
Art by Aaron Miller
Commander deckW
Grakk the Pacifist
Pacify and neutralize opposing threats using Aura-based removal to trigger Grakk's once-per-turn card draw ability, ultimately overwhelming opponents with an army of enchantment-driven tokens and angelic beaters.
Asked for“Grakk the Pacifist commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Grakk the Pacifist
1WLegendary Creature — Orc
Chosen commander for the requested strategy.
Ramp
10
Knight of the White Orchid
WWCreature — Human Knight
Fetches a Plains to catch up on mana

Smothering Tithe
3WEnchantment
Generates massive amounts of Treasure mana in multiplayer
Card Draw
9
Sram, Senior Edificer
1WLegendary Creature — Dwarf Advisor
Draws a card whenever you cast an Aura spell

Kor Spiritdancer
1WCreature — Kor Wizard
Repeatedly draws cards whenever an Aura is cast

Mesa Enchantress
1WWCreature — Human Druid
Draws cards for casting enchantment and Aura spells

Esper Sentinel
WArtifact Creature — Human Soldier
Taxes opponents' noncreature spells for extra card draw

Archivist of Oghma
1WCreature — Halfling Cleric
Punishes library searches with card draw and life gain

Tocasia's Welcome
2WEnchantment
Triggers draw from low-mana creatures and token generators

Welcoming Vampire
2WCreature — Vampire
Provides extra card advantage when small tokens enter

Mangara, the Diplomat
3WLegendary Creature — Human Cleric
Draws cards when opponents cast multiple spells or attack

Trouble in Pairs
2WWEnchantment
Draws cards from opposing extra draws, attacks, and spells
Removal
16
Pacifism
1WEnchantment — Aura
Classic Aura targeting an opponent's creature to draw with Grakk

Darksteel Mutation
1WEnchantment — Aura
Neutralizes scary commanders into 0/1 indestructible bugs

Reprobation
1WEnchantment — Aura
Turns an opponent's creature into a blank 0/1 Coward

Planar Disruption
1WEnchantment — Aura
Shuts down attacking, blocking, and activated abilities

Cooped Up
1WEnchantment — Aura
Prevents combat and can exile the enchanted creature later

Bound in Gold
2WEnchantment — Aura
Incapacitates creatures, artifacts, or lands from acting

Arrest
2WEnchantment — Aura
Stops enchanted creature from attacking, blocking, or using abilities

Temporal Isolation
1WEnchantment — Aura
Flash Aura that triggers Grakk on opponent turns while preventing damage

Prison Term
1WWEnchantment — Aura
Aura that can jump to newer, bigger opposing threats

Gelid Shackles
WSnow Enchantment — Aura
Cheap one-mana aura locking down attacks and defenders

Minimus Containment
2WEnchantment — Aura
Turns any opposing permanent into an inert Treasure token

Faith's Fetters
3WEnchantment — Aura
Shuts off all abilities while gaining 4 life upon entry

Chains of Custody
2WEnchantment — Aura
Exiles an opponent's creature as long as the aura stays attached
Threats/Wincons
17
Sigil of the Empty Throne
3WWEnchantment
Produces 4/4 flying Angels for every enchantment cast

Archon of Sun's Grace
2WWCreature — Archon
Creates an army of flying Pegasus lifelink tokens

Hallowed Haunting
2WWEnchantment
Spawns Spirits and gives the entire team flying and vigilance

Ajani's Chosen
2WWCreature — Cat Soldier
Makes 2/2 Cat tokens whenever enchantments enter the battlefield

Starfield of Nyx
4WEnchantment
Recurs enchantments and turns them into large attackers

Katilda, Dawnhart Martyr // Katilda's Rising Dawn
1WWLegendary Creature — Spirit Warlock // Legendary Enchantment — Aura
Huge flying lifelinker scaling with your enchantment count

All That Glitters
1WEnchantment — Aura
Massive stat buff to close out games quickly

Nettlecyst
3Artifact — Equipment
Scales in power with artifacts and enchantments on board

Celestial Ancient
3WWCreature — Elemental
Distributes +1/+1 counters to your board on enchantment casts

Danitha Capashen, Paragon
2WLegendary Creature — Human Knight
Discounts Auras and serves as an effective combat blocker

Light-Paws, Emperor's Voice
1WLegendary Creature — Fox Advisor
Tutors up complimentary Auras straight to the battlefield

Sun Titan
4WWCreature — Giant
Recurring engine for cheap Auras, creatures, and enchantments

Heliod, Sun-Crowned
2WLegendary Enchantment Creature — God
Indestructible god granting lifelink and +1/+1 counters

Walking Ballista
XXArtifact Creature — Construct
Scalable mana sink and infinite win condition with Heliod

Moon-Blessed Cleric
2WCreature — Human Elf Cleric
Creature tutor that places needed enchantments onto top of library

Ethereal Armor
WEnchantment — Aura
Cheap pump Aura scaling off your battlefield of enchantments

Court of Grace
2WWEnchantment
Introduces the Monarch and creates flying 1/1 Spirits or 4/4 Angels
Utility
10
Open the Armory
1WSorcery
Tutors any specific Aura needed to disable an enemy creature

Heliod's Pilgrim
2WCreature — Human Cleric
Searches directly for removal or pump Auras upon entry

Nomad Mythmaker
2WCreature — Human Nomad Cleric
Reanimates Auras from the graveyard onto legal targets

Brilliant Restoration
3WWWWSorcery
Returns all artifacts and enchantments from grave to the battlefield

Teferi's Protection
2WInstant
Ultimate defensive phase-out to protect your board

Swiftfoot Boots
2Artifact — Equipment
Provides hexproof and haste protection to key creatures

Lightning Greaves
2Artifact — Equipment
Zero-cost shroud and haste protection for fragile engines



















