Grand Arbiter Augustin IV

Art by Zoltan Boros & Gabor Szikszai

Commander deckUW

Grand Arbiter Augustin IV

Enforce strict Azorius Senate bureaucratics and taxing pillowfort effects to grind opponents' resources to a halt, then win through inevitable Senate mandates like Approach of the Second Sun or formidable aerial jurisdiction.

$419.70for all 100 cards at today’s prices
Built Nov 5, 202636 views

Asked for“Azorious Guild flavor and function win. fort/control. bracket 3. mana system azorious senate for life”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
16
19
6
3
7
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw14
Interaction19
↳ board wipes4
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 48U 36
37lands · rule of thumb 35–38
3.23average mana value (nonland)
$419.70whole deck, today

The list

Commander

1
Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

2WU

Legendary Creature — Human Advisor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential artifact acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-color mana rock

Azorius Signet

Azorius Signet

2

Artifact

on-guild mana fixing and ramp

Talisman of Progress

Talisman of Progress

2

Artifact

untapped white and blue mana ramp

Thought Vessel

Thought Vessel

2

Artifact

mana acceleration plus unlimited hand size

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles into a fresh card later

Fellwar Stone

Fellwar Stone

2

Artifact

consistent low-cost mana producer

Smothering Tithe

Smothering Tithe

3W

Enchantment

taxes opponents' draws to generate massive treasure stores

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

tutors Plains directly into play to catch up on mana

Azorius Keyrune

Azorius Keyrune

3

Artifact

Azorius mana rock that doubles as an evasive blocker

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

taxes opponents' spellcasting or draws steady cards

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early taxing body that draws on noncreature spells

Mystic Remora

Mystic Remora

U

Enchantment

drastically penalizes opponents who rely on noncreature spells

Sphinx's Revelation

Sphinx's Revelation

XWUU

Instant

iconic Azorius burst card draw and life gain

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed card selection and advantage

Chemister's Insight

Chemister's Insight

3U

Instant

recurrent instant card draw with jump-start

Windfall

Windfall

2U

Sorcery

refuels hand while disrupting opponents' sculpted hands

Teferi, Hero of Dominaria

Teferi, Hero of Dominaria

3WU

Legendary Planeswalker — Teferi

draws cards, untaps mana, and provides exile control

Jace, Unraveler of Secrets

Jace, Unraveler of Secrets

3UU

Legendary Planeswalker — Jace

steady card advantage that threatens an oppressive ultimate emblem

Dig Through Time

Dig Through Time

6UU

Instant

instant-speed deep digging for answers using the graveyard

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

premier unconditional single-target creature exile

Path to Exile

Path to Exile

W

Instant

one-mana exile removal for problematic threats

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable Azorius signature board wipe

Counterspell

Counterspell

UU

Instant

classic baseline stack interaction

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable denial against opposing noncreature spells

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided mass bounce for board stabilization or game-ending tempo

Generous Gift

Generous Gift

2W

Instant

flexible removal that deals with any permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

efficient answer to creatures, enchantments, and artifacts

Render Silent

Render Silent

WUU

Instant

cancels a spell and completely shuts down the player's turn

Absorb

Absorb

WUU

Instant

counters a spell while buffering the life total

Farewell

Farewell

4WW

Sorcery

modal mass exile to clear multiple permanent types at once

Detention Sphere

Detention Sphere

1WU

Enchantment

Azorius enchantment that captures target permanents and duplicate tokens

Threats/Wincons

22
Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

clean win condition well-suited for a drawn-out defensive game

Shark Typhoon

Shark Typhoon

5U

Enchantment

produces scaling flying threats whenever noncreature spells are cast

Dream Trawler

Dream Trawler

2WWUU

Creature — Sphinx

resilient flying finisher that draws cards and gains life

Archon of Emeria

Archon of Emeria

2W

Creature — Archon

slows enemy nonbasic lands and caps spells at one per turn

Windborn Muse

Windborn Muse

3W

Creature — Spirit

pillowfort creature imposing an attack tax on adversaries

Ghostly Prison

Ghostly Prison

2W

Enchantment

taxes opponents for every creature sent your way

Propaganda

Propaganda

2U

Enchantment

blue attack tax enchantment protecting life total

Sphere of Safety

Sphere of Safety

4W

Enchantment

makes attacking you practically impossible in an enchantment-heavy deck

Rule of Law

Rule of Law

2W

Enchantment

restricts all players to one spell each turn to dictate game pace

Aven Mindcensor

Aven Mindcensor

2W

Creature — Bird Wizard

flashes in to paralyze opposing search and tutor effects

Linvala, Keeper of Silence

Linvala, Keeper of Silence

2WW

Legendary Creature — Angel

shuts down all activated abilities of opposing creatures

Archon of Coronation

Archon of Coronation

4WW

Creature — Archon

introduces the monarch and negates all combat damage dealt to you

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

flash game-closer that bounces spells and permanents with every cast

Teferi, Time Raveler

Teferi, Time Raveler

1WU

Legendary Planeswalker — Teferi

stops instant-speed interaction from opponents while breaking timing rules

Narset, Parter of Veils

Narset, Parter of Veils

1UU

Legendary Planeswalker — Narset

chokes opposing extra card draw while finding noncreature spells

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

creates chump-blocking soldiers and wipes out large enemy threats

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs key taxing permanents and mana rocks whenever it enters or attacks

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

converts unmolested turns into a swarm of 4/4 flying Angels

Azor, the Lawbringer

Azor, the Lawbringer

2WWUU

Legendary Creature — Sphinx

stops opponents from casting instants or sorceries and draws cards on attack

Lavinia, Azorius Renegade

Lavinia, Azorius Renegade

WU

Legendary Creature — Human Soldier

shuts down free spells and penalizes rapid mana ramp

Thalia, Heretic Cathar

Thalia, Heretic Cathar

2W

Legendary Creature — Human Soldier

forces opposing creatures and nonbasic lands to enter tapped

Meddling Mage

Meddling Mage

WU

Creature — Human Wizard

forbids a specific card from being cast, naming enemy commanders or win conditions

Utility

8
Blind Obedience

Blind Obedience

1W

Enchantment

forces enemy artifacts and creatures to enter tapped with extort life drain

Authority of the Consuls

Authority of the Consuls

W

Enchantment

blunts haste-based aggression and continuously regains life

Aura of Silence

Aura of Silence

1WW

Enchantment

taxes opposing artifacts and enchantments and can be sacrificed to destroy one

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive spell that phases your entire board out of harm

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

provides hexproof protection and haste for key creatures

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip cost to protect the commander from targeted removal

Telepathy

Telepathy

U

Enchantment

forces opponents to play with hands revealed, enabling perfect decision-making

Land Tax

Land Tax

W

Enchantment

ensures consistent basic land drops every turn for a single white mana

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 13x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.