Great Goblin, Foul-Hearted art

Art by Yuhong Ding

Saved commander deck

Great Goblin, Foul-Hearted

Grow a massive Goblin Army token through repeated amass triggers and +1/+1 counter synergies, then overwhelm opponents with trample damage, fling effects, and Goblin tribal value.

100 cards$426.17 totalSep 22, 20267 views

Prompt: Great Goblin, Foul-Hearted commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Great Goblin, Foul-Hearted

Great Goblin, Foul-Hearted

{3}{B}{R}

Legendary Creature — Goblin Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format-defining fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Standard two-mana color fixing rock

Rakdos Signet

Rakdos Signet

{2}

Artifact

Efficient two-mana rock fixing black and red

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Untapped dual mana rock for Rakdos

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that converts into card draw later

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable two-mana acceleration

Thought Vessel

Thought Vessel

{2}

Artifact

Two-mana rock offering hand size utility

Worn Powerstone

Worn Powerstone

{3}

Artifact

Curving into the five-mana commander ahead of time

Skirk Prospector

Skirk Prospector

{R}

Creature — Goblin

Sacrifices surplus goblins or the army in a pinch for burst mana

Black Market Connections

Black Market Connections

{2}{B}

Enchantment

Provides steady treasure ramp, card advantage, and bodies

Card Draw

10 cards
Deadly Dispute

Deadly Dispute

{1}{B}

Instant

Sacrifice fodder for card advantage and treasure

Village Rites

Village Rites

{B}

Instant

Cheap instant draw sacrificing excess goblin tokens

Corrupted Conviction

Corrupted Conviction

{B}

Instant

Efficient one-mana card draw via creature sacrifice

Morbid Curiosity

Morbid Curiosity

{1}{B}{B}

Sorcery

Draws cards equal to the massive mana value or power of your sacrificed army

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

Reliable early black card advantage

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Clean two-mana raw card draw

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent extra draw every upkeep

Read the Bones

Read the Bones

{2}{B}

Sorcery

Scry selection followed by draw two

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive red mana burst and impulsive card advantage

Plumb the Forbidden

Plumb the Forbidden

{1}{B}

Instant

Instant-speed mass card draw in response to board wipes

Removal

10 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Essential black removal for creatures and enchantments

Terminate

Terminate

{B}{R}

Instant

Unconditional two-mana instant creature destruction

Dreadbore

Dreadbore

{B}{R}

Sorcery

Clean sorcery removal for planeswalkers and creatures

Bedevil

Bedevil

{B}{B}{R}

Instant

Flexible instant destruction hitting artifacts, creatures, or planeswalkers

Chaos Warp

Chaos Warp

{2}{R}

Instant

Catch-all red removal for any permanent type

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Cheap and reliable unconditional creature removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Premier red board sweeper often cast for one mana

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable black board wipe that bypasses indestructible

Rakdos Charm

Rakdos Charm

{B}{R}

Instant

Versatile mode card answering graveyards, artifacts, or token swarms

Vandalblast

Vandalblast

{R}

Sorcery

One-sided mass artifact destruction

Threats/Wincons

21 cards
Orcish Bowmasters

Orcish Bowmasters

{1}{B}

Creature — Orc Archer

Amasses Orc armies while punishing opposing card draw

Gothmog, Morgul Lieutenant

Gothmog, Morgul Lieutenant

{3}{B}

Legendary Creature — Human Soldier

Amasses armies on death and grants all tokens deathtouch

Mauhúr, Uruk-hai Captain

Mauhúr, Uruk-hai Captain

{B}{R}

Legendary Creature — Orc Soldier

Doubles +1/+1 counters placed on your Army tokens

Grishnákh, Brash Instigator

Grishnákh, Brash Instigator

{2}{R}

Legendary Creature — Goblin Soldier

Amasses Orcs on entry and steals an opponent's creature

Warg Rider

Warg Rider

{4}{B}

Creature — Orc Warrior

Gives attacking armies evasion and amasses on attack

Krenko, Mob Boss

Krenko, Mob Boss

{2}{R}{R}

Legendary Creature — Goblin Warrior

Exponentially generates Goblin tokens to build a lethal army

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Creates Goblins and grows larger with every attack

Pashalik Mons

Pashalik Mons

{2}{R}

Legendary Creature — Goblin Warrior

Turns goblin deaths into direct burn damage

Siege-Gang Commander

Siege-Gang Commander

{3}{R}{R}

Creature — Goblin

Provides extra goblin bodies and direct damage burn

Mirkwood Bats

Mirkwood Bats

{3}{B}

Creature — Bat

Drains opponents whenever tokens are created or sacrificed

Mayhem Devil

Mayhem Devil

{1}{B}{R}

Creature — Devil

Pings any target whenever players sacrifice permanents

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Drains the table whenever your creatures die

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Classic aristocrats drain trigger when creatures die

Sling-Gang Lieutenant

Sling-Gang Lieutenant

{3}{B}

Creature — Goblin

Generates goblins and acts as a free sacrifice drain engine

Chandra's Ignition

Chandra's Ignition

{3}{R}{R}

Sorcery

Uses your massive trampling Army to wipe boards and burn opponents

Fling

Fling

{1}{R}

Instant

Launches a massive grown army directly at an opponent's face

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves the massive +1/+1 counters if your Army is removed

All Will Be One

All Will Be One

{3}{R}{R}

Enchantment

Deals direct damage whenever +1/+1 counters are put on your Army

Animation Module

Animation Module

{1}

Artifact

Spawns additional tokens whenever counters are placed on your Army

Tarrian's Soulcleaver

Tarrian's Soulcleaver

{1}

Legendary Artifact — Equipment

Rapidly stacks counters on your Army whenever permanents leave

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles the Great Goblin's amass triggers on enters and attacks

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to Great Goblin or your giant Army

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste protection

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Grants unblockable and shroud to close out games

Dreadhorde Invasion

Dreadhorde Invasion

{1}{B}

Enchantment

Continuous amass engine that gives your giant Army lifelink

Uncivil Unrest

Uncivil Unrest

{4}{R}

Enchantment

Doubles combat damage dealt by your modified Army and creatures

Grave Pact

Grave Pact

{1}{B}{B}{B}

Enchantment

Forces opponents to sacrifice creatures as your tokens die

Dictate of Erebos

Dictate of Erebos

{3}{B}{B}

Enchantment

Flash edict punishment whenever your goblin tokens perish

Phyrexian Reclamation

Phyrexian Reclamation

{B}

Enchantment

Repeatedly recurs fallen utility goblins and key threats

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Swamp

Swamp 15x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 10x

Basic Land — Mountain

Basic land allocated from mana pip counts.