Grand Arbiter Augustin IV

Art by Zoltan Boros & Gabor Szikszai

Commander deckUW

Grand Arbiter Augustin IV

Tax and lock down opponents' resources with Azorius control pieces while relentlessly grinding away their libraries with persistent mill engines and win conditions.

$378.81for all 100 cards at today’s prices
Built Oct 25, 202643 views

Asked for“Grand Arbiter, control, mill heavy”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

12
17
20
5
5
1
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw19
Interaction13
↳ board wipes3
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 18U 51
37lands · rule of thumb 35–38
2.76average mana value (nonland)
$378.81whole deck, today

The list

Commander

1
Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

2WU

Legendary Creature — Human Advisor

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Universal Commander mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock fixing both white and blue

Azorius Signet

Azorius Signet

2

Artifact

Color-fixing mana rock reduced further by your commander

Talisman of Progress

Talisman of Progress

2

Artifact

Untapped dual mana rock for early game speed

Fellwar Stone

Fellwar Stone

2

Artifact

Low-cost artifact ramp staple

Thought Vessel

Thought Vessel

2

Artifact

Ramp that eliminates maximum hand size during big draw turns

Mind Stone

Mind Stone

2

Artifact

Mana rock that can cycle itself for a card later

Smothering Tithe

Smothering Tithe

3W

Enchantment

Generates massive mana from opponents drawing cards

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Fetches a basic land directly into play

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Premier card advantage engine taxing opponents

Mystic Remora

Mystic Remora

U

Enchantment

Massive early-game card draw punishing noncreature spells

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxes opponents' early spells while refilling your hand

Windfall

Windfall

2U

Sorcery

Hand disruption and card draw that fuels mill triggers

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed card advantage digging five cards deep

Frantic Search

Frantic Search

2U

Instant

Free card filtering that triggers draw and discard synergies

Preordain

Preordain

U

Sorcery

Low-cost card selection setting up your draws

Brainstorm

Brainstorm

U

Instant

Instant-speed card draw triggering mill enchantments

Ponder

Ponder

U

Sorcery

Cheap topdeck manipulation and draw

Blue Sun's Zenith

Blue Sun's Zenith

XUUU

Instant

Scalable instant draw or alternative mill-out burn

Removal

12
Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable noncreature spell counterplay

Counterspell

Counterspell

UU

Instant

Classic efficient hard counterspell

Arcane Denial

Arcane Denial

1U

Instant

Unconditional counter that draws cards to fuel mill engines

Swords to Plowshares

Swords to Plowshares

W

Instant

Premier low-cost exile creature removal

Path to Exile

Path to Exile

W

Instant

Efficient spot exile removal for threatening creatures

Generous Gift

Generous Gift

2W

Instant

Versatile removal that hits any permanent type

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe to reset dangerous boards

Wrath of God

Wrath of God

2WW

Sorcery

Unconditional creature board wipe

Fumigate

Fumigate

3WW

Sorcery

Sweeper that cushions your life total against aggro

Wash Away

Wash Away

U

Instant

Counters commanders or cast-from-exile spells for one blue

Didn't Say Please

Didn't Say Please

1UU

Instant

Counterspell that mills the target player for three

Thought Collapse

Thought Collapse

1UU

Instant

Counterspell that directly advances your mill strategy

Threats/Wincons

20
Bruvac the Grandiloquent

Bruvac the Grandiloquent

2U

Legendary Creature — Human Advisor

Doubles all mill effects to wipe libraries rapidly

Maddening Cacophony

Maddening Cacophony

1U

Sorcery

Kicked mode mills half each opponent's library

Court of Cunning

Court of Cunning

1UU

Enchantment

Monarch engine that mills opponents ten cards every upkeep

Sphinx's Tutelage

Sphinx's Tutelage

2U

Enchantment

Turns each card draw into continuous repeated mill

Psychic Corrosion

Psychic Corrosion

2U

Enchantment

Mills each opponent two cards whenever you draw

Teferi's Tutelage

Teferi's Tutelage

2U

Enchantment

Card-draw triggered mill engine with looting on entry

Fractured Sanity

Fractured Sanity

UUU

Sorcery

Heavy target mill that can cycle to bypass counterspells

Ruin Crab

Ruin Crab

U

Creature — Crab

Persistent repeatable mill triggered by land drops

Hedron Crab

Hedron Crab

U

Creature — Crab

Early-game creature repeatedly milling target opponent on landfall

Traumatize

Traumatize

3UU

Sorcery

Instantly halves target player's remaining library

Fleet Swallower

Fleet Swallower

5UU

Creature — Fish

Halves defending player's library whenever it attacks

Mesmeric Orb

Mesmeric Orb

2

Artifact

Symmetrical mill powerhouse devastating tapped-out boards

Folio of Fancies

Folio of Fancies

1U

Artifact — Book

Fills opponents' hands then mills cards based on hand size

Keening Stone

Keening Stone

6

Artifact

Doubles the cards already in target player's graveyard

Altar of Dementia

Altar of Dementia

2

Artifact

Sacrifice outlet to convert incidental creatures into mill

Psychic Spiral

Psychic Spiral

4U

Instant

Shuffles your graveyard back while executing massive target mill

Archive Trap

Archive Trap

3UU

Instant — Trap

Free instant-speed mill punishing standard library searches

Terisian Mindbreaker

Terisian Mindbreaker

7

Artifact Creature — Juggernaut

Recurs from the graveyard and mills half a library on attack

Drown in Dreams

Drown in Dreams

X2U

Instant

X-spell providing massive draw and targeted mill combined

Patient Rebuilding

Patient Rebuilding

3UU

Enchantment

Consistent upkeep mill that yields card draw and life gain

Utility

11
Ghostly Prison

Ghostly Prison

2W

Enchantment

Taxes attackers to keep creature-based decks from hurting you

Propaganda

Propaganda

2U

Enchantment

Blue tax effect discouraging combat aggression

Rest in Peace

Rest in Peace

1W

Enchantment

Prevents graveyard-based strategies from benefiting from mill

Aura of Silence

Aura of Silence

1WW

Enchantment

Taxes artifacts and enchantments and provides instant removal

Blind Obedience

Blind Obedience

1W

Enchantment

Slows opponents by making artifacts and creatures enter tapped

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate emergency defensive phase-out against board wipes and lethal damage

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Grand Arbiter or key mill creatures with shroud

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof protection for valuable key permanents

Narset, Parter of Veils

Narset, Parter of Veils

1UU

Legendary Planeswalker — Narset

Prevents opponent extra card draw and digs for mill spells

Laboratory Maniac

Laboratory Maniac

2U

Creature — Human Wizard

Backup win condition should symmetrical mill empty your own deck

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

1UUU

Legendary Planeswalker — Jace

Self-mill win condition and continuous draw engine

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 16x

Basic Land — Island

Basic land allocated from mana pip counts.