Grand Arbiter Augustin IV

Art by Zoltan Boros & Gabor Szikszai

Commander deckUW

Grand Arbiter Augustin IV

Slow opponents down with taxes and control elements while using repeatable mill engines and exile-based mill win conditions to empty their libraries.

$461.12for all 100 cards at today’s prices
Built Oct 31, 202634 views

Asked for“grand arbiter, control, mill”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

13
16
19
6
3
1
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp9
Card draw19
Interaction14
↳ board wipes3
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 17U 48
38lands · rule of thumb 35–38
2.77average mana value (nonland)
$461.12whole deck, today

The list

Commander

1
Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

2WU

Legendary Creature — Human Advisor

Chosen commander for the requested strategy.

Ramp

8
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock in Azorius colors.

Azorius Signet

Azorius Signet

2

Artifact

Color-fixing mana rock.

Talisman of Progress

Talisman of Progress

2

Artifact

Untapped dual-color mana rock.

Fellwar Stone

Fellwar Stone

2

Artifact

Low-cost artifact ramp.

Thought Vessel

Thought Vessel

2

Artifact

Ramp that eliminates hand size restriction.

Mind Stone

Mind Stone

2

Artifact

Early ramp that cycles in the late game.

Smothering Tithe

Smothering Tithe

3W

Enchantment

Massive mana generation punishing opponents' card draws.

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Premier blue tax-based card advantage engine.

Mystic Remora

Mystic Remora

U

Enchantment

Early cumulative card draw punishing noncreature spells.

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxes opponents' spells to draw cards.

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

Draws a card for every counterspell or removal cast.

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed card advantage and selection.

Windfall

Windfall

2U

Sorcery

Refills hand while milling opponents via discard.

Brainstorm

Brainstorm

U

Instant

Cheap library manipulation and draw.

Ponder

Ponder

U

Sorcery

Sets up draws and filters the deck.

Preordain

Preordain

U

Sorcery

Card selection and deck smoothing.

Dig Through Time

Dig Through Time

6UU

Instant

Powerful instant-speed card selection fueling off the graveyard.

Removal

13
Swords to Plowshares

Swords to Plowshares

W

Instant

Unconditional creature exile for one mana.

Path to Exile

Path to Exile

W

Instant

Efficient single-mana creature exile.

Counterspell

Counterspell

UU

Instant

Classic reliable two-mana permission.

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable answer to noncreature threats.

Arcane Denial

Arcane Denial

1U

Instant

Unconditional hard counter that replaces itself.

Generous Gift

Generous Gift

2W

Instant

Versatile permanent removal.

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable mass board wipe.

Wrath of God

Wrath of God

2WW

Sorcery

Standard four-mana board wipe to reset the board.

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free protection when the commander is in play.

Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetrical board wipe to reset opponents' boards.

Fractured Identity

Fractured Identity

3WU

Sorcery

Exiles a problem permanent and gives copies to others.

Whirlwind Denial

Whirlwind Denial

2U

Instant

Counters mass spells and triggers unless heavy mana tax is paid.

Render Silent

Render Silent

WUU

Instant

Counterspell that locks an opponent out of casting further spells.

Threats/Wincons

20
Bruvac the Grandiloquent

Bruvac the Grandiloquent

2U

Legendary Creature — Human Advisor

Doubles all mill amounts, accelerating the game plan.

Maddening Cacophony

Maddening Cacophony

1U

Sorcery

Kicked mills half of each opponent's library.

Court of Cunning

Court of Cunning

1UU

Enchantment

Consistent upkeep mill that scales if monarch is maintained.

Ruin Crab

Ruin Crab

U

Creature — Crab

Cheap landfall-based mill engine affecting all opponents.

Hedron Crab

Hedron Crab

U

Creature — Crab

Early drop providing reliable targeted mill triggers.

Altar of the Brood

Altar of the Brood

1

Artifact

Mills all opponents whenever permanents enter the battlefield.

Mesmeric Orb

Mesmeric Orb

2

Artifact

Symmetrical mill powerhouse that hits opponents hardest under control.

Psychic Corrosion

Psychic Corrosion

2U

Enchantment

Turns control deck draw spells into mass mill.

Sphinx's Tutelage

Sphinx's Tutelage

2U

Enchantment

Mills opponents repeatedly as you draw cards.

Teferi's Tutelage

Teferi's Tutelage

2U

Enchantment

Draws into cards while consistently milling opponents.

Drown in Dreams

Drown in Dreams

X2U

Instant

Flexible X-spell providing card draw and massive mill.

Mindcrank

Mindcrank

2

Artifact

Converts damage opponents take into milled cards.

Traumatize

Traumatize

3UU

Sorcery

Cuts target player's library in half in a single spell.

Terisian Mindbreaker

Terisian Mindbreaker

7

Artifact Creature — Juggernaut

Attacks to mill half a library with unearth recursion.

Fleet Swallower

Fleet Swallower

5UU

Creature — Fish

Big creature that mills half of a library upon attack.

Jace, Memory Adept

Jace, Memory Adept

3UU

Legendary Planeswalker — Jace

Planeswalker that reliably mills ten cards a turn.

Jace, the Perfected Mind

Jace, the Perfected Mind

2UUP

Legendary Planeswalker — Jace

Provides card draw and a huge mill burst when completed.

Tasha's Hideous Laughter

Tasha's Hideous Laughter

1UU

Sorcery

Exiles library cards directly, bypassing graveyard recursion.

Fractured Sanity

Fractured Sanity

UUU

Sorcery

Cost-effective mass mill spell with cycling utility.

Keening Stone

Keening Stone

6

Artifact

Doubles the cards in a graveyard into mill, ending players quickly.

Utility

10
Aura of Silence

Aura of Silence

1WW

Enchantment

Taxes artifacts and enchantments and provides removal on demand.

Ghostly Prison

Ghostly Prison

2W

Enchantment

Pillowfort tax preventing aggressive swarm attacks.

Propaganda

Propaganda

2U

Enchantment

Protects life total by making attacks expensive.

Rest in Peace

Rest in Peace

1W

Enchantment

Shuts down opposing graveyard recursion strategies enabled by mill.

Soul-Guide Lantern

Soul-Guide Lantern

1

Artifact

One-sided graveyard hate that keeps opponents from abusing mill.

Relic of Progenitus

Relic of Progenitus

1

Artifact

Graveyard interaction that cycles when no longer needed.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof protection for Grand Arbiter.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and shroud protection for key mill creatures.

Teferi's Protection

Teferi's Protection

2W

Instant

Premier defensive phase-out against board wipes and lethal turns.

Narset, Parter of Veils

Narset, Parter of Veils

1UU

Legendary Planeswalker — Narset

Shuts off extra draws for opponents while digging for control spells.

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 17x

Basic Land — Island

Basic land allocated from mana pip counts.