Goro-Goro, Disciple of Ryusei art

Art by Mike Jordana

Saved commander deck

Goro-Goro, Disciple of Ryusei

Leverage early haste enablers to trigger Goro-Goro's dragon-making ability while overwhelming opponents with aggressive red creatures and extra combat phases for maximum impact.

99 cards$391.69 totalApr 21, 202617 views

Prompt: A $300 Goro-Goro, Disciple of Ryusei commander deck — an aggressive tribal combat deck with haste enablers, extra combat steps, and wide creature swarms.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Goro-Goro, Disciple of Ryusei

Goro-Goro, Disciple of Ryusei

{1}{R}

Legendary Creature — Goblin Samurai

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Standard mana fixer.

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces cost of mono-red spells significantly.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Land-based ramp for mono-red.

Caged Sun

Caged Sun

{6}

Artifact

The big mana capstone for mono-red decks.

Mind Stone

Mind Stone

{2}

Artifact

Mana that can be traded for a card later.

Thought Vessel

Thought Vessel

{2}

Artifact

Mana while maintaining hand size.

Fire Diamond

Fire Diamond

{2}

Artifact

Standard on-color mana rock.

Hazoret's Monument

Hazoret's Monument

{3}

Legendary Artifact

Cheapens creatures and provides looting.

Card Draw

7 cards
Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Powerful mana and card advantage in red.

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Budget-friendly wheel effect for refilling.

Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

Versatile planeswalker for card advantage and removal.

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Efficient impulsive draw for aggressive decks.

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Turns combat damage into treasures and cards.

Reforge the Soul

Reforge the Soul

{3}{R}{R}

Sorcery

A secondary wheel effect to refuel.

Outpost Siege

Outpost Siege

{3}{R}

Enchantment

Consistent source of card advantage.

Removal

8 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible removal for any permanent type.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

The premier red board wipe.

Abrade

Abrade

{1}{R}

Instant

Versatile creature or artifact removal.

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Unconditional removal for tricky permanents.

Vandalblast

Vandalblast

{R}

Sorcery

The gold standard for artifact destruction.

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Effective creature board wipe for red.

By Force

By Force

{X}{R}

Sorcery

Scalable artifact destruction.

Bolt Bend

Bolt Bend

{3}{R}

Instant

Pseudo-interaction to protect the Commander.

Threats/Wincons

26 cards
Spitfire Lagac

Spitfire Lagac

{3}{R}

Creature — Lizard

Incidental burn when lands enter.

Krenko, Mob Boss

Krenko, Mob Boss

{2}{R}{R}

Legendary Creature — Goblin Warrior

Generates a massive swarm that benefits from haste.

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Provides extra combat steps and first strike.

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

Can chain multiple extra combat phases.

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Massive value when it attacks with haste.

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Grows quickly and provides card advantage.

Combat Celebrant

Combat Celebrant

{2}{R}

Creature — Human Warrior

Exert for an additional combat phase.

Scourge of the Throne

Scourge of the Throne

{4}{R}{R}

Creature — Dragon

Dragon that generates additional combats.

Thundering Raiju

Thundering Raiju

{2}{R}{R}

Creature — Spirit

Synergizes with modified creatures and burns.

Inferno of the Star Mounts

Inferno of the Star Mounts

{4}{R}{R}

Legendary Creature — Dragon

Uncounterable dragon that scales with mana.

Hellkite Charger

Hellkite Charger

{4}{R}{R}

Creature — Dragon

Mana sink for infinite combats if ramp is sufficient.

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Landfalls into extra combat phases.

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

{4}{R}{R}{R}

Legendary Creature — Dragon

Dominates the board when granted haste.

Savage Beating

Savage Beating

{3}{R}{R}

Instant

Game-ending extra combat or double strike.

Seize the Day

Seize the Day

{3}{R}

Sorcery

Targeted extra combat for a single threat.

Relentless Assault

Relentless Assault

{2}{R}{R}

Sorcery

Standard extra combat effect.

World at War

World at War

{3}{R}{R}

Sorcery

Rebounding extra combat for two turns of pressure.

Ogre Battledriver

Ogre Battledriver

{2}{R}{R}

Creature — Ogre Warrior

Buffs new creatures and ensures they have haste.

Fervor

Fervor

{2}{R}

Enchantment

Universal haste enabler.

Hammer of Purphoros

Hammer of Purphoros

{1}{R}{R}

Legendary Enchantment Artifact

Haste enabler that can also create tokens.

Loyal Apprentice

Loyal Apprentice

{1}{R}

Creature — Human Artificer

Early token generator with Lieutenant ability.

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Snowballing token generator.

Captain Lannery Storm

Captain Lannery Storm

{2}{R}

Legendary Creature — Human Pirate

Early aggression and treasure generation.

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

Hasty dragon that accelerates mana.

Lathliss, Dragon Queen

Lathliss, Dragon Queen

{4}{R}{R}

Legendary Creature — Dragon

Punishes opponents for playing Goro-Goro's tokens.

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Turn tokens into direct damage.

Utility

8 cards
Rising of the Day

Rising of the Day

{2}{R}

Enchantment

Haste enabler and power buff for legends.

Aggravated Assault

Aggravated Assault

{2}{R}

Enchantment

Repeatable extra combat engine.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and protection for the commander.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Ensures attackers get through for triggers.

Braid of Fire

Braid of Fire

{1}{R}

Enchantment

Generates mana for Goro-Goro's activated abilities.

Curse of Opulence

Curse of Opulence

{R}

Enchantment — Aura Curse

Encourages attacks and provides mana.

Roar of Resistance

Roar of Resistance

{1}{R}

Enchantment

Haste and combat buffs for the team.

Temur Battle Rage

Temur Battle Rage

{1}{R}

Instant

Protects a creature and ensures damage via trample.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 35x

Basic Land — Mountain

Basic land allocated from mana pip counts.