Gonti, Canny Acquisitor art

Art by Anna Podedworna

Saved commander deck

Gonti, Canny Acquisitor

Deal combat damage to opponents to exile and cast their spells for free or at a discount, using their own resources against them to secure victory.

100 cards$256.33 totalJun 28, 20263 views

Prompt: 1 Gonti, Canny Acquisitor Here is an official preconstructed deck. Please optimize based on this deck's core structure while ensuring it maintains the original core flavor: achieving victory by stealing opponents' cards or controlling their creatures. Keep the power level at a 4 (battle+) level.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Gonti, Canny Acquisitor

Gonti, Canny Acquisitor

{2}{B}{G}{U}

Legendary Creature — Aetherborn Rogue

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for Sultai

Fellwar Stone

Fellwar Stone

{2}

Artifact

Provides mana of opponents' colors to cast their spells

Simic Signet

Simic Signet

{2}

Artifact

Color fixing and acceleration

Dimir Signet

Dimir Signet

{2}

Artifact

Color fixing and acceleration

Golgari Signet

Golgari Signet

{2}

Artifact

Color fixing and acceleration

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient land-based ramp

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land-based ramp

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Fixes for any color needed for stolen spells

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard green land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

Standard green land ramp

Farseek

Farseek

{1}{G}

Sorcery

Can fetch non-basic forests with typing

Card Draw

11 cards
Brainstorm

Brainstorm

{U}

Instant

Efficient early filtering

Ponder

Ponder

{U}

Sorcery

Consistent card selection

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Strong instant-speed card advantage

Cunning Rhetoric

Cunning Rhetoric

{2}{B}

Enchantment

Steals cards from opponents who attack you

Thieving Skydiver

Thieving Skydiver

{1}{U}

Creature — Merfolk Rogue

Steals mana rocks and provides card advantage

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Synergizes with the deck's evasive creature strategy

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Indestructible source of draws on combat damage

Edric, Spymaster of Trest

Edric, Spymaster of Trest

{1}{G}{U}

Legendary Creature — Elf Rogue

Encourages everyone to attack each other for cards

Siphon Insight

Siphon Insight

{U}{B}

Instant

Instant speed theft from opponent's library

Villainous Wealth

Villainous Wealth

{X}{B}{G}{U}

Sorcery

Primary win condition by casting an opponent's library

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Redundant card draw effect that rewards attacking with the deck's evasive creatures.

Removal

14 cards
Hostage Taker

Hostage Taker

{2}{U}{B}

Creature — Human Pirate

Exiles a threat and allows you to cast it

Oubliette

Oubliette

{1}{B}{B}

Enchantment

Effective commander removal

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Necessary enchantment removal in Sultai

Beast Within

Beast Within

{2}{G}

Instant

Flexible catch-all removal

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Versatile removal piece

Reality Shift

Reality Shift

{1}{U}

Instant

Exiles problematic creatures

Pongify

Pongify

{U}

Instant

Cheap creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap creature removal

Damnation

Damnation

{2}{B}{B}

Sorcery

Solid board reset

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Highly efficient board wipe

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Unilateral board bounce

Counterspell

Counterspell

{U}{U}

Instant

Standard protection

Negate

Negate

{1}{U}

Instant

Protects against non-creature wipes

Swan Song

Swan Song

{U}

Instant

Efficient interaction to protect your board or stop game-winning spells.

Threats/Wincons

14 cards
Thief of Sanity

Thief of Sanity

{1}{U}{B}

Creature — Specter

Core theft engine that triggers Gonti synergy

Gonti, Lord of Luxury

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

Classic thematic theft creature

Nightveil Specter

Nightveil Specter

{U/B}{U/B}{U/B}

Creature — Specter

Consistent library theft via combat damage

Fallen Shinobi

Fallen Shinobi

{3}{U}{B}

Creature — Zombie Ninja

Ninjustsu ability to steal two cards for free

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

Premier creature/permanent theft effect

Xanathar, Guild Kingpin

Xanathar, Guild Kingpin

{4}{U}{B}

Legendary Creature — Beholder

Locks down an opponent while playing their deck

Tasha, the Witch Queen

Tasha, the Witch Queen

{3}{U}{B}

Legendary Planeswalker — Tasha

Generates tokens from cast-from-exile synergy

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Graveyard hate that lets you cast their spells

Elder Brain

Elder Brain

{5}{B}{B}

Creature — Horror

Massive hand theft on attack

Mnemonic Betrayal

Mnemonic Betrayal

{1}{U}{B}

Sorcery

Mass theft of all cards in all graveyards

Sower of Temptation

Sower of Temptation

{2}{U}{U}

Creature — Faerie Wizard

Thematic creature control on a body

Brainstealer Dragon

Brainstealer Dragon

{5}{B}{B}

Creature — Dragon Horror

Drains opponents when you play their cards

Mind's Dilation

Mind's Dilation

{5}{U}{U}

Enchantment

Powerful theft trigger on opponent's first spell

Cazur, Ruthless Stalker

Cazur, Ruthless Stalker

{3}{G}

Legendary Creature — Human Warrior

Grows your small evasive creatures

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for Gonti

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for your key theft pieces

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Ensures combat damage triggers for Gonti

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Returns key theft spells from graveyard

Propaganda

Propaganda

{2}{U}

Enchantment

Deters attacks while you set up your engine

Cunning Lethemancer

Cunning Lethemancer

{2}{B}

Creature — Human Wizard

Forces discards that you can later steal from graveyards

Ghostly Pilferer

Ghostly Pilferer

{1}{U}

Creature — Spirit Rogue

Draws cards when opponents cast from everywhere but hand

Phyrexian Metamorph

Phyrexian Metamorph

{3}{U/P}

Artifact Creature — Phyrexian Shapeshifter

Versatile clone that can copy the best utility or threat an opponent has played.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.