Greensleeves

Art by Yongjae Choi

Commander deckG

Greensleeves

Ramp into Greensleeves to generate defensive Badger tokens and draw cards from a permanent-heavy deck, then close out the game with token-doublers, proliferate synergies, and devastating team-wide pump effects.

$457.89for all 100 cards at today’s prices
Built Nov 6, 202622 views

Asked for“Greensleeves commander deck”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
13
14
8
11
6
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw15
Interaction11
↳ board wipes1
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 85
37lands · rule of thumb 35–38
3.77average mana value (nonland)
$457.89whole deck, today

The list

Commander

1
Greensleeves

Greensleeves

4GG

Legendary Planeswalker — Greensleeves

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration to cast Greensleeves ahead of curve

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana ramp

Mind Stone

Mind Stone

2

Artifact

early ramp that can be cashed in for a card later

Three Visits

Three Visits

1G

Sorcery

efficient two-mana land tutor

Nature's Lore

Nature's Lore

1G

Sorcery

puts a forest directly onto the battlefield untapped

Rampant Growth

Rampant Growth

1G

Sorcery

classic early green ramp spell

Cultivate

Cultivate

2G

Sorcery

develops mana on board and ensures land drops in hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

excellent ramp and fixing to hit commander mana

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

fetches two untapped forests to jump immediately into six mana

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

turn one mana acceleration

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

permanent-based draw engine on creature casts

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

draws cards whenever tokens connect with opponents

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

gives tokens deathtouch and draws cards on combat damage

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

massive card advantage and lifegain in a go-wide strategy

Harmonize

Harmonize

2GG

Sorcery

reliable burst draw in green

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards based on large creatures and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

flexible instant-speed draw or game-ending pump

Sylvan Library

Sylvan Library

1G

Enchantment

top-tier card selection and extra draw on a permanent

Guardian Project

Guardian Project

3G

Enchantment

permanent that repeatedly draws off nontoken creature entries

Elemental Bond

Elemental Bond

2G

Enchantment

draws off high-power tokens and large threat entries

Removal

10
Beast Within

Beast Within

2G

Instant

unconditional flexible permanent removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

permanent-based aura that neutralizes commanders and replaces itself

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

shuts down any problematic permanent by turning it into a land

Nature's Claim

Nature's Claim

G

Instant

ultra-efficient removal for artifacts and enchantments

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

permanent-based artifact and enchantment removal

Manglehorn

Manglehorn

2G

Creature — Beast

destroys an artifact and slows down opposing artifact mana

Acidic Slime

Acidic Slime

3GG

Creature — Ooze

flexible removal on a deathtouch blocker permanent

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

repeating fight removal and artifact/enchantment destruction on attack

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

asymmetrical board wipe that leaves behind a legion of 4/4 Beasts

Ram Through

Ram Through

1G

Instant

one-sided bite spell that pushes excess damage through to face

Threats/Wincons

22
Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

premier finisher to turn a wide token army into lethal damage

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

floods the board with Plant tokens that grow with land drops

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token generation that overwhelms the table

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

produces 4/4 Beast tokens with each landfall trigger

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

generates and buffs Saprolings on every single player's upkeep

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

produces tokens and gains life every upkeep

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

creates flying deathtouch tokens that protect Greensleeves

Biogenic Ooze

Biogenic Ooze

3GG

Creature — Ooze

persistent token generator that pumps itself and its tokens

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

enters with four buffed Squirrel tokens to defend and attack

Deranged Hermit

Deranged Hermit

3GG

Creature — Elf

classic sudden army in a can to bolster token count

Chitterspitter

Chitterspitter

2G

Artifact

permanent token producer that grows all squirrels larger over time

Doubling Season

Doubling Season

4G

Enchantment

doubles tokens and lets Greensleeves ultimate immediately upon entering

Parallel Lives

Parallel Lives

3G

Enchantment

doubles all token production from the commander and army

Primal Vigor

Primal Vigor

4G

Enchantment

doubles tokens and loyalty counters to speed up Greensleeves's ultimate

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

either buffs small tokens or draws cards when bigger threats enter

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

grows with every token and makes your board unblockable

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

grants trample and enormous power buffs across your entire board

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

budget-friendly Craterhoof that pumps your board and grants vigilance

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

lethal team-wide trample and power boost scaling with your biggest creature

Finale of Devastation

Finale of Devastation

XGG

Sorcery

tutors key creatures and provides a game-ending haste pump at X=10

Triumph of the Hordes

Triumph of the Hordes

2GG

Sorcery

turns even a modest board of Badger tokens into an instant lethal win

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

permanent that grants trample to the team and draws cards off power 4+

Utility

10
Heroic Intervention

Heroic Intervention

1G

Instant

protects your board and Greensleeves from sweepers and removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects key creature engines and grants haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof protection for key pieces without preventing target buffs

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

proliferates loyalty on Greensleeves with every land drop

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

doubles loyalty counter additions and cripples opposing planeswalkers and counters

The Chain Veil

The Chain Veil

4

Legendary Artifact

allows Greensleeves to activate abilities multiple times per turn

Contagion Clasp

Contagion Clasp

2

Artifact

provides removal and repeatable proliferation to tick up Greensleeves

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

permanent-based recursion to buy back any milled or answered card

Skullclamp

Skullclamp

1

Artifact — Equipment

turns small tokens into immense card advantage

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

one-mana instant to give Greensleeves or any permanent hexproof and indestructible

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.