Giant-Man, Gargantuan Genius

Art by Vlad Petruchik

Commander deckG

Giant-Man, Gargantuan Genius

Deploy undercosted creatures with power 4 or greater to supercharge Giant-Man's mana production, then convert that overwhelming mana into game-ending stompy threats and massive card-draw bursts.

$452.79for all 100 cards at today’s prices
Built Sep 22, 202652 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
9
17
6
5
7
8
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw14
Interaction12
↳ board wipes1
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 99
37lands · rule of thumb 35–38
3.84average mana value (nonland)
$452.79whole deck, today

The list

Commander

1
Giant-Man, Gargantuan Genius

Giant-Man, Gargantuan Genius

3GG

Legendary Creature — Human Scientist Hero

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Universal fast mana staple

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Essential turn-one acceleration

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Early ramp to curve into 3-drop 4-power creatures

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

Redundant one-mana dork

Delighted Halfling

Delighted Halfling

G

Creature — Halfling Citizen

Ramps and protects Giant-Man from counterspells

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient land ramp entering untapped

Three Visits

Three Visits

1G

Sorcery

Functional duplicate of Nature's Lore

Cultivate

Cultivate

2G

Sorcery

Consistent ramp and land drop insurance

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable two-for-one land fetching

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

1GG

Legendary Creature — Elf Scout

Generates obscene mana alongside high-power creatures

Hulking Raptor

Hulking Raptor

2GG

Creature — Dinosaur

A 5/3 body that adds two green mana every precombat main phase

The Great Henge

The Great Henge

7GG

Legendary Artifact

Virtually free to cast, ramps, buffs, and draws cards

Card Draw

10
Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Cantrips, provides trample, and draws on power 4+ entries

Elemental Bond

Elemental Bond

2G

Enchantment

Draws whenever creatures with power 3 or greater enter

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

Draws on big creature entries and buffs smaller ones

Colossal Majesty

Colossal Majesty

2G

Enchantment

Consistent upkeep draw when controlling power 4 or greater

Greater Good

Greater Good

2GG

Enchantment

Sacrifice engine for massive card draw in response to removal

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards equal to greatest power or provides an overrun burst

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Refills hand based on greatest power and casts a free spell

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Steady card advantage for casting creature spells

Last March of the Ents

Last March of the Ents

6GG

Sorcery

Draws a fresh hand and cheats high-power creatures directly into play

Hunter's Insight

Hunter's Insight

2G

Instant

Turns a large unblocked attack into immense card advantage

Removal

10
Beast Within

Beast Within

2G

Instant

Unconditional permanent destruction in mono-green

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Shuts down opposing commanders while replacing itself

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Answers any problematic permanent by turning it into a Forest

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Targeted artifact or enchantment destruction on a body

Manglehorn

Manglehorn

2G

Creature — Beast

Artifact removal that slows down opposing artifacts

Nature's Claim

Nature's Claim

G

Instant

Ultra-efficient one-mana artifact or enchantment removal

Ram Through

Ram Through

1G

Instant

One-sided creature removal that can trample over excess damage

Bite Down

Bite Down

1G

Instant

Cheap bite effect utilizing our oversized creatures

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Fights on entry, destroys artifacts and enchantments on attack

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

Green board wipe that generates a squad of 4/4 Beasts

Threats/Wincons

22
Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

2G // G

Creature — Beast Noble // Sorcery — Adventure

Under-costed 5/5 for three mana to trigger Giant-Man early

Steel Leaf Champion

Steel Leaf Champion

GGG

Creature — Elf Knight

Three-mana 5/4 with evasive power

Rhonas the Indomitable

Rhonas the Indomitable

2G

Legendary Creature — God

Indestructible 5/5 for three mana that pumps other threats

Topiary Stomper

Topiary Stomper

1GG

Creature — Plant Dinosaur

Ramps on entry and easily becomes a 4/4 vigilance threat

Wayward Swordtooth

Wayward Swordtooth

2G

Creature — Dinosaur

Three-mana 5/5 that facilitates extra land drops with City's Blessing

Shifting Ceratops

Shifting Ceratops

2GG

Creature — Dinosaur

Uncounterable 5/4 with versatile keyword adaptability

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

Reduces creature costs and gives 4+ power creatures trample

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

Grants haste and trample to your high-power board

Thrun, Breaker of Silence

Thrun, Breaker of Silence

3GG

Legendary Creature — Troll Shaman

Difficult-to-remove 5/5 that easily triggers Giant-Man

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

Huge body that turns green pips into life and buffs the team

Elder Gargaroth

Elder Gargaroth

3GG

Creature — Beast

Provides tokens, lifegain, or cards every combat

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

Hasty 4/4 that transforms into an anthem and mass haste granter

Vigor

Vigor

3GGG

Creature — Elemental Incarnation

Turns incoming combat and noncombat damage into permanent counters

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

Massive 10/10 that can fight down multiple opposing threats

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Two-mana 12/12 trample when your power board is established

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Premier overrun finisher to close out the game

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

Repeatable overrun engine based on your greatest power

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Hasty 6/6 trampler that doubles your counters and halves opponents'

Nyxbloom Ancient

Nyxbloom Ancient

4GGG

Enchantment Creature — Elemental

Massive mana multiplier that pairs explosively with Giant-Man

Silverback Elder

Silverback Elder

2GGG

Creature — Ape Shaman

5/7 body providing artifact destruction, ramp, or life each cast

Aggressive Mammoth

Aggressive Mammoth

3GGG

Creature — Elephant

Big 8/8 body giving your entire board trample

Tyrranax Rex

Tyrranax Rex

4GGG

Creature — Phyrexian Dinosaur

Uncounterable, ward 4, toxic 4 hasty beatstick

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your entire board from sweepers and removal

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

One-mana protection with hexproof and indestructible

Tyvar's Stand

Tyvar's Stand

XG

Instant

Flexible protection spell that doubles as a lethal pump effect

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Gives Giant-Man or key attackers shroud and immediate haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protective hexproof and haste equipment

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

Gives all creatures haste so huge mana bursts turn directly into lethal swings

Finale of Devastation

Finale of Devastation

XGG

Sorcery

Tutors any creature directly to the battlefield with a game-winning pump at X=10

Green Sun's Zenith

Green Sun's Zenith

XG

Sorcery

Repeatable green creature tutor for any stage of the game

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.