Goliath, Mass Manipulator art

Art by Björn Barends

Saved commander deck

Goliath, Mass Manipulator

Deploy undercosted creatures with power 4 or greater, using Goliath's discounted power-up ability and bounce synergies to repeatedly draw massive amounts of cards while overrunning opponents with towering green beaters.

100 cards$364.72 totalSep 27, 202622 views

Prompt: Goliath, Mass Manipulator commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Goliath, Mass Manipulator

Goliath, Mass Manipulator

{1}{G}

Legendary Creature — Human Scientist Hero

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana acceleration

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Early turn-one ramp to curve into threats

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

Turn-one acceleration for fast commander deployment

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

Additional turn-one mana dork

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Searches a Forest directly onto the battlefield untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient two-mana Forest fetch

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Dependable two-mana land tutor

Cultivate

Cultivate

{2}{G}

Sorcery

Provides land drop smoothing and battlefield ramp

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Consistent two-for-one land fetching

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Produces massive mana keyed to high-power creatures

Card Draw

8 cards
Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Cantrips on 4+ power creatures and grants trample to the board

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draws a card whenever high-power creatures enter

Tribute to the World Tree

Tribute to the World Tree

{G}{G}{G}

Enchantment

Provides continuous card draw off power 3+ creatures

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet that converts large creatures into immense hand refill

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards equal to greatest power or provides an overrun finish

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Refills hand off highest power and casts a free spell

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Steadily draws cards for casting creature spells

Guardian Project

Guardian Project

{3}{G}

Enchantment

Draws a card for each nontoken creature played in singleton

Removal

9 cards
Beast Within

Beast Within

{2}{G}

Instant

Unconditional permanent removal in mono-green

Nature's Claim

Nature's Claim

{G}

Instant

One-mana answer to dangerous artifacts and enchantments

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Cantripping aura that neutralizes troublesome commanders

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Creature-based artifact or enchantment removal

Ram Through

Ram Through

{1}{G}

Instant

One-sided bite removal that tramples excess damage with big creatures

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

Power 7 removal engine that fights on entry and smashes artifacts

Tail Swipe

Tail Swipe

{G}

Instant

Cheap instant fight or bite spell

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

Asymmetrical board wipe that leaves behind 4/4 Beasts

Force of Vigor

Force of Vigor

{2}{G}{G}

Instant

Free interaction for opposing enchantments and artifacts

Threats/Wincons

24 cards
Surrak and Goreclaw

Surrak and Goreclaw

{4}{G}{G}

Legendary Creature — Human Bear

Grants trample and haste while entering as an efficient large beater

Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

{2}{G} // {G}

Creature — Beast Noble // Sorcery — Adventure

Three-mana 5/5 that easily triggers power 4+ requirements

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

Three-mana 5/5 body that accelerates extra land drops

Steel Leaf Champion

Steel Leaf Champion

{G}{G}{G}

Creature — Elf Knight

Aggressive three-mana 5/4 with built-in evasion

Old-Growth Troll

Old-Growth Troll

{G}{G}{G}

Creature — Troll Warrior

Resilient three-mana 4/4 that ramps when destroyed

Rhonas the Indomitable

Rhonas the Indomitable

{2}{G}

Legendary Creature — God

Indestructible 5/5 for three mana that buffs other attackers

Shifting Ceratops

Shifting Ceratops

{2}{G}{G}

Creature — Dinosaur

Uncounterable 5/4 with versatile keyword adaptation

Thrun, Breaker of Silence

Thrun, Breaker of Silence

{3}{G}{G}

Legendary Creature — Troll Shaman

Highly resilient 5/5 that shrugs off non-green interaction

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Massive 12/12 trampler that often casts for just two green mana

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles +1/+1 counters on Goliath while stymieing opponents

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Premier green game-ending win condition with trample

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

Giant 10/10 creature that sweeps opposing boards via fighting

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

Massive 9/9 body that removes up to three problematic noncreature permanents

Woodfall Primus

Woodfall Primus

{5}{G}{G}{G}

Creature — Treefolk Shaman

Persistent high-power threat that destroys noncreature permanents

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

{2}{G}{G}

Creature — Beast // Creature — Beast Horror

Hasty 4/4 threat that transforms into a team-wide buff and trample anthem

Defiler of Vigor

Defiler of Vigor

{3}{G}{G}

Creature — Phyrexian Wurm

Reduces green permanent costs and continuously pumps your creatures

Topiary Stomper

Topiary Stomper

{1}{G}{G}

Creature — Plant Dinosaur

Fetches a basic land on entry and becomes an active 4/4 under City's Blessing

Werewolf Pack Leader

Werewolf Pack Leader

{G}{G}

Creature — Human Werewolf

Two-drop that pumps itself to power 5 and draws cards on attack

Hulking Raptor

Hulking Raptor

{2}{G}{G}

Creature — Dinosaur

Four-mana 5/3 with ward that generates extra mana each precombat main phase

Railway Brawler

Railway Brawler

{3}{G}{G}

Creature — Rhino Warrior

Doubles the power of every incoming creature and provides high base stats

Aggressive Mammoth

Aggressive Mammoth

{3}{G}{G}{G}

Creature — Elephant

8/8 trampler that gives all other friendly creatures trample

Pathbreaker Ibex

Pathbreaker Ibex

{4}{G}{G}

Creature — Goat

Repeatedly pumps the whole team and gives trample based on greatest power

Vigor

Vigor

{3}{G}{G}{G}

Creature — Elemental Incarnation

Prevents combat damage to your creatures and grows them exponentially

Ghalta, Stampede Tyrant

Ghalta, Stampede Tyrant

{5}{G}{G}{G}

Legendary Creature — Elder Dinosaur

Massive 12/12 that dumps all creature cards in your hand directly onto the field

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides free protection and haste for Goliath and key threats

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Goliath with hexproof while granting haste

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire board from wipes and targeted removal

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

One-mana protection spell granting indestructible and hexproof

Concordant Crossroads

Concordant Crossroads

{G}

World Enchantment

Enables immediate combat steps with your massive creatures

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Cheap to cast with big creatures, providing life, counters, and draw

Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Bounces Goliath to recast him and reset his discounted power-up ability

Erratic Portal

Erratic Portal

{4}

Artifact

Allows bouncing Goliath back to hand to reuse the power-up trigger

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 34x

Basic Land — Forest

Basic land allocated from mana pip counts.