Go-Shintai of Life's Origin art

Art by Yuko Shimizu

Saved commander deck

Go-Shintai of Life's Origin

Accelerate mana to deploy all 17 Shrines, generating a massive board of tokens and value triggers to overwhelm opponents.

100 cards$172.75 totalJun 18, 20269 views

Prompt: A five-color deck featuring Shrine theme, with Go-Shintai of Life Origin as the commander, and ALL of the 16 Shrine cards and the Shrine Steward. The deck should ramp up quickly.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Go-Shintai of Life's Origin

Go-Shintai of Life's Origin

{3}{G}

Legendary Enchantment Creature — Shrine

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Essential five-color fixing

Farseek

Farseek

{1}{G}

Sorcery

Cheap mana fixing for non-basics

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable land ramp and fixing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable land ramp and fixing

Fertile Ground

Fertile Ground

{1}{G}

Enchantment — Aura

Enchantment based ramp for synergy

Trace of Abundance

Trace of Abundance

{R/W}{G}

Enchantment — Aura

Adds hexproof protection to a land while ramping

Wild Growth

Wild Growth

{G}

Enchantment — Aura

Fast enchantment based mana

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing and late-game card draw

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-drop mana rock

Jukai Naturalist

Jukai Naturalist

{G}{W}

Enchantment Creature — Human Monk

Reduces the cost of all shrines

Herald of the Pantheon

Herald of the Pantheon

{1}{G}

Creature — Centaur Shaman

Cost reduction and life gain synergy

Starfield Mystic

Starfield Mystic

{1}{W}

Creature — Human Cleric

Cost reduction for enchantments

Card Draw

7 cards
Sythis, Harvest's Hand

Sythis, Harvest's Hand

{G}{W}

Legendary Enchantment Creature — Nymph

Draws cards on every shrine cast

Enchantress's Presence

Enchantress's Presence

{2}{G}

Enchantment

Reliable draw on enchantment casts

Satyr Enchanter

Satyr Enchanter

{1}{G}{W}

Creature — Satyr Druid

Budget-friendly enchantress draw

Mesa Enchantress

Mesa Enchantress

{1}{W}{W}

Creature — Human Druid

Classic white enchantress piece

Verduran Enchantress

Verduran Enchantress

{1}{G}{G}

Creature — Human Druid

Classic green enchantress piece

Setessan Champion

Setessan Champion

{2}{G}

Creature — Human Warrior

Grows while providing card draw

Eidolon of Blossoms

Eidolon of Blossoms

{2}{G}{G}

Enchantment Creature — Spirit

Constellation trigger for card draw

Removal

9 cards
Beast Within

Beast Within

{2}{G}

Instant

Flexible removal for any permanent

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible removal for any permanent

Despark

Despark

{W}{B}

Instant

Exile for high-cost threats

Counterspell

Counterspell

{U}{U}

Instant

Standard interaction

Negate

Negate

{1}{U}

Instant

Protects shrines from non-creature removal

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe that can spare enchantments

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Budget flexible board wipe

Merciless Eviction

Merciless Eviction

{4}{W}{B}

Sorcery

Exile-based removal for various types

Utter End

Utter End

{2}{W}{B}

Instant

Simple exile for any nonland permanent

Threats/Wincons

19 cards
Honden of Cleansing Fire

Honden of Cleansing Fire

{3}{W}

Legendary Enchantment — Shrine

Required shrine for life gain

Honden of Infinite Rage

Honden of Infinite Rage

{2}{R}

Legendary Enchantment — Shrine

Required shrine for direct damage

Honden of Life's Web

Honden of Life's Web

{4}{G}

Legendary Enchantment — Shrine

Required shrine for token generation

Honden of Night's Reach

Honden of Night's Reach

{3}{B}

Legendary Enchantment — Shrine

Required shrine for hand disruption

Honden of Seeing Winds

Honden of Seeing Winds

{4}{U}

Legendary Enchantment — Shrine

Required shrine for massive card draw

Sanctum of All

Sanctum of All

{W}{U}{B}{R}{G}

Legendary Enchantment — Shrine

Required shrine and the ultimate tutor/doubler

Sanctum of Calm Waters

Sanctum of Calm Waters

{3}{U}

Legendary Enchantment — Shrine

Required shrine for deck filtering

Sanctum of Fruitful Harvest

Sanctum of Fruitful Harvest

{2}{G}

Legendary Enchantment — Shrine

Required shrine for mana fixing

Sanctum of Shattered Heights

Sanctum of Shattered Heights

{2}{R}

Legendary Enchantment — Shrine

Required shrine for creature removal

Sanctum of Stone Fangs

Sanctum of Stone Fangs

{1}{B}

Legendary Enchantment — Shrine

Required shrine for life drain

Sanctum of Tranquil Light

Sanctum of Tranquil Light

{W}

Legendary Enchantment — Shrine

Required shrine for tapping threats

Go-Shintai of Ancient Wars

Go-Shintai of Ancient Wars

{2}{R}

Legendary Enchantment Creature — Shrine

Required shrine for finishing burn

Go-Shintai of Boundless Vigor

Go-Shintai of Boundless Vigor

{1}{G}

Legendary Enchantment Creature — Shrine

Required shrine for buffing creatures

Go-Shintai of Hidden Cruelty

Go-Shintai of Hidden Cruelty

{3}{B}

Legendary Enchantment Creature — Shrine

Required shrine for destruction

Go-Shintai of Lost Wisdom

Go-Shintai of Lost Wisdom

{1}{U}

Legendary Enchantment Creature — Shrine

Required shrine for milling synergy

Go-Shintai of Shared Purpose

Go-Shintai of Shared Purpose

{3}{W}

Legendary Enchantment Creature — Shrine

Required shrine for token blocking

Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

Creates Angels on every shrine cast

Ajani's Chosen

Ajani's Chosen

{2}{W}{W}

Creature — Cat Soldier

Creates Cats for additional blockers

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

Creates tokens with lifelink

Utility

13 cards
Shrine Steward

Shrine Steward

{5}

Artifact Creature — Construct

Required tutor for any shrine or aura

Spring-Leaf Avenger

Spring-Leaf Avenger

{3}{G}{G}

Creature — Insect Ninja

Recursion for important shrines

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Taxing effect based on shrines

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Standard protection against attacks

Propaganda

Propaganda

{2}{U}

Enchantment

Incentivizes opponents to attack elsewhere

Sterling Grove

Sterling Grove

{G}{W}

Enchantment

Protects shrines and tutors for them

Destiny Spinner

Destiny Spinner

{1}{G}

Enchantment Creature — Human

Protects shrines from being countered

Brilliant Restoration

Brilliant Restoration

{3}{W}{W}{W}{W}

Sorcery

Massive late game recursion of all shrines

Open the Vaults

Open the Vaults

{4}{W}{W}

Sorcery

Brings back all fallen shrines

Zur the Enchanter

Zur the Enchanter

{1}{W}{U}{B}

Legendary Creature — Human Wizard

Tutors for the 2 and 3 CMC shrines directly to play

Resurgent Belief

Resurgent Belief

Sorcery

Suspend-based mass recursion for budget value

Eerie Ultimatum

Eerie Ultimatum

{W}{W}{B}{B}{B}{G}{G}

Sorcery

Hard-to-cast but game-ending recursion

Moon-Blessed Cleric

Moon-Blessed Cleric

{2}{W}

Creature — Human Elf Cleric

Tutors a shrine to the top of the deck

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.