
Art by Yongjae Choi
Commander deckG
Greensleeves
Ramp into Greensleeves to generate defensive Badger tokens and draw cards from a permanent-heavy deck, then close out the game with token-doublers, proliferate synergies, and devastating team-wide pump effects.
Asked for“Greensleeves commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Greensleeves
4GGLegendary Planeswalker — Greensleeves
Chosen commander for the requested strategy.
Ramp
10
Sol Ring
1Artifact
essential mana acceleration to cast Greensleeves ahead of curve

Kodama's Reach
2GSorcery — Arcane
excellent ramp and fixing to hit commander mana

Skyshroud Claim
3GSorcery
fetches two untapped forests to jump immediately into six mana
Card Draw
10
Beast Whisperer
2GGCreature — Elf Druid
permanent-based draw engine on creature casts

Toski, Bearer of Secrets
3GLegendary Creature — Squirrel
draws cards whenever tokens connect with opponents

Ohran Frostfang
3GGSnow Creature — Snake
gives tokens deathtouch and draws cards on combat damage

Shamanic Revelation
3GGSorcery
massive card advantage and lifegain in a go-wide strategy

Rishkar's Expertise
4GGSorcery
draws cards based on large creatures and casts a free spell

Return of the Wildspeaker
4GInstant
flexible instant-speed draw or game-ending pump

Sylvan Library
1GEnchantment
top-tier card selection and extra draw on a permanent

Guardian Project
3GEnchantment
permanent that repeatedly draws off nontoken creature entries

Elemental Bond
2GEnchantment
draws off high-power tokens and large threat entries
Removal
10
Kenrith's Transformation
1GEnchantment — Aura
permanent-based aura that neutralizes commanders and replaces itself

Song of the Dryads
2GEnchantment — Aura
shuts down any problematic permanent by turning it into a land

Reclamation Sage
2GCreature — Elf Shaman
permanent-based artifact and enchantment removal

Manglehorn
2GCreature — Beast
destroys an artifact and slows down opposing artifact mana

Acidic Slime
3GGCreature — Ooze
flexible removal on a deathtouch blocker permanent

Kogla, the Titan Ape
3GGGLegendary Creature — Ape
repeating fight removal and artifact/enchantment destruction on attack

Ezuri's Predation
5GGGSorcery
asymmetrical board wipe that leaves behind a legion of 4/4 Beasts

Ram Through
1GInstant
one-sided bite spell that pushes excess damage through to face
Threats/Wincons
22
Craterhoof Behemoth
5GGGCreature — Beast
premier finisher to turn a wide token army into lethal damage

Avenger of Zendikar
5GGCreature — Elemental
floods the board with Plant tokens that grow with land drops

Scute Swarm
2GCreature — Insect
exponential token generation that overwhelms the table

Rampaging Baloths
4GGCreature — Beast
produces 4/4 Beast tokens with each landfall trigger

Tendershoot Dryad
4GCreature — Dryad
generates and buffs Saprolings on every single player's upkeep

Wolverine Riders
4GGCreature — Elf Warrior
produces tokens and gains life every upkeep

Hornet Queen
4GGGCreature — Insect
creates flying deathtouch tokens that protect Greensleeves

Biogenic Ooze
3GGCreature — Ooze
persistent token generator that pumps itself and its tokens

Deep Forest Hermit
3GGCreature — Elf Druid
enters with four buffed Squirrel tokens to defend and attack

Deranged Hermit
3GGCreature — Elf
classic sudden army in a can to bolster token count

Chitterspitter
2GArtifact
permanent token producer that grows all squirrels larger over time

Doubling Season
4GEnchantment
doubles tokens and lets Greensleeves ultimate immediately upon entering

Parallel Lives
3GEnchantment
doubles all token production from the commander and army

Primal Vigor
4GEnchantment
doubles tokens and loyalty counters to speed up Greensleeves's ultimate

Tribute to the World Tree
GGGEnchantment
either buffs small tokens or draws cards when bigger threats enter

Champion of Lambholt
1GGCreature — Human Warrior
grows with every token and makes your board unblockable

Pathbreaker Ibex
4GGCreature — Goat
grants trample and enormous power buffs across your entire board

End-Raze Forerunners
5GGGCreature — Boar
budget-friendly Craterhoof that pumps your board and grants vigilance

Overwhelming Stampede
3GGSorcery
lethal team-wide trample and power boost scaling with your biggest creature

Finale of Devastation
XGGSorcery
tutors key creatures and provides a game-ending haste pump at X=10

Triumph of the Hordes
2GGSorcery
turns even a modest board of Badger tokens into an instant lethal win

Garruk's Uprising
2GEnchantment
permanent that grants trample to the team and draws cards off power 4+
Utility
10
Heroic Intervention
1GInstant
protects your board and Greensleeves from sweepers and removal

Lightning Greaves
2Artifact — Equipment
protects key creature engines and grants haste

Swiftfoot Boots
2Artifact — Equipment
hexproof protection for key pieces without preventing target buffs

Evolution Sage
2GCreature — Elf Druid
proliferates loyalty on Greensleeves with every land drop

Vorinclex, Monstrous Raider
4GGLegendary Creature — Phyrexian Praetor
doubles loyalty counter additions and cripples opposing planeswalkers and counters

The Chain Veil
4Legendary Artifact
allows Greensleeves to activate abilities multiple times per turn

Contagion Clasp
2Artifact
provides removal and repeatable proliferation to tick up Greensleeves

Eternal Witness
1GGCreature — Human Shaman
permanent-based recursion to buy back any milled or answered card

Tamiyo's Safekeeping
GInstant
one-mana instant to give Greensleeves or any permanent hexproof and indestructible
















