Giada, Font of Hope

Art by Kai Carpenter

Commander deckW

Giada, Font of Hope

Cast Giada early to ramp into high-impact Angel spells while rapidly swelling your flying army with +1/+1 counters. Overwhelm opponents through evasive combat, lifegain synergies, and powerful tribal anthems.

$275.84for all 100 cards at today’s prices
Built Sep 5, 202677 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
13
15
12
8
3
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp7
Card draw12
Interaction12
↳ board wipes4
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 80
37lands · rule of thumb 35–38
3.63average mana value (nonland)
$275.84whole deck, today

The list

Commander

1
Giada, Font of Hope

Giada, Font of Hope

1W

Legendary Creature — Angel

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential commander mana ramp staple.

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock for smooth casting.

Marble Diamond

Marble Diamond

2

Artifact

Provides white mana on an early turn.

Mind Stone

Mind Stone

2

Artifact

Mana acceleration that can be cycled for a card later.

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of all white spells in the deck.

Herald's Horn

Herald's Horn

3

Artifact

Reduces cost of Angels and provides potential card draw.

Urza's Incubator

Urza's Incubator

3

Artifact

Substantially lowers the mana cost of high-cmc Angels.

Oketra's Monument

Oketra's Monument

3

Legendary Artifact

Reduces creature costs while generating token blockers and attackers.

Thought Vessel

Thought Vessel

2

Artifact

Provides color-free mana and removes maximum hand size.

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Fetches a basic land into play.

Card Draw

10
Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards when tokens or smaller creatures enter.

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Triggers card draw off creature tokens and low-cost bodies.

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards when small tokens or low-power creatures enter.

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxing draw engine on an early body.

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Triggers draw whenever an Angel is cast with Giada out.

Vanquisher's Banner

Vanquisher's Banner

5

Artifact

Buffs Angels and draws a card on every Angel spell.

Endless Atlas

Endless Atlas

2

Artifact

Repeatable card draw for mono-white decks.

Sigarda's Splendor

Sigarda's Splendor

2WW

Enchantment

Rewards consistent lifegain with extra card draw each turn.

Dawn of Hope

Dawn of Hope

1W

Enchantment

Turns excess lifegain into card draw and tokens.

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Refills hand with three fresh cards while offering politics.

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier low-cost creature exile.

Path to Exile

Path to Exile

W

Instant

Cheap instant-speed creature exile.

Generous Gift

Generous Gift

2W

Instant

Versatile nonland permanent destruction.

Stroke of Midnight

Stroke of Midnight

2W

Instant

Flexible removal for any nonland target.

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Flexible board wipe for creatures or artifacts/enchantments.

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

Lowers cost dramatically on crowded boards.

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a problem permanent from each opponent.

Return to Dust

Return to Dust

2WW

Instant

Efficient double artifact/enchantment removal.

Sunfall

Sunfall

3WW

Sorcery

Exiles all creatures and creates a growing Incubate token.

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

Instant-speed nonland permanent removal into library.

Threats/Wincons

26
Bishop of Wings

Bishop of Wings

WW

Creature — Human Cleric

Gains massive life and creates Spirits when Angels die.

Righteous Valkyrie

Righteous Valkyrie

2W

Creature — Angel Cleric

Generates life on Angel entrance and grants a massive global +2/+2 buff.

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Puts +1/+1 counters on all your creatures whenever you gain life.

Lyra Dawnbringer

Lyra Dawnbringer

3WW

Legendary Creature — Angel

Angel lord that grants +1/+1 and lifelink to all Angels.

Emeria Angel

Emeria Angel

2WW

Creature — Angel

Generates flying tokens whenever lands enter.

Angel of Jubilation

Angel of Jubilation

1WWW

Creature — Angel

Buffs your creatures and shuts down life-payment strategies.

Angelic Field Marshal

Angelic Field Marshal

2WW

Creature — Angel

Grants vigilance to all creatures while commander is out.

Resplendent Angel

Resplendent Angel

1WW

Creature — Angel

Creates additional 4/4 Angel tokens at end step when gaining life.

Sephara, Sky's Blade

Sephara, Sky's Blade

4WWW

Legendary Creature — Angel

Massive flyer that gives all other flying creatures indestructible.

Platinum Angel

Platinum Angel

7

Artifact Creature — Angel

Prevents opponents from winning and you from losing.

Baneslayer Angel

Baneslayer Angel

3WW

Creature — Angel

High-stat flying threat with lifelink and relevant protections.

Angel of Vitality

Angel of Vitality

2W

Creature — Angel

Boosts life gain amounts and grows with high life totals.

Starnheim Unleashed

Starnheim Unleashed

2WW

Sorcery

Foretell spell that generates multiple 4/4 vigilant Angel tokens.

Angel of Serenity

Angel of Serenity

4WWW

Creature — Angel

Temporarily exiles up to three creatures from battlefield or graveyard.

Linvala, Keeper of Silence

Linvala, Keeper of Silence

2WW

Legendary Creature — Angel

Shuts down activated abilities of opponent creatures.

Emeria Shepherd

Emeria Shepherd

5WW

Creature — Angel

Recurs key nonland permanents from graveyard on landfall.

Angelic Accord

Angelic Accord

3W

Enchantment

Rewards gains of 4+ life with a 4/4 Angel token every end step.

Firemane Commando

Firemane Commando

3W

Creature — Angel Soldier

Draws cards when attacking opponents alongside other creatures.

Serra Redeemer

Serra Redeemer

3WW

Creature — Angel Soldier

Distributes extra +1/+1 counters onto small tokens and creatures entering.

Youthful Valkyrie

Youthful Valkyrie

1W

Creature — Angel

Inexpensive Angel that grows with every subsequent Angel played.

Archangel of Tithes

Archangel of Tithes

1WWW

Creature — Angel

Taxes opponents when they try to attack you or block.

Sunblast Angel

Sunblast Angel

4WW

Creature — Angel

Destroys all tapped creatures upon entering the battlefield.

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Brings any creature card straight back from the graveyard to the battlefield.

Subjugator Angel

Subjugator Angel

4WW

Creature — Angel

Taps all opponent creatures upon entrance for lethal swings.

Valkyrie Harbinger

Valkyrie Harbinger

4WW

Creature — Angel Cleric

Creates 4/4 Angel tokens at every end step if you gained life.

Serra's Emissary

Serra's Emissary

4WWW

Creature — Angel

Grants you and your creatures protection from a chosen card type.

Utility

6
Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate phased-out protection against board wipes and lethal.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects key creatures and grants immediate haste.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof protection for Giada or key high-cost Angels.

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when Giada is on the battlefield.

Akroma's Will

Akroma's Will

3W

Instant

Provides full protection or acts as a game-ending finisher.

Cosmic Intervention

Cosmic Intervention

3W

Instant

Saves creatures and permanents from destruction or wipe.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.