
Art by Svetlin Velinov
Commander deckG
Goreclaw, Terror of Qal Sisma
Ramp quickly into massive high-power creatures discounted by Goreclaw, drawing cards off their power and trampling over opponents for a combat victory.
Asked for“Mono-green stompy, no infinite combos”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Goreclaw, Terror of Qal Sisma
3GLegendary Creature — Bear
Chosen commander for the requested strategy.
Ramp
12
Llanowar Elves
GCreature — Elf Druid
Cheap turn-one ramp to accelerate into Goreclaw

Elvish Mystic
GCreature — Elf Druid
Efficient one-mana dork for early board presence

Fyndhorn Elves
GCreature — Elf Druid
Redundant one-mana dork to reliably start fast

Sakura-Tribe Elder
1GCreature — Snake Shaman
Puts a basic land onto the battlefield and provides a chump block

Kodama's Reach
2GSorcery — Arcane
Budget-friendly duplicate of Cultivate for fixing and ramp

Ilysian Caryatid
1GCreature — Plant
Taps for two mana once Goreclaw or a big creature is out

Gwenna, Eyes of Gaea
2GLegendary Creature — Elf Druid Scout
Taps for two mana for big creatures and untaps when they enter
Card Draw
10
Garruk's Uprising
2GEnchantment
Gives the team trample and draws cards on big creature ETBs

Elemental Bond
2GEnchantment
Triggers draw whenever Goreclaw or other 4+ power creatures enter

Colossal Majesty
2GEnchantment
Free extra draw on upkeep when controlling high-power creatures

Beast Whisperer
2GGCreature — Elf Druid
Draws a card whenever any creature spell is cast

Return of the Wildspeaker
4GInstant
Refills hand based on highest power or doubles as a finisher

Rishkar's Expertise
4GGSorcery
Massive draw based on greatest power plus a free spell cast

Hunter's Insight
2GInstant
Draws cards equal to combat damage dealt by a huge trampler
Removal
10
Kenrith's Transformation
1GEnchantment — Aura
Neutralizes problematic commanders while replacing itself with a card

Ram Through
1GInstant
One-sided bite removal that can trample excess damage to the player

Nature's Claim
GInstant
Ultra-efficient one-mana artifact or enchantment destruction

Reclamation Sage
2GCreature — Elf Shaman
Low-cost creature that removes an artifact or enchantment

Kogla, the Titan Ape
3GGGLegendary Creature — Ape
Fights on entry and shatters artifacts or enchantments on attack

Terastodon
6GGCreature — Elephant
Massive beater that blows up three noncreature permanents

Woodfall Primus
5GGGCreature — Treefolk Shaman
Persistent noncreature destruction with persist and high power

Ezuri's Predation
5GGGSorcery
Asymmetrical creature board wipe that leaves behind a beast army
Threats/Wincons
22
Ghalta, Primal Hunger
10GGLegendary Creature — Elder Dinosaur
Colossal 12/12 trampler that frequently casts for just two green mana

End-Raze Forerunners
5GGGCreature — Boar
Budget-friendly overrun effect on a large trampling body

Thunderfoot Baloth
4GGCreature — Beast
Gives the whole team +2/+2 and trample when lieutenant is active

Aggressive Mammoth
3GGGCreature — Elephant
Large discounted body that gives all other creatures trample

Titanoth Rex
7GGCreature — Dinosaur Beast
Massive 11/10 trampler that can cycle early for a trample counter

Surrak and Goreclaw
4GGLegendary Creature — Human Bear
Grants haste and trample to your large creatures

Apex Altisaur
7GGCreature — Dinosaur
Enormous dinosaur that repeatedly fights opponent creatures with enrage

Ulvenwald Oddity // Ulvenwald Behemoth
2GGCreature — Beast // Creature — Beast Horror
Hasty trampler that transforms into a game-ending team pump

Thorn Mammoth
5GGCreature — Elephant
Continuous creature removal engine as new threats enter the battlefield

Nessian Boar
3GGCreature — Boar
Draws immense cards while forcing all blockers to clear the path

Pelakka Wurm
4GGGCreature — Wurm
Huge trampler that stabilizes life total and replaces itself on death

Stonehoof Chieftain
7GCreature — Centaur Warrior
Makes attacking creatures indestructible and trampling

Gigantosaurus
GGGGGCreature — Dinosaur
Sheer stats for five mana to maximize power-matters payoffs

Treeshaker Chimera
5GGCreature — Chimera
Lures entire enemy teams to block and draws three cards on death

Verdurous Gearhulk
3GGArtifact Creature — Construct
Distributes +1/+1 counters to push smaller creatures to 4 power

Regal Force
4GGGCreature — Elemental
Provides a large body and refills hand based on green creature count

Beanstalk Giant // Fertile Footsteps
6G // 2GCreature — Giant // Sorcery — Adventure
Early ramp adventure attached to an enormous late-game threat

Garruk, Primal Hunter
2GGGLegendary Planeswalker — Garruk
Produces beasts or cashes in high power for massive card draw

Overwhelming Stampede
3GGSorcery
Game-ending overrun scaling with the power of your largest beast

Steel Hellkite
6Artifact Creature — Dragon
Budget flying beatdown that offers repeated X-cost board wipes

Prowling Serpopard
1GGCreature — Cat Snake
Prevents control opponents from countering your game-ending creatures

Yeva, Nature's Herald
2GGLegendary Creature — Elf Shaman
Allows you to flash in massive stompy threats before untapping
Utility
8
Swiftfoot Boots
2Artifact — Equipment
Protects Goreclaw and grants haste to your largest threats

Lightning Greaves
2Artifact — Equipment
Zero-cost equip protection and immediate combat speed

Tamiyo's Safekeeping
GInstant
One-mana protection against any targeted removal or destruction

Tyvar's Stand
XGInstant
Flexible protection spell that can also pump a creature for lethal

Vivien, Champion of the Wilds
2GLegendary Planeswalker — Vivien
Grants flash to creature spells and helps dig for more threats

Rhonas's Monument
3Legendary Artifact
Reduces creature costs further while granting power and trample on cast












