
Art by Yuko Shimizu
Saved commander deck
Go-Shintai of Life's Origin
Accelerate mana to deploy all 17 Shrines, generating a massive board of tokens and value triggers to overwhelm opponents.
Prompt: A five-color deck featuring Shrine theme, with Go-Shintai of Life Origin as the commander, and ALL of the 16 Shrine cards and the Shrine Steward. The deck should ramp up quickly.
Commander
1 cards
Go-Shintai of Life's Origin
{3}{G}Legendary Enchantment Creature — Shrine
Chosen commander for the requested strategy.
Ramp
13 cards
Trace of Abundance
{R/W}{G}Enchantment — Aura
Adds hexproof protection to a land while ramping

Jukai Naturalist
{G}{W}Enchantment Creature — Human Monk
Reduces the cost of all shrines

Herald of the Pantheon
{1}{G}Creature — Centaur Shaman
Cost reduction and life gain synergy
Card Draw
7 cards
Sythis, Harvest's Hand
{G}{W}Legendary Enchantment Creature — Nymph
Draws cards on every shrine cast

Verduran Enchantress
{1}{G}{G}Creature — Human Druid
Classic green enchantress piece

Eidolon of Blossoms
{2}{G}{G}Enchantment Creature — Spirit
Constellation trigger for card draw
Removal
9 cardsThreats/Wincons
19 cards
Honden of Cleansing Fire
{3}{W}Legendary Enchantment — Shrine
Required shrine for life gain

Honden of Infinite Rage
{2}{R}Legendary Enchantment — Shrine
Required shrine for direct damage

Honden of Life's Web
{4}{G}Legendary Enchantment — Shrine
Required shrine for token generation

Honden of Night's Reach
{3}{B}Legendary Enchantment — Shrine
Required shrine for hand disruption

Honden of Seeing Winds
{4}{U}Legendary Enchantment — Shrine
Required shrine for massive card draw

Sanctum of All
{W}{U}{B}{R}{G}Legendary Enchantment — Shrine
Required shrine and the ultimate tutor/doubler

Sanctum of Calm Waters
{3}{U}Legendary Enchantment — Shrine
Required shrine for deck filtering

Sanctum of Fruitful Harvest
{2}{G}Legendary Enchantment — Shrine
Required shrine for mana fixing

Sanctum of Shattered Heights
{2}{R}Legendary Enchantment — Shrine
Required shrine for creature removal

Sanctum of Stone Fangs
{1}{B}Legendary Enchantment — Shrine
Required shrine for life drain

Sanctum of Tranquil Light
{W}Legendary Enchantment — Shrine
Required shrine for tapping threats

Go-Shintai of Ancient Wars
{2}{R}Legendary Enchantment Creature — Shrine
Required shrine for finishing burn

Go-Shintai of Boundless Vigor
{1}{G}Legendary Enchantment Creature — Shrine
Required shrine for buffing creatures

Go-Shintai of Hidden Cruelty
{3}{B}Legendary Enchantment Creature — Shrine
Required shrine for destruction

Go-Shintai of Lost Wisdom
{1}{U}Legendary Enchantment Creature — Shrine
Required shrine for milling synergy

Go-Shintai of Shared Purpose
{3}{W}Legendary Enchantment Creature — Shrine
Required shrine for token blocking

Sigil of the Empty Throne
{3}{W}{W}Enchantment
Creates Angels on every shrine cast

Ajani's Chosen
{2}{W}{W}Creature — Cat Soldier
Creates Cats for additional blockers
Utility
13 cards
Shrine Steward
{5}Artifact Creature — Construct
Required tutor for any shrine or aura

Spring-Leaf Avenger
{3}{G}{G}Creature — Insect Ninja
Recursion for important shrines

Destiny Spinner
{1}{G}Enchantment Creature — Human
Protects shrines from being countered

Brilliant Restoration
{3}{W}{W}{W}{W}Sorcery
Massive late game recursion of all shrines

Zur the Enchanter
{1}{W}{U}{B}Legendary Creature — Human Wizard
Tutors for the 2 and 3 CMC shrines directly to play

Eerie Ultimatum
{W}{W}{B}{B}{B}{G}{G}Sorcery
Hard-to-cast but game-ending recursion

Moon-Blessed Cleric
{2}{W}Creature — Human Elf Cleric
Tutors a shrine to the top of the deck






























































