Goreclaw, Terror of Qal Sisma

Art by Svetlin Velinov

Commander deckG

Goreclaw, Terror of Qal Sisma

Accelerate mana to deploy massive 4+ power creatures ahead of curve with Goreclaw's discount and trample, overwhelming opponents through sheer combat damage.

$355.44for all 100 cards at today’s prices
Built Nov 9, 202637 views

Asked for“Mono-green stompy, no infinite combos”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
12
10
6
5
8
13
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw16
Interaction14
↳ board wipes1
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 97
37lands · rule of thumb 35–38
4.34average mana value (nonland)
$355.44whole deck, today

The list

Commander

1
Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

essential early mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana ramp

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

turn one mana acceleration

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

turn one mana acceleration

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

turn one mana acceleration

Birds of Paradise

Birds of Paradise

G

Creature — Bird

versatile one-mana ramp

Nature's Lore

Nature's Lore

1G

Sorcery

fetches a Forest untapped

Three Visits

Three Visits

1G

Sorcery

fetches a Forest untapped

Rampant Growth

Rampant Growth

1G

Sorcery

staple early land ramp

Cultivate

Cultivate

2G

Sorcery

ramps and guarantees land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

ramps and smooths land drops

Card Draw

10
Garruk's Uprising

Garruk's Uprising

2G

Enchantment

cantrips, grants trample, and draws cards on large creature ETBs

Elemental Bond

Elemental Bond

2G

Enchantment

draws a card whenever a high-power creature enters

Greater Good

Greater Good

2GG

Enchantment

sacrifices large threats in response to removal for massive card draw

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

burst draw based on greatest power plus a free spell cast

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed draw equal to greatest power or overrun effect

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

continuous draw whenever creature spells are cast

Guardian Project

Guardian Project

3G

Enchantment

reliable card draw for casting non-token creatures

Life's Legacy

Life's Legacy

1G

Sorcery

cheap burst card draw using oversized creatures

Soul of the Harvest

Soul of the Harvest

4GG

Creature — Elemental

large body that draws cards on creature ETBs

Colossal Majesty

Colossal Majesty

2G

Enchantment

steady card draw trigger with high-power creatures

Removal

10
Beast Within

Beast Within

2G

Instant

unconditional flexible permanent removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

cantripping aura that neutralizes troublesome commanders

Nature's Claim

Nature's Claim

G

Instant

efficient one-mana artifact or enchantment removal

Krosan Grip

Krosan Grip

2G

Instant

split second answer to problematic artifacts and enchantments

Ram Through

Ram Through

1G

Instant

one-sided bite removal that tramples excess damage to players

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry and shatters artifacts or enchantments on attack

Terastodon

Terastodon

6GG

Creature — Elephant

destroys up to three noncreature permanents on entry

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

versatile permanent removal that shuts down commanders

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

creature-based naturalize effect

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

one-sided board wipe that generates large Beasts

Threats/Wincons

24
Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

massive trampler often cast for just two green mana

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

chain fights enemy creatures to clear opposing boards

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

premier combat finisher that turns wide boards lethal

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

redundant overrun finisher with vigilance and trample

Elder Gargaroth

Elder Gargaroth

3GG

Creature — Beast

attacks or blocks to produce tokens, life, or cards

Questing Beast

Questing Beast

2GG

Legendary Creature — Beast

aggressive multi-ability threat that bypasses small blockers

Stonehoof Chieftain

Stonehoof Chieftain

7G

Creature — Centaur Warrior

grants indestructible and trample to all attacking creatures

Silverback Elder

Silverback Elder

2GGG

Creature — Ape Shaman

triggers removal, ramp, or lifegain on creature casts

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

discounts green spells with life and buffs the team

Vaultborn Tyrant

Vaultborn Tyrant

5GG

Creature — Dinosaur

resilient dinosaur offering card draw, lifegain, and recursion

Railway Brawler

Railway Brawler

3GG

Creature — Rhino Warrior

plots in early and doubles the power of subsequent stompy creatures

Carnage Tyrant

Carnage Tyrant

4GG

Creature — Dinosaur

uncounterable, hexproof trampler that punishes control decks

Tyrranax Rex

Tyrranax Rex

4GGG

Creature — Phyrexian Dinosaur

warded haste trampler that hits fast and hard

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

provides haste and counters to incoming large creatures

Thunderfoot Baloth

Thunderfoot Baloth

4GG

Creature — Beast

lieutenant anthem that grants trample and +2/+2 to the team

Vigor

Vigor

3GGG

Creature — Elemental Incarnation

turns all damage dealt to friendly creatures into +1/+1 counters

Worldspine Wurm

Worldspine Wurm

8GGG

Creature — Wurm

gigantic trampler that leaves behind three 5/5 tokens on death

Aggressive Mammoth

Aggressive Mammoth

3GGG

Creature — Elephant

cheap high-power body that grants the whole team trample

Rhonas the Indomitable

Rhonas the Indomitable

2G

Legendary Creature — God

indestructible blocker and attacker with a built-in mana sink pump

Nylea, God of the Hunt

Nylea, God of the Hunt

3G

Legendary Enchantment Creature — God

indestructible enchantment creature granting universal trample

Voracious Hydra

Voracious Hydra

XGG

Creature — Hydra

flexible scalabe threat that either fights or doubles its size

Regal Force

Regal Force

4GGG

Creature — Elemental

high-power creature that refills hand based on green creature count

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

hasty threat that transforms into a global haste and trample anthem

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

6GG

Legendary Creature — Phyrexian Praetor

doubles own mana while locking down opponent lands

Utility

7
Heroic Intervention

Heroic Intervention

1G

Instant

protects entire board from sweepers and targeted removal

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

cheap instant-speed protection for key permanents

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

grants haste and shroud to high-priority threats

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants haste and hexproof to key creatures

The Great Henge

The Great Henge

7GG

Legendary Artifact

heavily discounted engine providing mana, counters, and card draw

Sylvan Library

Sylvan Library

1G

Enchantment

exceptional early card selection and advantage

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

enables explosive turns by giving all massive creatures haste

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.