Goro-Goro and Satoru art

Art by Johannes Voss

Saved commander deck

Goro-Goro and Satoru

Deploy evasive and haste threats alongside cheap ninjutsu creatures to deal combat damage the turn they enter the battlefield, churning out massive 5/5 flying Dragon Spirit tokens to overwhelm opponents on a budget.

100 cards$111.72 totalSep 29, 202623 views

Prompt: Goro Goro and Satoru deck for Bracket 3 but on a budget

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Goro-Goro and Satoru

Goro-Goro and Satoru

{U}{B}{R}

Legendary Creature — Goblin Human

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient tri-color mana fixing

Dimir Signet

Dimir Signet

{2}

Artifact

Low-cost guild fixing for early plays

Izzet Signet

Izzet Signet

{2}

Artifact

Enables aggressive blue and red mana curves

Rakdos Signet

Rakdos Signet

{2}

Artifact

Provides early access to black and red mana

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped Dimir fixing for fast starts

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped Izzet mana rock

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Untapped Rakdos rock to deploy threats quickly

Fellwar Stone

Fellwar Stone

{2}

Artifact

Consistent two-mana rock in multiplayer

Card Draw

10 cards
Ninja of the Deep Hours

Ninja of the Deep Hours

{3}{U}

Creature — Human Ninja

Ninjutsu draw engine that triggers the commander

Moon-Circuit Hacker

Moon-Circuit Hacker

{1}{U}

Enchantment Creature — Human Ninja

One-mana ninjutsu creature providing cheap card velocity

Ingenious Infiltrator

Ingenious Infiltrator

{2}{U}{B}

Creature — Vedalken Ninja

Draws cards whenever any ninja deals combat damage

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Draws cards consistently from wide evasive swings

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Provides steady card advantage and combat disruption

Chart a Course

Chart a Course

{1}{U}

Sorcery

Efficient two-mana draw after swinging in combat

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Unconditional low-cost card draw

Military Intelligence

Military Intelligence

{1}{U}

Enchantment

Triggers consistently when attacking with small squads

Read the Bones

Read the Bones

{2}{B}

Sorcery

Deep card selection and draw on a budget

Preordain

Preordain

{U}

Sorcery

Cheap early cantrip to smooth out early turns

Removal

10 cards
Counterspell

Counterspell

{U}{U}

Instant

Premier budget answer to any critical opposing spell

Negate

Negate

{1}{U}

Instant

Stops board wipes and opposing removal cheaply

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Unconditional instant-speed creature removal

Resculpt

Resculpt

{1}{U}

Instant

Exiles problematic creatures or artifacts efficiently

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible Grixis catch-all permanent removal

Bedevil

Bedevil

{B}{B}{R}

Instant

Versatile removal for creatures, artifacts, or planeswalkers

Terminate

Terminate

{B}{R}

Instant

Zero-downside two-mana creature destruction

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Rare budget black answer to dangerous enchantments

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

High-efficiency budget reset button when falling behind

Pongify

Pongify

{U}

Instant

Cheap single-mana instant removal

Threats/Wincons

23 cards
Changeling Outcast

Changeling Outcast

{B}

Creature — Shapeshifter

Unblockable ninja that triggers ninja synergies naturally

Slither Blade

Slither Blade

{U}

Creature — Snake Rogue

Guaranteed combat connection to return for ninjutsu

Mist-Cloaked Herald

Mist-Cloaked Herald

{U}

Creature — Merfolk Warrior

One-mana unblockable creature to guarantee hits

Triton Shorestalker

Triton Shorestalker

{U}

Creature — Merfolk Rogue

Cheap evasive attacker for ninjutsu enablers

Gudul Lurker

Gudul Lurker

{U}

Creature — Salamander

Unblockable one-drop to connect early

Gingerbrute

Gingerbrute

{1}

Artifact Creature — Food Golem

Self-sufficient haste and pseudo-unblockable attacker

Phoenix Chick

Phoenix Chick

{R}

Creature — Phoenix

Cheap flying haste attacker that recurs itself

Zurgo Bellstriker

Zurgo Bellstriker

{R}

Legendary Creature — Orc Warrior

Cheap dash creature that re-triggers commander every turn

Goblin Bushwhacker

Goblin Bushwhacker

{R}

Creature — Goblin Warrior

Gives the entire board haste and power on demand

Thousand-Faced Shadow

Thousand-Faced Shadow

{U}

Creature — Human Ninja

Ninjutsu threat that copies your best attacking creature

Prosperous Thief

Prosperous Thief

{2}{U}

Creature — Human Ninja

Ninjutsu threat that produces Treasures upon combat damage

Dokuchi Silencer

Dokuchi Silencer

{1}{B}

Creature — Human Ninja

Ninjutsu creature that can assassinate opposing creatures

Mistblade Shinobi

Mistblade Shinobi

{2}{U}

Creature — Human Ninja

Ninjutsu threat that bounces blockers to preserve momentum

Silver-Fur Master

Silver-Fur Master

{U}{B}

Creature — Rat Ninja

Buffs ninjas and discounts ninjutsu costs

Moonsnare Specialist

Moonsnare Specialist

{3}{U}

Creature — Human Ninja

Ninjutsu creature that provides tempo by bouncing threats

Throat Slitter

Throat Slitter

{4}{B}

Creature — Rat Ninja

Repeatable creature destruction via ninjutsu

Reckless Imp

Reckless Imp

{2}{B}

Creature — Imp

Flying dash creature that reliably creates dragons each turn

Flamewake Phoenix

Flamewake Phoenix

{1}{R}{R}

Creature — Phoenix

Recursive flying haste creature triggered by 5/5 dragons

Satoru Umezawa

Satoru Umezawa

{1}{U}{B}

Legendary Creature — Human Ninja

Grants ninjutsu to high-impact threats and filters draws

Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

{1}{B}{B}

Legendary Creature — Rat Ninja

Hits hard with ninjutsu and casts spells from decks

Loyal Apprentice

Loyal Apprentice

{1}{R}

Creature — Human Artificer

Creates a flying haste thopter token every combat step

Archwing Dragon

Archwing Dragon

{2}{R}{R}

Creature — Dragon

Bounces itself to trigger commander every turn as a hasty flyer

Goblin Heelcutter

Goblin Heelcutter

{3}{R}

Creature — Goblin Berserker

Dash creature that enters attacking and removes blockers

Utility

8 cards
Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

{1}{U}

Legendary Creature — Human Rogue

Makes small haste and ninja creatures unblockable

Anger

Anger

{3}{R}

Creature — Incarnation

Grants universal haste from the graveyard

Rising of the Day

Rising of the Day

{2}{R}

Enchantment

Provides teamwide haste and buffs legendary creatures

Fervor

Fervor

{2}{R}

Enchantment

Enables all newly cast creatures to trigger the commander immediately

Roar of Resistance

Roar of Resistance

{1}{R}

Enchantment

Budget team haste enabler that pumps unblocked attackers

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects commander while granting immediate haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free haste enabler to ensure newly entered creatures attack

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Guarantees unblockable combat hits and protects key creatures

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 5x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 5x

Basic Land — Mountain

Basic land allocated from mana pip counts.