Glarb, Calamity's Augur

Art by Bram Sels

Commander deckBGU

Glarb, Calamity's Augur

Manipulate the top of the library with surveil to chain powerful spells with mana value 4 or greater, ramping heavily and overwhelming opponents with Sultai midrange value.

$123.71for all 100 cards at today’s prices
Built Oct 31, 202631 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

3
9
7
13
9
12
9
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw15
Interaction16
↳ board wipes3
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 29B 33G 44
37lands · rule of thumb 35–38
4.47average mana value (nonland)
$123.71whole deck, today

The list

Commander

1
Glarb, Calamity's Augur

Glarb, Calamity's Augur

BGU

Legendary Creature — Frog Wizard Noble

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient three-color mana fixing

Farseek

Farseek

1G

Sorcery

early land ramp and fixing

Rampant Growth

Rampant Growth

1G

Sorcery

cheap fundamental ramp spell

Cultivate

Cultivate

2G

Sorcery

develops mana while ensuring land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent land ramp and card advantage

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

four-mana ramp castable from top of library

Circuitous Route

Circuitous Route

3G

Sorcery

four-mana ramp castable from top of library

Migration Path

Migration Path

3G

Sorcery

flexible four-mana ramp or cycling

Wood Elves

Wood Elves

2G

Creature — Elf Scout

creature-based land ramp onto battlefield

Card Draw

10
Fact or Fiction

Fact or Fiction

3U

Instant

four-mana instant draw that feeds graveyard

Behold the Multiverse

Behold the Multiverse

3U

Instant

four-mana card advantage with scry

Dig Through Time

Dig Through Time

6UU

Instant

high mana value delve spell easily cast from top

Treasure Cruise

Treasure Cruise

7U

Sorcery

high mana value delve draw fueled by surveil

Urban Evolution

Urban Evolution

3GU

Sorcery

five-mana card draw and extra land drop

Harmonize

Harmonize

2GG

Sorcery

straightforward four-mana burst draw

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

four-mana engine rewarding creature casts

Brainstorm

Brainstorm

U

Instant

stacks four-plus mana spells onto top of library

Ponder

Ponder

U

Sorcery

cheap top-deck manipulation and filtering

Mulldrifter

Mulldrifter

4U

Creature — Elemental

five-mana value creature castable from top

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

versatile cheap unconditional removal

Putrefy

Putrefy

1BG

Instant

flexible creature or artifact destruction

Feed the Swarm

Feed the Swarm

1B

Sorcery

cheap answer to problematic enchantments or creatures

Casualties of War

Casualties of War

2BBGG

Sorcery

devastating multi-permanent destruction spell

Binding the Old Gods

Binding the Old Gods

2BG

Enchantment — Saga

four-mana saga that destroys nonland then ramps

Ravenous Chupacabra

Ravenous Chupacabra

2BB

Creature — Beast Horror

four-mana creature removal castable from top

Hostage Taker

Hostage Taker

2UB

Creature — Human Pirate

four-mana creature or artifact theft

Deadly Tempest

Deadly Tempest

4BB

Sorcery

board wipe that penalizes wide token boards

Aetherspouts

Aetherspouts

3UU

Instant

powerful defensive mass bounce or tuck

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

efficient naturalize on a creature body

Threats/Wincons

24
Doom Whisperer

Doom Whisperer

3BB

Creature — Nightmare Demon

repeatable surveil to filter top of library for Glarb

Muldrotha, the Gravetide

Muldrotha, the Gravetide

3BGU

Legendary Creature — Elemental Avatar

replays permanents milled or surveilled into graveyard

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

turns land drops from top of library into draw and life

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

extra land drop and draw engine castable from top

The Gitrog Monster

The Gitrog Monster

3BG

Legendary Creature — Frog Horror

extra land drops and massive card draw engine

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

creates beast army from land drops

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

high-impact token finisher synergizing with lands

Thragtusk

Thragtusk

4G

Creature — Beast

resilient value threat with lifegain

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

reanimates top threats from opponents' graveyards

Diluvian Primordial

Diluvian Primordial

5UU

Creature — Avatar

steals best instants and sorceries from graveyards

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

creates instant defensive deathtouch flying swarm

Gyruda, Doom of Depths

Gyruda, Doom of Depths

4UBUB

Legendary Creature — Demon Kraken

mills and cheats huge even-cost creatures into play

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry and cleanses artifacts and enchantments

Noxious Gearhulk

Noxious Gearhulk

4BB

Artifact Creature — Construct

creature removal with lifegain on a menace body

Torrential Gearhulk

Torrential Gearhulk

4UU

Artifact Creature — Construct

flashes back impactful spells from graveyard

Massacre Wurm

Massacre Wurm

3BBB

Creature — Phyrexian Wurm

punishes small boards and drains opponents

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token threat powered by extra land drops

Vile Entomber

Vile Entomber

2BB

Creature — Zombie Warlock

tutors key cards directly into the graveyard

Sire of Stagnation

Sire of Stagnation

4UB

Creature — Eldrazi

punishes opponent land drops with exiling and draw

Overseer of the Damned

Overseer of the Damned

5BB

Creature — Demon

removes a creature and builds zombie army

Prime Speaker Zegana

Prime Speaker Zegana

2GGUU

Legendary Creature — Merfolk Wizard

massive card draw tied to power of threats

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

uncounterable threat providing continuous card draw

Terastodon

Terastodon

6GG

Creature — Elephant

removes up to three problem noncreature permanents

Consuming Aberration

Consuming Aberration

3UB

Creature — Horror

scales massively while milling opponents on cast

Utility

8
Conduit of Worlds

Conduit of Worlds

2GG

Artifact

plays lands and casts nonlands from graveyard

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects commander and gives haste to tap for surveil

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

zero-mana equip protection and immediate surveil activation

Animate Dead

Animate Dead

1B

Enchantment — Aura

cheap reanimation for surveilled threats

Dread Return

Dread Return

2BB

Sorcery

reanimation castable from hand or via flashback from yard

Counterspell

Counterspell

UU

Instant

efficient answer to preserve game state

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps commander on each turn for continuous surveilling

Sultai Ascendancy

Sultai Ascendancy

BGU

Enchantment

free upkeep filtering to guarantee high-value topdecks

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Dimir Aqueduct

Dimir Aqueduct

Land

Bounce land — taps for two colors.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 5x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.