Grand Arbiter Augustin IV

Art by Zoltan Boros & Gabor Szikszai

Commander deckUW

Grand Arbiter Augustin IV

Lock opponent resources completely using extreme stax pieces like Winter Orb, Static Orb, and Rule of Law while discounting your own control spells. Win through non-Thoracle hard locks like Knowledge Pool or infinite damage with Heliod and Walking Ballista.

$9,004.52for all 100 cards at today’s prices
Built Sep 13, 202661 views

Asked for“i want the sweatiest least fun to play against deck that is not based around thoracle or underworld breach wins”

Buy the whole deck on Mana PoolBuild another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

4
16
15
17
4
2
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw9
Interaction17
↳ board wipes3
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 25U 29
38lands · rule of thumb 35–38
2.33average mana value (nonland)
$9,004.52whole deck, today

The list

Commander

1
Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

2WU

Legendary Creature — Human Advisor

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

fast colorless mana acceleration

Mox Diamond

Mox Diamond

0

Artifact

zero-cost multi-color acceleration

Chrome Mox

Chrome Mox

0

Artifact

zero-cost colored mana generator

Lotus Petal

Lotus Petal

0

Artifact

one-shot free mana fix

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana dual fixer

Azorius Signet

Azorius Signet

2

Artifact

color-fixing ramp artifact

Talisman of Progress

Talisman of Progress

2

Artifact

untapped white and blue ramp

Fellwar Stone

Fellwar Stone

2

Artifact

cheap artifact ramp

Grim Monolith

Grim Monolith

2

Artifact

fast mana burst for stax pieces

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

oppressive card advantage engine

Mystic Remora

Mystic Remora

U

Enchantment

early-game explosive card draw

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxing creature that draws cards

Timetwister

Timetwister

2U

Sorcery

hand reset and graveyard shuffle

Windfall

Windfall

2U

Sorcery

hand refill and synergy with Narset

The One Ring

The One Ring

4

Legendary Artifact

protection and escalating card draw

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

massive ongoing draw engine

Mystic Confluence

Mystic Confluence

3UU

Instant

versatile counter, bounce, and draw

Fact or Fiction

Fact or Fiction

3U

Instant

digs deep for key lock pieces

Brainstorm

Brainstorm

U

Instant

cheap hand manipulation

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

unconditional creature exile

Path to Exile

Path to Exile

W

Instant

cheap spot creature exile

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided mass board bounce

Fierce Guardianship

Fierce Guardianship

2U

Instant

free counterspell with commander

Force of Will

Force of Will

3UU

Instant

free pitch counterspell

Force of Negation

Force of Negation

1UU

Instant

free noncreature counterspell on opponent turns

Mana Drain

Mana Drain

UU

Instant

counterspell that feeds mana into threats

Mental Misstep

Mental Misstep

UP

Instant

free counter against 1-drop threats

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable creature wipe

Out of Time

Out of Time

1WW

Enchantment

phases out all creatures indefinitely

Threats/Wincons

22
Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

combo win piece with Walking Ballista

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

infinite ping wincon with Heliod

Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

alternate win condition under stax

Knowledge Pool

Knowledge Pool

6

Artifact

locks opponents out of casting spells with Drannith/Lavinia

Drannith Magistrate

Drannith Magistrate

1W

Creature — Human Wizard

prevents opponents from casting commanders

Lavinia, Azorius Renegade

Lavinia, Azorius Renegade

WU

Legendary Creature — Human Soldier

stops free spells and mana acceleration

Narset, Parter of Veils

Narset, Parter of Veils

1UU

Legendary Planeswalker — Narset

prevents opponent draw and enables wheel locks

Archon of Emeria

Archon of Emeria

2W

Creature — Archon

restricts spell casting and nonbasic lands

Deafening Silence

Deafening Silence

W

Enchantment

limits noncreature spell casting

Rule of Law

Rule of Law

2W

Enchantment

hard limit of one spell per turn

Eidolon of Rhetoric

Eidolon of Rhetoric

2W

Enchantment Creature — Spirit

creature-based spell limiter

Ethersworn Canonist

Ethersworn Canonist

1W

Artifact Creature — Human Cleric

restricts non-artifact spell casting

Aven Mindcensor

Aven Mindcensor

2W

Creature — Bird Wizard

shuts down opponent deck searching

Spellseeker

Spellseeker

2U

Creature — Human Wizard

tutors key low-cmc instants and sorceries

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

stops opponent interaction on your turn

Containment Priest

Containment Priest

1W

Creature — Human Cleric

stops cheat-into-play creature strategies

Linvala, Keeper of Silence

Linvala, Keeper of Silence

2WW

Legendary Creature — Angel

disables opponent activated creature abilities

Static Orb

Static Orb

3

Artifact

severely limits untapping permanents

Winter Orb

Winter Orb

2

Artifact

chokes opponent land untaps

Tangle Wire

Tangle Wire

3

Artifact

asymmetric tapping stax piece

Trinisphere

Trinisphere

3

Artifact

forces spells to cost at least 3 mana

Cursed Totem

Cursed Totem

2

Artifact

shuts down all activated creature abilities

Utility

10
Grafdigger's Cage

Grafdigger's Cage

1

Artifact

stops graveyard and library cheats

Damping Sphere

Damping Sphere

2

Artifact

punishes storm and big mana lands

Telepathy

Telepathy

U

Enchantment

reveals all opponent hands continuously

Silence

Silence

W

Instant

prevents opponent interaction during combo turns

Dispel

Dispel

U

Instant

cheap instant protection

Flusterstorm

Flusterstorm

U

Instant

counters instant/sorcery stacks

Swan Song

Swan Song

U

Instant

efficient one-mana counterspell

Teferi's Protection

Teferi's Protection

2W

Instant

complete phase-out protection

Enlightened Tutor

Enlightened Tutor

W

Instant

searches for key stax artifacts or wincons

Mystical Tutor

Mystical Tutor

U

Instant

fetches counterspells or sweepers

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 12x

Basic Land — Island

Basic land allocated from mana pip counts.