Grakk the Pacifist

Art by Aaron Miller

Commander deckW

Grakk the Pacifist

Pacify and neutralize opposing threats using Aura-based removal to trigger Grakk's once-per-turn card draw ability, ultimately overwhelming opponents with an army of enchantment-driven tokens and angelic beaters.

$307.74for all 100 cards at today’s prices
Built Nov 6, 202631 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
7
21
17
9
3
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw11
Interaction17
↳ board wipes1
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 67
37lands · rule of thumb 35–38
2.74average mana value (nonland)
$307.74whole deck, today

The list

Commander

1
Grakk the Pacifist

Grakk the Pacifist

1W

Legendary Creature — Orc

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Steady white mana producer

Thought Vessel

Thought Vessel

2

Artifact

Mana rock with no maximum hand size benefit

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be cycled for a card later

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the casting cost of all white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches a Plains to catch up on mana

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Searches for a basic Plains onto the battlefield

Land Tax

Land Tax

W

Enchantment

Ensures consistent land drops every single turn

Smothering Tithe

Smothering Tithe

3W

Enchantment

Generates massive amounts of Treasure mana in multiplayer

Card Draw

9
Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

Draws a card whenever you cast an Aura spell

Kor Spiritdancer

Kor Spiritdancer

1W

Creature — Kor Wizard

Repeatedly draws cards whenever an Aura is cast

Mesa Enchantress

Mesa Enchantress

1WW

Creature — Human Druid

Draws cards for casting enchantment and Aura spells

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxes opponents' noncreature spells for extra card draw

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Punishes library searches with card draw and life gain

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Triggers draw from low-mana creatures and token generators

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Provides extra card advantage when small tokens enter

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

Draws cards when opponents cast multiple spells or attack

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Draws cards from opposing extra draws, attacks, and spells

Removal

16
Pacifism

Pacifism

1W

Enchantment — Aura

Classic Aura targeting an opponent's creature to draw with Grakk

Darksteel Mutation

Darksteel Mutation

1W

Enchantment — Aura

Neutralizes scary commanders into 0/1 indestructible bugs

Reprobation

Reprobation

1W

Enchantment — Aura

Turns an opponent's creature into a blank 0/1 Coward

Planar Disruption

Planar Disruption

1W

Enchantment — Aura

Shuts down attacking, blocking, and activated abilities

Cooped Up

Cooped Up

1W

Enchantment — Aura

Prevents combat and can exile the enchanted creature later

Bound in Gold

Bound in Gold

2W

Enchantment — Aura

Incapacitates creatures, artifacts, or lands from acting

Arrest

Arrest

2W

Enchantment — Aura

Stops enchanted creature from attacking, blocking, or using abilities

Temporal Isolation

Temporal Isolation

1W

Enchantment — Aura

Flash Aura that triggers Grakk on opponent turns while preventing damage

Prison Term

Prison Term

1WW

Enchantment — Aura

Aura that can jump to newer, bigger opposing threats

Gelid Shackles

Gelid Shackles

W

Snow Enchantment — Aura

Cheap one-mana aura locking down attacks and defenders

Minimus Containment

Minimus Containment

2W

Enchantment — Aura

Turns any opposing permanent into an inert Treasure token

Faith's Fetters

Faith's Fetters

3W

Enchantment — Aura

Shuts off all abilities while gaining 4 life upon entry

Chains of Custody

Chains of Custody

2W

Enchantment — Aura

Exiles an opponent's creature as long as the aura stays attached

Swords to Plowshares

Swords to Plowshares

W

Instant

Premier one-mana instant-speed exile removal

Path to Exile

Path to Exile

W

Instant

Efficient spot removal for emergency threats

Farewell

Farewell

4WW

Sorcery

Modal board wipe to reset problem board states

Threats/Wincons

17
Sigil of the Empty Throne

Sigil of the Empty Throne

3WW

Enchantment

Produces 4/4 flying Angels for every enchantment cast

Archon of Sun's Grace

Archon of Sun's Grace

2WW

Creature — Archon

Creates an army of flying Pegasus lifelink tokens

Hallowed Haunting

Hallowed Haunting

2WW

Enchantment

Spawns Spirits and gives the entire team flying and vigilance

Ajani's Chosen

Ajani's Chosen

2WW

Creature — Cat Soldier

Makes 2/2 Cat tokens whenever enchantments enter the battlefield

Starfield of Nyx

Starfield of Nyx

4W

Enchantment

Recurs enchantments and turns them into large attackers

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

1WW

Legendary Creature — Spirit Warlock // Legendary Enchantment — Aura

Huge flying lifelinker scaling with your enchantment count

All That Glitters

All That Glitters

1W

Enchantment — Aura

Massive stat buff to close out games quickly

Nettlecyst

Nettlecyst

3

Artifact — Equipment

Scales in power with artifacts and enchantments on board

Celestial Ancient

Celestial Ancient

3WW

Creature — Elemental

Distributes +1/+1 counters to your board on enchantment casts

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

Discounts Auras and serves as an effective combat blocker

Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice

1W

Legendary Creature — Fox Advisor

Tutors up complimentary Auras straight to the battlefield

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurring engine for cheap Auras, creatures, and enchantments

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Indestructible god granting lifelink and +1/+1 counters

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Scalable mana sink and infinite win condition with Heliod

Moon-Blessed Cleric

Moon-Blessed Cleric

2W

Creature — Human Elf Cleric

Creature tutor that places needed enchantments onto top of library

Ethereal Armor

Ethereal Armor

W

Enchantment — Aura

Cheap pump Aura scaling off your battlefield of enchantments

Court of Grace

Court of Grace

2WW

Enchantment

Introduces the Monarch and creates flying 1/1 Spirits or 4/4 Angels

Utility

10
Open the Armory

Open the Armory

1W

Sorcery

Tutors any specific Aura needed to disable an enemy creature

Idyllic Tutor

Idyllic Tutor

2W

Sorcery

Finds key enchantment wincons or answers from the deck

Heliod's Pilgrim

Heliod's Pilgrim

2W

Creature — Human Cleric

Searches directly for removal or pump Auras upon entry

Nomad Mythmaker

Nomad Mythmaker

2W

Creature — Human Nomad Cleric

Reanimates Auras from the graveyard onto legal targets

Retether

Retether

3W

Sorcery

Mass reanimation of all Aura cards from graveyard

Brilliant Restoration

Brilliant Restoration

3WWWW

Sorcery

Returns all artifacts and enchantments from grave to the battlefield

Resurgent Belief

Resurgent Belief

Sorcery

Suspended mass enchantment recursion spell

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate defensive phase-out to protect your board

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof and haste protection to key creatures

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost shroud and haste protection for fragile engines

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.