Goreclaw, Terror of Qal Sisma

Art by Svetlin Velinov

Commander deckG

Goreclaw, Terror of Qal Sisma

Ramp quickly into massive high-power creatures discounted by Goreclaw, drawing cards off their power and trampling over opponents for a combat victory.

$84.47for all 100 cards at today’s prices
Built Oct 30, 202650 views

Asked for“Mono-green stompy, no infinite combos”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
9
13
5
7
6
13
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw16
Interaction13
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 97
37lands · rule of thumb 35–38
4.23average mana value (nonland)
$84.47whole deck, today

The list

Commander

1
Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Essential commander mana acceleration staple

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Cheap turn-one ramp to accelerate into Goreclaw

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Efficient one-mana dork for early board presence

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

Redundant one-mana dork to reliably start fast

Arbor Elf

Arbor Elf

G

Creature — Elf Druid

Untaps basic forests for early ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Puts a basic land onto the battlefield and provides a chump block

Rampant Growth

Rampant Growth

1G

Sorcery

Reliable two-mana land ramp

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches a Forest untapped for instant mana access

Cultivate

Cultivate

2G

Sorcery

Grabs two basic lands to ensure consistent land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Budget-friendly duplicate of Cultivate for fixing and ramp

Ilysian Caryatid

Ilysian Caryatid

1G

Creature — Plant

Taps for two mana once Goreclaw or a big creature is out

Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

2G

Legendary Creature — Elf Druid Scout

Taps for two mana for big creatures and untaps when they enter

Card Draw

10
Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Gives the team trample and draws cards on big creature ETBs

Elemental Bond

Elemental Bond

2G

Enchantment

Triggers draw whenever Goreclaw or other 4+ power creatures enter

Colossal Majesty

Colossal Majesty

2G

Enchantment

Free extra draw on upkeep when controlling high-power creatures

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws a card whenever any creature spell is cast

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Refills hand based on highest power or doubles as a finisher

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Massive draw based on greatest power plus a free spell cast

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Refills hand when going wide with big beaters

Hunter's Insight

Hunter's Insight

2G

Instant

Draws cards equal to combat damage dealt by a huge trampler

Harmonize

Harmonize

2GG

Sorcery

Raw, dependable green card draw spell

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet to dig deep in response to removal

Removal

10
Beast Within

Beast Within

2G

Instant

Versatile instant-speed removal for any permanent type

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Neutralizes problematic commanders while replacing itself with a card

Ram Through

Ram Through

1G

Instant

One-sided bite removal that can trample excess damage to the player

Nature's Claim

Nature's Claim

G

Instant

Ultra-efficient one-mana artifact or enchantment destruction

Krosan Grip

Krosan Grip

2G

Instant

Split second removal to cleanly disrupt problem permanents

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Low-cost creature that removes an artifact or enchantment

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Fights on entry and shatters artifacts or enchantments on attack

Terastodon

Terastodon

6GG

Creature — Elephant

Massive beater that blows up three noncreature permanents

Woodfall Primus

Woodfall Primus

5GGG

Creature — Treefolk Shaman

Persistent noncreature destruction with persist and high power

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

Asymmetrical creature board wipe that leaves behind a beast army

Threats/Wincons

22
Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Colossal 12/12 trampler that frequently casts for just two green mana

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Budget-friendly overrun effect on a large trampling body

Thunderfoot Baloth

Thunderfoot Baloth

4GG

Creature — Beast

Gives the whole team +2/+2 and trample when lieutenant is active

Aggressive Mammoth

Aggressive Mammoth

3GGG

Creature — Elephant

Large discounted body that gives all other creatures trample

Titanoth Rex

Titanoth Rex

7GG

Creature — Dinosaur Beast

Massive 11/10 trampler that can cycle early for a trample counter

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

Grants haste and trample to your large creatures

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

Enormous dinosaur that repeatedly fights opponent creatures with enrage

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

Hasty trampler that transforms into a game-ending team pump

Thorn Mammoth

Thorn Mammoth

5GG

Creature — Elephant

Continuous creature removal engine as new threats enter the battlefield

Nessian Boar

Nessian Boar

3GG

Creature — Boar

Draws immense cards while forcing all blockers to clear the path

Pelakka Wurm

Pelakka Wurm

4GGG

Creature — Wurm

Huge trampler that stabilizes life total and replaces itself on death

Stonehoof Chieftain

Stonehoof Chieftain

7G

Creature — Centaur Warrior

Makes attacking creatures indestructible and trampling

Gigantosaurus

Gigantosaurus

GGGGG

Creature — Dinosaur

Sheer stats for five mana to maximize power-matters payoffs

Treeshaker Chimera

Treeshaker Chimera

5GG

Creature — Chimera

Lures entire enemy teams to block and draws three cards on death

Verdurous Gearhulk

Verdurous Gearhulk

3GG

Artifact Creature — Construct

Distributes +1/+1 counters to push smaller creatures to 4 power

Regal Force

Regal Force

4GGG

Creature — Elemental

Provides a large body and refills hand based on green creature count

Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

6G // 2G

Creature — Giant // Sorcery — Adventure

Early ramp adventure attached to an enormous late-game threat

Garruk, Primal Hunter

Garruk, Primal Hunter

2GGG

Legendary Planeswalker — Garruk

Produces beasts or cashes in high power for massive card draw

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

Game-ending overrun scaling with the power of your largest beast

Steel Hellkite

Steel Hellkite

6

Artifact Creature — Dragon

Budget flying beatdown that offers repeated X-cost board wipes

Prowling Serpopard

Prowling Serpopard

1GG

Creature — Cat Snake

Prevents control opponents from countering your game-ending creatures

Yeva, Nature's Herald

Yeva, Nature's Herald

2GG

Legendary Creature — Elf Shaman

Allows you to flash in massive stompy threats before untapping

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Goreclaw and grants haste to your largest threats

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost equip protection and immediate combat speed

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

One-mana protection against any targeted removal or destruction

Tyvar's Stand

Tyvar's Stand

XG

Instant

Flexible protection spell that can also pump a creature for lethal

Blossoming Defense

Blossoming Defense

G

Instant

Cheap instant hexproof plus a small power boost

Wrap in Vigor

Wrap in Vigor

1G

Instant

Saves entire board from damage and destroy board wipes

Vivien, Champion of the Wilds

Vivien, Champion of the Wilds

2G

Legendary Planeswalker — Vivien

Grants flash to creature spells and helps dig for more threats

Rhonas's Monument

Rhonas's Monument

3

Legendary Artifact

Reduces creature costs further while granting power and trample on cast

Lands

37
Forest

Forest 37x

Basic Land — Forest

Basic land allocated from mana pip counts.