Glava, Five-Advents Mage

Art by Zack Stella

Commander deckG

Glava, Five-Advents Mage

Ramp into Glava and cheat the value of X to 5 on permanent spells like hydras and artifacts for minimal mana, while abusing non-mana X activated abilities on each player's turn to overwhelm the board.

$3,077.58for all 100 cards at today’s prices
Built Nov 6, 202625 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
12
16
13
7
3
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw14
Interaction11
↳ board wipes1
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 77
37lands · rule of thumb 35–38
2.76average mana value (nonland)
$3,077.58whole deck, today

The list

Commander

1
Glava, Five-Advents Mage

Glava, Five-Advents Mage

5GG

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration to help cast our expensive commander.

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana ramp artifact.

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient forest ramp that enters untapped.

Three Visits

Three Visits

1G

Sorcery

Second copy of Nature's Lore to hit high mana quickly.

Rampant Growth

Rampant Growth

1G

Sorcery

Consistent early-game land ramp.

Cultivate

Cultivate

2G

Sorcery

Ramps a land onto the battlefield and ensures land drops.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Fixes lands in hand and ramps to our commander.

Astral Cornucopia

Astral Cornucopia

XXX

Artifact

Can be cast with X set to 5 by Glava for massive mana generation.

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

Evolves quickly alongside huge hydras and taps for large amounts of green mana.

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

Adds extra counters and taps for mana equal to its huge power.

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

1GG

Legendary Creature — Elf Scout

Generates obscene mana based on our giant X-cost creatures.

Card Draw

10
Greater Good

Greater Good

2GG

Enchantment

Sacrifice huge hydras to refill hand and dig deep into the library.

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Draws cards whenever big creatures enter and grants them trample.

Elemental Bond

Elemental Bond

2G

Enchantment

Triggers card draw whenever a creature with power 3 or greater enters.

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

Draws cards off our 5/5 or larger hydras entering.

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards on every creature cast.

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to the greatest power among our creatures and casts a free spell.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Instant-speed burst draw scaling off our largest hydra.

Lifeblood Hydra

Lifeblood Hydra

XGGG

Creature — Hydra

Enters massive and draws 5 or more cards when it dies.

Harmonize

Harmonize

2GG

Sorcery

Straightforward burst card draw for green.

Guardian Project

Guardian Project

3G

Enchantment

Consistent card draw whenever nontoken creatures enter.

Removal

10
Beast Within

Beast Within

2G

Instant

Flexible permanent removal for any opposing problem.

Steelbane Hydra

Steelbane Hydra

XGG

Creature — Turtle Hydra

Enters large and uses an X-activation ability made free/huge by Glava to destroy artifacts and enchantments.

Voracious Hydra

Voracious Hydra

XGG

Creature — Hydra

Enters as a 5/5 or larger and fights target opposing creature on entry.

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Neutralizes problematic commanders while replacing itself with a card.

Nature's Claim

Nature's Claim

G

Instant

Cheap, efficient instant-speed artifact or enchantment removal.

Krosan Grip

Krosan Grip

2G

Instant

Split second removal to shut down combos and artifacts without interaction.

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Cast with X set to 5 by Glava to remove creatures or finish players.

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Turns any threatening permanent or commander into a basic Forest.

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

One-sided board wipe that leaves behind a massive swarm of beasts.

Polukranos, World Eater

Polukranos, World Eater

2GG

Legendary Creature — Hydra

Monstrosity X ability can be turned into X=5 by Glava to wipe out smaller creatures.

Threats/Wincons

22
Stonecoil Serpent

Stonecoil Serpent

X

Artifact Creature — Snake

Cast for zero mana and enters as a 5/5 with reach, trample, and protection from multicolored.

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

Enters as a 5/5 that replaces itself with 5 flying Thopters upon death.

Goldvein Hydra

Goldvein Hydra

XG

Creature — Hydra

Hasty trampler that turns into 5 treasure tokens on death via Glava.

Genesis Hydra

Genesis Hydra

XGG

Creature — Plant Hydra

Triggers on cast to put a permanent with mana value 5 or less straight onto the battlefield.

Primordial Hydra

Primordial Hydra

XGG

Creature — Hydra

Enters as a 5/5 and doubles counters every upkeep into a lethal threat.

Hungering Hydra

Hungering Hydra

XG

Creature — Hydra

Hard-to-block hydra that grows continuously when damaged.

Mistcutter Hydra

Mistcutter Hydra

XG

Creature — Hydra

Uncounterable, hasty threat with protection from blue.

Hooded Hydra

Hooded Hydra

XGG

Creature — Snake Hydra

Splits into five 1/1 Snake tokens when killed.

Protean Hydra

Protean Hydra

XG

Creature — Hydra

Absorbs damage and doubles its counters to quickly outgrow the board.

Vastwood Hydra

Vastwood Hydra

XGG

Creature — Hydra

Redistributes its 5+ counters across other creatures when it dies.

Ochre Jelly

Ochre Jelly

XG

Creature — Ooze

Splits upon death to create resilient, multiplying threats.

Endless One

Endless One

X

Creature — Eldrazi

Free 5/5 creature when cast with Glava in play.

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Rapidly grows out of control from every player's spells.

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Doubles the +1/+1 counters on every attacking creature.

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

Discounts green permanents and pumps the team with counters.

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

Massive cascade bomb to dump threats onto the board in one cast.

Gargos, Vicious Watcher

Gargos, Vicious Watcher

3GGG

Legendary Creature — Hydra

Discounts all hydras by four mana and fights opposing creatures.

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Accumulates counters from all players' spells to distribute across our creatures.

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

Provides team-wide haste, trample, and stat buffs when transformed.

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles all +1/+1 counters we place while crippling opponents' counters.

The Great Henge

The Great Henge

7GG

Legendary Artifact

Cast cheaply with large hydras, providing lifegain, counters, mana, and card draw.

Helix Pinnacle

Helix Pinnacle

G

Enchantment

Activated ability with X lets Glava add 5 tower counters per turn for a surprise win.

Utility

9
The Ozolith

The Ozolith

1

Legendary Artifact

Saves all +1/+1 counters from dying hydras to put onto new threats.

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Increases counter production and provides repeatable counters and trample.

Hardened Scales

Hardened Scales

G

Enchantment

Cheap enchantment providing extra counters whenever creatures enter or grow.

Branching Evolution

Branching Evolution

2G

Enchantment

Doubles the counters placed on all hydras and creatures.

Heroic Intervention

Heroic Intervention

1G

Instant

Protects our tall board state against sweepers and targeted removal.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants shroud and haste to protect Glava and swing immediately with hydras.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof protection and haste for our commander.

Candelabra of Tawnos

Candelabra of Tawnos

1

Artifact

Activated ability with X untaps 5 lands for free each turn via Glava.

Magus of the Candelabra

Magus of the Candelabra

G

Creature — Human Wizard

Creature-based land untapper whose X activation Glava turns into untapping 5 lands.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.