Gishath, Sun's Avatar art

Art by Timba Smits

Saved commander deck

Gishath, Sun's Avatar

Harness Naya colors to ramp into massive Dinosaurs, using their high power and utility to overwhelm opponents and trigger extra combat values.

100 cards$281.65 totalJul 3, 20264 views

Prompt: white and green with some red cards like kaalia the zenith seeker or recokner of souls

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Commander

1 cards
Gishath, Sun's Avatar

Gishath, Sun's Avatar

{5}{R}{G}{W}

Legendary Creature — Dinosaur Avatar

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple for early acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible mana fixing in Naya colors.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixes mana and provides late-game card draw.

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Fixes all mana issues for a 3-color deck.

Farseek

Farseek

{1}{G}

Sorcery

Searches for non-basic mountain or plains cards.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard green ramp and color fixing.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Essential green land searching.

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

Brings two forests into play untapped.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient early turn land acceleration.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Low cost forest searching.

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces cost of Dinosaurs and provides selection.

Urza's Incubator

Urza's Incubator

{3}

Artifact

Massive cost reduction for the chosen tribe.

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Turns every creature cast into a card draw.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent draw in a singleton creature deck.

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Triggers on almost all Dinosaurs entering the battlefield.

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Provides trample and cards for large creatures.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Massive draw based on high power creatures.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Flexible card draw or combat buff.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top deck manipulation and extra cards.

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Rewards dealing damage with high power creatures.

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

Scry and draw on creature cast.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Straightforward card advantage in green.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature exile.

Path to Exile

Path to Exile

{W}

Instant

Efficient white creature removal.

Generous Gift

Generous Gift

{2}{W}

Instant

Destroys any permanent type.

Beast Within

Beast Within

{2}{G}

Instant

Green's most versatile removal spell.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best answer to any permanent.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe against swarms.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modular board wipe to protect your own board.

Farewell

Farewell

{4}{W}{W}

Sorcery

The most powerful modal board exile.

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second removal for artifacts/enchantments.

Hull Breach

Hull Breach

{R}{G}

Sorcery

Two-for-one removal in red and green.

Threats/Wincons

20 cards
Zacama, Primal Calamity

Zacama, Primal Calamity

{6}{R}{G}{W}

Legendary Creature — Elder Dinosaur

Massive dinosaur that untaps lands and controls board.

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Steals cards from opponents' decks.

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

{6}{W}{W}

Legendary Creature — Elder Dinosaur

Keyword soup dinosaur that is hard to remove.

Carnage Tyrant

Carnage Tyrant

{4}{G}{G}

Creature — Dinosaur

Hexproof and uncounterable threat.

Polyraptor

Polyraptor

{6}{G}{G}

Creature — Dinosaur

Can go infinite or creates a massive board.

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

Board wipe on a dinosaur body.

Trapjaw Tyrant

Trapjaw Tyrant

{3}{W}{W}

Creature — Dinosaur

Exiles creatures when it takes damage.

Silverclad Ferocidons

Silverclad Ferocidons

{5}{R}{R}

Creature — Dinosaur

Forces sacrifices on damage.

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

Provides extra land drops and a large body.

Regisaur Alpha

Regisaur Alpha

{3}{R}{G}

Creature — Dinosaur

Provides haste to all other dinosaurs.

Quartzwood Crasher

Quartzwood Crasher

{2}{R}{R}{G}

Creature — Dinosaur Beast

Creates huge token dinosaurs based on trample damage.

Ripjaw Raptor

Ripjaw Raptor

{2}{G}{G}

Creature — Dinosaur

Draws cards upon taking damage.

Topiary Stomper

Topiary Stomper

{1}{G}{G}

Creature — Plant Dinosaur

Ramps on entry and provides a solid blocker.

Thrasta, Tempest's Roar

Thrasta, Tempest's Roar

{10}{G}{G}

Legendary Creature — Dinosaur

High impact haste dinosaur.

Wakening Sun's Avatar

Wakening Sun's Avatar

{5}{W}{W}{W}

Creature — Dinosaur Avatar

Dinosaur-themed one-sided board wipe.

Temple Altisaur

Temple Altisaur

{4}{W}

Creature — Dinosaur

Protects your dinosaurs from damage.

Bellowing Aegisaur

Bellowing Aegisaur

{5}{W}

Creature — Dinosaur

Buffs your entire team upon taking damage.

Snapping Sailback

Snapping Sailback

{4}{G}

Creature — Dinosaur

Grows larger as it survives combat.

Kinjalli's Sunwing

Kinjalli's Sunwing

{2}{W}

Creature — Dinosaur

Slows down opponents' blockers.

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Excellent source of damage from creature entries.

Utility

10 cards
Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Ensures creatures can't be countered and gives haste.

Mirari's Wake

Mirari's Wake

{3}{G}{W}

Enchantment

Doubles mana and buffs the team.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects board state from destruction.

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Sacrifices to give the board indestructible.

Asceticism

Asceticism

{3}{G}{G}

Enchantment

Grants hexproof to all creatures.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects the commander and provides haste.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof and haste for key threats.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Ensures the commander can connect to trigger its ability.

Sunbird's Invocation

Sunbird's Invocation

{5}{R}

Enchantment

Provides massive value when casting high CMC dinosaurs.

Boros Charm

Boros Charm

{R}{W}

Instant

Versatile protection or finishing damage.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.