
Art by Alexander Mokhov
Commander deckBGRUW
Go-Shintai of Life's Origin
Accelerate mana to deploy all 17 Shrines, generating a massive board of tokens and value triggers to overwhelm opponents.
Asked for“A five-color deck featuring Shrine theme, with Go-Shintai of Life Origin as the commander, and ALL of the 16 Shrine cards and the Shrine Steward. The deck should ramp up quickly.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Go-Shintai of Life's Origin
3GLegendary Enchantment Creature — Shrine
Chosen commander for the requested strategy.
Ramp
13
Trace of Abundance
RWGEnchantment — Aura
Adds hexproof protection to a land while ramping

Jukai Naturalist
GWEnchantment Creature — Human Monk
Reduces the cost of all shrines

Herald of the Pantheon
1GCreature — Centaur Shaman
Cost reduction and life gain synergy
Card Draw
7
Sythis, Harvest's Hand
GWLegendary Enchantment Creature — Nymph
Draws cards on every shrine cast

Eidolon of Blossoms
2GGEnchantment Creature — Spirit
Constellation trigger for card draw
Removal
9Threats/Wincons
19
Honden of Cleansing Fire
3WLegendary Enchantment — Shrine
Required shrine for life gain

Honden of Infinite Rage
2RLegendary Enchantment — Shrine
Required shrine for direct damage

Honden of Life's Web
4GLegendary Enchantment — Shrine
Required shrine for token generation

Honden of Night's Reach
3BLegendary Enchantment — Shrine
Required shrine for hand disruption

Honden of Seeing Winds
4ULegendary Enchantment — Shrine
Required shrine for massive card draw

Sanctum of All
WUBRGLegendary Enchantment — Shrine
Required shrine and the ultimate tutor/doubler

Sanctum of Calm Waters
3ULegendary Enchantment — Shrine
Required shrine for deck filtering

Sanctum of Fruitful Harvest
2GLegendary Enchantment — Shrine
Required shrine for mana fixing

Sanctum of Shattered Heights
2RLegendary Enchantment — Shrine
Required shrine for creature removal

Sanctum of Stone Fangs
1BLegendary Enchantment — Shrine
Required shrine for life drain

Sanctum of Tranquil Light
WLegendary Enchantment — Shrine
Required shrine for tapping threats

Go-Shintai of Ancient Wars
2RLegendary Enchantment Creature — Shrine
Required shrine for finishing burn

Go-Shintai of Boundless Vigor
1GLegendary Enchantment Creature — Shrine
Required shrine for buffing creatures

Go-Shintai of Hidden Cruelty
3BLegendary Enchantment Creature — Shrine
Required shrine for destruction

Go-Shintai of Lost Wisdom
1ULegendary Enchantment Creature — Shrine
Required shrine for milling synergy

Go-Shintai of Shared Purpose
3WLegendary Enchantment Creature — Shrine
Required shrine for token blocking
Utility
13
Shrine Steward
5Artifact Creature — Construct
Required tutor for any shrine or aura

Destiny Spinner
1GEnchantment Creature — Human
Protects shrines from being countered

Zur the Enchanter
1WUBLegendary Creature — Human Wizard
Tutors for the 2 and 3 CMC shrines directly to play

Moon-Blessed Cleric
2WCreature — Human Elf Cleric
Tutors a shrine to the top of the deck




































































