

Creature — Snake Elf Druid

Simic staple that ramps or draws for low cost.

Rashmi, Eternities Crafter

Rashmi, Eternities Crafter

2GU

Legendary Creature — Elf Druid

Rewards playing on opponents' turns with free spells.

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards for every creature spell cast.

Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty

3GU

Legendary Creature — Snake Druid

Adds Cascade to top-end spells for explosive turns.

Removal

20
Colossal Skyturtle

Colossal Skyturtle

4GGU

Enchantment Creature — Turtle

Flexible interaction or recursion that can be used at instant speed.

Aether Helix

Aether Helix

3GU

Sorcery

Dual purpose bounce and recursion tool.

Malanthrope

Malanthrope

1GU

Creature — Tyranid

Graveyard hate that grows larger over time.

Frilled Mystic

Frilled Mystic

GGUU

Creature — Elf Lizard Wizard

Counterspell attached to a body to trigger Evolve.

Mystic Genesis

Mystic Genesis

2GUU

Instant

Counters a spell and creates a creature scaled to its cost.

Mystic Snake

Mystic Snake

1GUU

Creature — Snake

Classic Simic interaction on a creature body.

Plasm Capture

Plasm Capture

GGUU

Instant

Counterspell that provides a massive mana burst next turn.

Voidslime

Voidslime

GUU

Instant

The ultimate flexible counterspell for the Simic identity.

Decisive Denial

Decisive Denial

GU

Instant

Versatile interaction that acts as a bite spell or a soft counter.

Oko, Thief of Crowns

Oko, Thief of Crowns

1GU

Legendary Planeswalker — Oko

Shuts down problematic artifacts and creatures permanently.

Winged Coatl

Winged Coatl

1GU

Creature — Snake

Flash-deathtouch creature to ambush attackers.

Green Slime

Green Slime

2G

Creature — Ooze

Flash interaction for artifacts or enchantments.

Null Elemental Blast

Null Elemental Blast

C

Instant

Efficiently handles multicolored threats.

Fear of Impostors

Fear of Impostors

1UU

Enchantment Creature — Nightmare

Counterspell that leaves behind a potential Evolve trigger.

Voracious Greatshark

Voracious Greatshark

3UU

Creature — Shark

Flash creature that eats a spell and provides a large body.

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Staple artifact and enchantment destruction on a body.

Beast Within

Beast Within

2G

Instant

Flexible permanent removal.

Counterspell

Counterspell

UU

Instant

Efficient universal protection.

Rapid Hybridization

Rapid Hybridization

U

Instant

Cheap, efficient creature removal.

Pongify

Pongify

U

Instant

Efficient blue creature removal.

Threats/Wincons

11
Tyranid Prime

Tyranid Prime

1GU

Creature — Tyranid

Grants evolve to all creatures and provides a scaling threat.

Nissa, Steward of Elements

Nissa, Steward of Elements

XGU

Legendary Planeswalker — Nissa

Flexible planeswalker that filters draws and cheats creatures into play.

Fable of Wolf and Owl

Fable of Wolf and Owl

3GUGUGU

Enchantment

Generates wide board presence for every spell cast.

Experiment One

Experiment One

G

Creature — Human Ooze

Cheap early drop that scales with Evolve.

Cloudfin Raptor

Cloudfin Raptor

U

Creature — Bird Mutant

Early evasive threat that scales with Evolve.

Master Biomancer

Master Biomancer

2GU

Creature — Elf Wizard

Ensures all future creatures enter with significant power.

Zegana, Utopian Speaker

Zegana, Utopian Speaker

2GU

Legendary Creature — Merfolk Wizard

Provides trample to counter-heavy creatures and draws a card.

Herald of Secret Streams

Herald of Secret Streams

3U

Creature — Merfolk Warrior

Makes all creatures with +1/+1 counters unblockable finishers.

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

Finisher spell to close out the game with big creatures.

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

Scalable threat that heals and draws cards.

Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

2GGU

Legendary Creature — Human Mutant

Pro-active threat that proliferates twice upon death.

Utility

7
Kruphix, God of Horizons

Kruphix, God of Horizons

3GU

Legendary Enchantment Creature — God

Unlimited hand size and stores excess mana for Gretchen's abilities.

Unexpected Results

Unexpected Results

2GU

Sorcery

Chaos element that can cheat high-cost spells into play.

Repudiate // Replicate

Repudiate // Replicate

GUGU // 1GU

Instant // Sorcery

Stifles abilities or clones a heavy hitter.

Simic Charm

Simic Charm

GU

Instant

Protects key pieces or acts as a bounce/pump spell.

Vorel of the Hull Clade

Vorel of the Hull Clade

1GU

Legendary Creature — Human Merfolk

Doubles counters on Evolve creatures.

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Returns key pieces from the graveyard to hand.

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Proliferates counters every time a land enters.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 10x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.