Gonti, Canny Acquisitor art

Art by Anna Podedworna

Saved commander deck

Gonti, Canny Acquisitor

Leverage evasive, low-mana creatures to reliably trigger Gonti's ability on multiple opponents every turn. Steal opposing threats, spells, and answers to scale with the power of the table while building advantage through card draw, interactive removal, and flexible theft payoffs.

100 cards$405.79 totalAug 27, 202627 views

Prompt: Build a Gonti, Canny Acquisitor Commander deck focused heavily on theft and playing opponents' cards. I want each game to play differently because my opponents' decks provide many of my threats and options. Emphasize effects that exile and let me cast opponents' cards, steal or copy useful permanents, use opponents' graveyards, and reliably deal combat damage to trigger Gonti. Include interaction, ramp, protection, and enough independent value that the deck still functions when Gonti is unavailable. Prioritize improvisation, decision-making, and multiplayer politics over deterministic combos. Avoid infinite combos and overly linear win conditions. Target Commander Bracket 3, with no more than 3 Game Changers. The deck should be strong and focused but not optimized for cEDH.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Gonti, Canny Acquisitor

Gonti, Canny Acquisitor

{2}{B}{G}{U}

Legendary Creature — Aetherborn Rogue

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient multi-color mana fixing artifact.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Excellent ramp artifact that produces opponents' colors for casting stolen spells.

Dimir Signet

Dimir Signet

{2}

Artifact

Two-color mana acceleration.

Simic Signet

Simic Signet

{2}

Artifact

Two-color mana acceleration.

Golgari Signet

Golgari Signet

{2}

Artifact

Two-color mana acceleration.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast untapped mana source.

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Fast untapped mana source.

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

Fast untapped mana source.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient forest land search.

Card Draw

8 cards
Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Indestructible creature that turns evasive attacks into massive card draw.

Edric, Spymaster of Trest

Edric, Spymaster of Trest

{1}{G}{U}

Legendary Creature — Elf Rogue

Encourages opponents to attack each other while rewarding your small attackers with card draw.

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Draws cards whenever your small evasive creatures connect.

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Draws cards on combat damage and forces opponents into unfavorable attacks.

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Draws cards on combat damage with cycling flexibility.

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent taxing card draw staple.

Siphon Insight

Siphon Insight

{U}{B}

Instant

Instant-speed topdeck theft spell with flashback.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady turn-by-turn card advantage engine.

Removal

10 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Premier blue board wipe / bounce interaction spell.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Versatile nonland permanent removal at instant speed.

Beast Within

Beast Within

{2}{G}

Instant

Flexible unconditional single-target removal spell.

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Cheap creature spot removal.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient board wipe that bypassing indestructible.

Tear Asunder

Tear Asunder

{1}{G}

Instant

Instant exile for artifact or enchantment, kickable to hit any nonland permanent.

Counterspell

Counterspell

{U}{U}

Instant

Standard efficient countermagic.

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free noncreature counterspell while commander is out.

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

Free creature exile while commander is out.

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Black interaction for creature or enchantment removal.

Threats/Wincons

26 cards
Changeling Outcast

Changeling Outcast

{B}

Creature — Shapeshifter

Cheap unblockable creature to trigger Gonti reliably early.

Slither Blade

Slither Blade

{U}

Creature — Snake Rogue

1-drop unblockable creature for consistent combat damage triggers.

Triton Shorestalker

Triton Shorestalker

{U}

Creature — Merfolk Rogue

Evasive 1-drop that ensures early Gonti exile triggers.

Gudul Lurker

Gudul Lurker

{U}

Creature — Salamander

Cheap unblockable creature to safely hit opponents.

Invisible Stalker

Invisible Stalker

{1}{U}

Creature — Human Rogue

Hexproof unblockable creature that triggers Gonti safely.

Dimir Infiltrator

Dimir Infiltrator

{U}{B}

Creature — Spirit

Unblockable threat that can also transfigure for 2-CMC key cards.

Hypnotic Siren

Hypnotic Siren

{U}

Enchantment Creature — Siren

Early flying attacker that can be bestowed late to steal a creature.

Thief of Sanity

Thief of Sanity

{1}{U}{B}

Creature — Specter

Evasive creature that steals cards on combat damage synergy with Gonti.

Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion

{1}{B}{B}

Legendary Creature — Rat Ninja

Ninjutsu threat that exiles and plays cards from all players' libraries.

Hostage Taker

Hostage Taker

{2}{U}{B}

Creature — Human Pirate

Exiles opposing creatures or artifacts and lets you cast them.

Xanathar, Guild Kingpin

Xanathar, Guild Kingpin

{4}{U}{B}

Legendary Creature — Beholder

Allows you to play cards continuously off the top of an opponent's deck.

Brainstealer Dragon

Brainstealer Dragon

{5}{B}{B}

Creature — Dragon Horror

Exiles cards from opponents at end step and burns them when you play non-owned cards.

Arvinox, the Mind Flail

Arvinox, the Mind Flail

{4}{B}{B}{B}

Legendary Enchantment Creature — Horror

Exiles cards from opponents' decks and turns into a giant creature.

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Shadow attacker that exiles opposing cards and casts one for free.

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

Steals any permanent on entry and draws cards when controlling stolen permanents.

Gonti, Lord of Luxury

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

Classic theft creature that fits perfectly with the commander theme.

Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

{5}

Creature — Avatar // Sorcery

Copies opposing instant and sorcery spells unless they pay extra.

Villainous Wealth

Villainous Wealth

{X}{B}{G}{U}

Sorcery

Massive scaling theft spell to exile and cast a huge portion of an opponent's deck.

Cunning Rhetoric

Cunning Rhetoric

{2}{B}

Enchantment

Deters attacks by exiling cards from attacking players to play later.

Mind's Dilation

Mind's Dilation

{5}{U}{U}

Enchantment

Exiles top cards whenever opponents cast spells and lets you play them free.

Tasha, the Witch Queen

Tasha, the Witch Queen

{3}{U}{B}

Legendary Planeswalker — Tasha

Planeswalker that exiles spells from graveyards and generates Demon tokens when casting stolen spells.

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Cheap reanimation spell that can steal any creature from any graveyard.

Reanimate

Reanimate

{B}

Sorcery

Efficient graveyard theft card to pull the best creature in any yard.

Memory Plunder

Memory Plunder

{U/B}{U/B}{U/B}{U/B}

Instant

Instant-speed cast of an instant or sorcery from an opponent's graveyard.

Inevitable Betrayal

Inevitable Betrayal

Sorcery

Suspends to search an opponent's library and put a creature directly into play.

Bribery

Bribery

{3}{U}{U}

Sorcery

Searches an opponent's deck for their best creature threat and puts it onto your board.

Utility

7 cards
Siren Stormtamer

Siren Stormtamer

{U}

Creature — Siren Pirate Wizard

1-drop flyer that doubles as spell protection for Gonti.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and hexproof protection for key threats or commander.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost equip protection and haste.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Instant-speed board protection against destruction and damage.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Gives unblockable and shroud to ensure Gonti or theft creatures connect.

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Single-target hexproof and indestructible protection spell.

Felix Five-Boots

Felix Five-Boots

{2}{B}{G}{U}

Legendary Creature — Ooze Rogue

Doubles all combat damage triggers, doubling Gonti's exiles and combat draws.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.