Gisela, Blade of Goldnight

Art by Jason Chan

Commander deckRW

Gisela, Blade of Goldnight

Harness the destructive inevitability of halving life totals and doubling damage output, weaponizing Gisela's asymmetry to turn cards like Heartless Hidetsugu and damage multipliers into instant lethal strikes.

$103.88for all 100 cards at today’s prices
Built Oct 17, 202649 views

Asked for“thanos, the mad titan Eerie Interlude Yarok, the Desecrated Secure the Wastes Zealous Conscripts Mulldrifter Skullclamp Bloodgift Demon Naktamun Lorespinner Sphinx's Revelation Conjurer's Closet Ignoble Hierarch Bedevil withering torment Blood for the Blood God! Peer into the Abyss Heartless Hidetsugu Heartless Hidetsugu Ebonblade Reaper Malignus Quietus Spike Ashling's Prerogative Zimone's Hypothesis Saw in Half Gisela, Blade of Goldnight Pox Plague Ashling's Prerogative Zimone's Hypothesis Raving Dead Shard of the Nightbringer Twins of Discord Kianne, Corrupted Memory Unstoppable Slasher Traumatize Fleet Swallower Goblin Game Lavabrink Venturer Desecrate Reality Peer into the Abyss Fraying Omnipotence Rush of Dread Death Wish Skull Storm Void Winnower Sab-Sunen, Luxa Embodied Myrkul, Lord of Bones Oddly Uneven Chainer's Torment Dictate of the Twin God”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

6
16
11
8
9
5
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw13
Interaction14
↳ board wipes3
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 31R 42
38lands · rule of thumb 35–38
3.64average mana value (nonland)
$103.88whole deck, today

The list

Commander

1
Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential Commander mana staple to ramp into Gisela

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana Boros color fixing

Boros Signet

Boros Signet

2

Artifact

Reliable two-mana acceleration in red and white

Talisman of Conviction

Talisman of Conviction

2

Artifact

Untapped two-mana rock producing red or white

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

2

Artifact

Two-mana rock that grants unlimited hand size

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient, cheap mana rock for multicolored pods

Worn Powerstone

Worn Powerstone

3

Artifact

Helps power out an expensive seven-mana commander

Hedron Archive

Hedron Archive

4

Artifact

Substantial mid-game mana boost and future card draw

Thran Dynamo

Thran Dynamo

4

Artifact

Accelerates quickly into high-cost threats

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches Plains to keep up with land counts

Card Draw

11
Skullclamp

Skullclamp

1

Artifact — Equipment

Turns small tokens and utility creatures into fresh cards

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Refuels three cards while offering political leverage

Cut a Deal

Cut a Deal

2W

Sorcery

Draws up to three cards for very little mana

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant-speed card filtering for red

Cathartic Reunion

Cathartic Reunion

1R

Sorcery

Digs deep to assemble key damage-doubling pieces

Faithless Looting

Faithless Looting

R

Sorcery

Efficient looting with late-game flashback value

Big Score

Big Score

3R

Instant

Draws cards while providing Treasure ramp

Unexpected Windfall

Unexpected Windfall

2RR

Instant

Digs for lethal damage pieces and leaves behind mana

Tormenting Voice

Tormenting Voice

1R

Sorcery

Low-cost velocity to maintain card flow

Light Up the Stage

Light Up the Stage

2R

Sorcery

Cheap impulse draw triggered reliably by red burn

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

Deters attacks and punishes multiple opponent spells

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile for one mana

Path to Exile

Path to Exile

W

Instant

Unconditional creature exile at instant speed

Generous Gift

Generous Gift

2W

Instant

Flexible answer to any permanent type

Chaos Warp

Chaos Warp

2R

Instant

Handles problem permanents red and white normally struggle with

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Cost-effective, versatile artifact and enchantment destruction

Rip Apart

Rip Apart

RW

Sorcery

Two-mana removal for creatures, artifacts, or enchantments

Abrade

Abrade

1R

Instant

Flexible burn or artifact removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

Board wipe that deals 26 damage to opponent creatures with Gisela

Wrath of God

Wrath of God

2WW

Sorcery

Classic board sweeper that ignores regeneration

Desecrate Reality

Desecrate Reality

7

Instant

Exiles even-costed permanents across all opponents and reanimates a threat

Threats/Wincons

20
Heartless Hidetsugu

Heartless Hidetsugu

3RR

Legendary Creature — Ogre Shaman

Instantly kills all opponents when Gisela is on the battlefield

Malignus

Malignus

3RR

Creature — Elemental Spirit

Enormous power that deals lethal doubled damage under Gisela

Zealous Conscripts

Zealous Conscripts

4R

Creature — Human Warrior

Steals any permanent for an alpha strike

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

Deals massive divided damage multiplied by Gisela

Inferno Titan

Inferno Titan

4RR

Creature — Giant

Divides doubled damage triggers on entry and attack

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurring value engine that brings back key low-cost pieces

Archangel Avacyn // Avacyn, the Purifier

Archangel Avacyn // Avacyn, the Purifier

3WW

Legendary Creature — Angel // Legendary Creature — Angel

Protects your board, then flips to burn all opponents for doubled damage

Combat Celebrant

Combat Celebrant

2R

Creature — Human Warrior

Grants an additional combat step to end the game swiftly

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

Extra combat and first strike synergy to amplify lethal turns

Port Razer

Port Razer

3RR

Creature — Orc Pirate

Repeated combat phases that scale rapidly with Gisela out

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Explosive multiple combat triggers off land drops

Terror of Mount Velus

Terror of Mount Velus

5RR

Creature — Dragon

Grants double strike to make Gisela's damage quadrupled

Serra's Emissary

Serra's Emissary

4WWW

Creature — Angel

Grants complete protection from chosen card types to control combat

Firemane Commando

Firemane Commando

3W

Creature — Angel Soldier

Evasive attacker that incentivizes opponents to attack each other

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

Go-wide flying army that threatens huge aerial damage

Adriana, Captain of the Guard

Adriana, Captain of the Guard

3RW

Legendary Creature — Human Knight

Melee mechanic supercharges all attackers when attacking all players

Iroas, God of Victory

Iroas, God of Victory

2RW

Legendary Enchantment Creature — God

Prevents combat damage to your creatures and grants menace

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

Double combat phases directly double Gisela's lethal clock

Taunt from the Rampart

Taunt from the Rampart

3RW

Sorcery

Goads the entire table and leaves opponents completely unblocked

Secure the Wastes

Secure the Wastes

XW

Instant

Instant-speed token army to finish opponents under doubled damage

Utility

9
Quietus Spike

Quietus Spike

3

Artifact — Equipment

Halves opponent life totals, capturing the Mad Titan flavor

Dictate of the Twin Gods

Dictate of the Twin Gods

3RR

Enchantment

Flash damage doubler that stacks multiplicatively with Gisela

Ashling's Prerogative

Ashling's Prerogative

1R

Enchantment

Slows down opponents while granting your designated creatures haste

Lavabrink Venturer

Lavabrink Venturer

2W

Creature — Human Soldier

Even/odd thematic creature with selective complete protection

Goblin Game

Goblin Game

5RR

Sorcery

Bizarre, chaotic life-halving mind game fitting the Mad Titan motif

Boros Charm

Boros Charm

RW

Instant

Protects your board from sweepers or grants double strike for sudden wins

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and hexproof protection for your high-value commander

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free haste enabling immediate lethal combat steps

Unbreakable Formation

Unbreakable Formation

2W

Instant

Board-wide indestructible defense or an aggressive pump

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 10x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 13x

Basic Land — Mountain

Basic land allocated from mana pip counts.