Giant-Man, Gargantuan Genius art

Art by Vlad Petruchik

Saved commander deck

Giant-Man, Gargantuan Genius

Deploy undercosted creatures with power 4 or greater to supercharge Giant-Man's mana production, then convert that overwhelming mana into game-ending stompy threats and massive card-draw bursts.

100 cards$508.18 totalSep 22, 20264 views

Prompt: Giant-Man, Gargantuan Genius commander deck

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Commander

1 cards
Giant-Man, Gargantuan Genius

Giant-Man, Gargantuan Genius

{3}{G}{G}

Legendary Creature — Human Scientist Hero

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal fast mana staple

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Essential turn-one acceleration

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

Early ramp to curve into 3-drop 4-power creatures

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

Redundant one-mana dork

Delighted Halfling

Delighted Halfling

{G}

Creature — Halfling Citizen

Ramps and protects Giant-Man from counterspells

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient land ramp entering untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Functional duplicate of Nature's Lore

Cultivate

Cultivate

{2}{G}

Sorcery

Consistent ramp and land drop insurance

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable two-for-one land fetching

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Generates obscene mana alongside high-power creatures

Hulking Raptor

Hulking Raptor

{2}{G}{G}

Creature — Dinosaur

A 5/3 body that adds two green mana every precombat main phase

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Virtually free to cast, ramps, buffs, and draws cards

Card Draw

10 cards
Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Cantrips, provides trample, and draws on power 4+ entries

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draws whenever creatures with power 3 or greater enter

Tribute to the World Tree

Tribute to the World Tree

{G}{G}{G}

Enchantment

Draws on big creature entries and buffs smaller ones

Colossal Majesty

Colossal Majesty

{2}{G}

Enchantment

Consistent upkeep draw when controlling power 4 or greater

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice engine for massive card draw in response to removal

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards equal to greatest power or provides an overrun burst

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Refills hand based on greatest power and casts a free spell

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Steady card advantage for casting creature spells

Last March of the Ents

Last March of the Ents

{6}{G}{G}

Sorcery

Draws a fresh hand and cheats high-power creatures directly into play

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Turns a large unblocked attack into immense card advantage

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Unconditional permanent destruction in mono-green

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Shuts down opposing commanders while replacing itself

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

Answers any problematic permanent by turning it into a Forest

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Targeted artifact or enchantment destruction on a body

Manglehorn

Manglehorn

{2}{G}

Creature — Beast

Artifact removal that slows down opposing artifacts

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-efficient one-mana artifact or enchantment removal

Ram Through

Ram Through

{1}{G}

Instant

One-sided creature removal that can trample over excess damage

Bite Down

Bite Down

{1}{G}

Instant

Cheap bite effect utilizing our oversized creatures

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

Fights on entry, destroys artifacts and enchantments on attack

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

Green board wipe that generates a squad of 4/4 Beasts

Threats/Wincons

22 cards
Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

{2}{G} // {G}

Creature — Beast Noble // Sorcery — Adventure

Under-costed 5/5 for three mana to trigger Giant-Man early

Steel Leaf Champion

Steel Leaf Champion

{G}{G}{G}

Creature — Elf Knight

Three-mana 5/4 with evasive power

Rhonas the Indomitable

Rhonas the Indomitable

{2}{G}

Legendary Creature — God

Indestructible 5/5 for three mana that pumps other threats

Topiary Stomper

Topiary Stomper

{1}{G}{G}

Creature — Plant Dinosaur

Ramps on entry and easily becomes a 4/4 vigilance threat

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

Three-mana 5/5 that facilitates extra land drops with City's Blessing

Shifting Ceratops

Shifting Ceratops

{2}{G}{G}

Creature — Dinosaur

Uncounterable 5/4 with versatile keyword adaptability

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

{3}{G}

Legendary Creature — Bear

Reduces creature costs and gives 4+ power creatures trample

Surrak and Goreclaw

Surrak and Goreclaw

{4}{G}{G}

Legendary Creature — Human Bear

Grants haste and trample to your high-power board

Thrun, Breaker of Silence

Thrun, Breaker of Silence

{3}{G}{G}

Legendary Creature — Troll Shaman

Difficult-to-remove 5/5 that easily triggers Giant-Man

Defiler of Vigor

Defiler of Vigor

{3}{G}{G}

Creature — Phyrexian Wurm

Huge body that turns green pips into life and buffs the team

Elder Gargaroth

Elder Gargaroth

{3}{G}{G}

Creature — Beast

Provides tokens, lifegain, or cards every combat

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

{2}{G}{G}

Creature — Beast // Creature — Beast Horror

Hasty 4/4 that transforms into an anthem and mass haste granter

Vigor

Vigor

{3}{G}{G}{G}

Creature — Elemental Incarnation

Turns incoming combat and noncombat damage into permanent counters

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

Massive 10/10 that can fight down multiple opposing threats

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Two-mana 12/12 trample when your power board is established

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Premier overrun finisher to close out the game

Pathbreaker Ibex

Pathbreaker Ibex

{4}{G}{G}

Creature — Goat

Repeatable overrun engine based on your greatest power

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Hasty 6/6 trampler that doubles your counters and halves opponents'

Nyxbloom Ancient

Nyxbloom Ancient

{4}{G}{G}{G}

Enchantment Creature — Elemental

Massive mana multiplier that pairs explosively with Giant-Man

Silverback Elder

Silverback Elder

{2}{G}{G}{G}

Creature — Ape Shaman

5/7 body providing artifact destruction, ramp, or life each cast

Aggressive Mammoth

Aggressive Mammoth

{3}{G}{G}{G}

Creature — Elephant

Big 8/8 body giving your entire board trample

Tyrranax Rex

Tyrranax Rex

{4}{G}{G}{G}

Creature — Phyrexian Dinosaur

Uncounterable, ward 4, toxic 4 hasty beatstick

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire board from sweepers and removal

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

One-mana protection with hexproof and indestructible

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

Flexible protection spell that doubles as a lethal pump effect

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Gives Giant-Man or key attackers shroud and immediate haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protective hexproof and haste equipment

Concordant Crossroads

Concordant Crossroads

{G}

World Enchantment

Gives all creatures haste so huge mana bursts turn directly into lethal swings

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

Tutors any creature directly to the battlefield with a game-winning pump at X=10

Green Sun's Zenith

Green Sun's Zenith

{X}{G}

Sorcery

Repeatable green creature tutor for any stage of the game

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.