Ghave, Guru of Spores art

Art by James Paick

Saved commander deck

Ghave, Guru of Spores

Generate +1/+1 counters and Saproling tokens to create an infinite loop of value, scaling small creatures into massive threats through proliferation and budget-friendly counter synergies.

99 cards$116.98 totalJun 12, 20266 views

Prompt: A $50 Ghave, Guru of Spores commander deck — a +1/+1 counters deck with proliferate, counter doublers, and creatures that scale into massive threats.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ghave, Guru of Spores

Ghave, Guru of Spores

{2}{W}{B}{G}

Legendary Creature — Fungus Shaman

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for three colors.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing and late-game card draw.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp and fixing.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard land ramp and fixing.

Selesnya Signet

Selesnya Signet

{2}

Artifact

Low-cost color fixing.

Golgari Signet

Golgari Signet

{2}

Artifact

Low-cost color fixing.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Low-cost color fixing.

Fertilid

Fertilid

{2}{G}

Creature — Elemental

Ramp that synergizes with +1/+1 counters.

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Mana dork that grows with the deck's theme.

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

Cheap mana dork that scales with counters.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable low-mana rock.

Card Draw

8 cards
Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws cards and protects creatures with counters.

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Draws a card for each creature with a counter.

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw for token-heavy boards.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards based on the greatest power.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient early game card draw.

Read the Bones

Read the Bones

{2}{B}

Sorcery

Card selection and advantage.

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draws cards when Saprolings are created.

Painful Truths

Painful Truths

{2}{B}

Sorcery

Highly efficient 3-mana draw 3.

Removal

11 cards
Retribution of the Ancients

Retribution of the Ancients

{B}

Enchantment

Translates counters into creature removal.

Mortify

Mortify

{1}{W}{B}

Instant

Versatile creature or enchantment removal.

Putrefy

Putrefy

{1}{B}{G}

Instant

Versatile creature or artifact removal.

Despark

Despark

{W}{B}

Instant

Exiles high-cost threats efficiently.

Generous Gift

Generous Gift

{2}{W}

Instant

Universal permanent removal.

Beast Within

Beast Within

{2}{G}

Instant

Universal permanent removal.

Utter End

Utter End

{2}{W}{B}

Instant

Flexible exile removal.

Casualties of War

Casualties of War

{2}{B}{B}{G}{G}

Sorcery

Massive multi-target removal.

Fumigate

Fumigate

{3}{W}{W}

Sorcery

Board wipe with life gain synergy.

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible board wipe.

Tragic Slip

Tragic Slip

{B}

Instant

Efficient removal in a sacrifice-heavy deck.

Threats/Wincons

21 cards
Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

Provides evasion for all countered creatures.

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Makes creatures unblockable as she grows.

Corpsejack Menace

Corpsejack Menace

{2}{B}{G}

Creature — Fungus

Budget-friendly counter doubler.

Winding Constrictor

Winding Constrictor

{B}{G}

Creature — Snake

Additional counter generator for creatures and artifacts.

Good-Fortune Unicorn

Good-Fortune Unicorn

{1}{G}{W}

Creature — Unicorn

Puts counters on every creature entering the battlefield.

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Cheap counter enhancer.

Hardened Scales

Hardened Scales

{G}

Enchantment

Essential low-cost counter efficiency.

Grateful Apparition

Grateful Apparition

{1}{W}

Creature — Spirit

Repeatable proliferation on attack.

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates every time a land is played.

Juniper Order Ranger

Juniper Order Ranger

{3}{G}{W}

Creature — Human Knight Ranger

Scales itself and every new creature.

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosive growth for token strategies.

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

{4}{G}{W}

Legendary Creature — Elephant Warrior

Reduces costs based on creatures with counters.

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows rapidly with every spell cast.

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Moves counters to other targets.

Tuskguard Captain

Tuskguard Captain

{2}{G}

Creature — Human Warrior

Provides Trample to the board.

Basri's Solidarity

Basri's Solidarity

{1}{W}

Sorcery

Cheap mass counter distribution.

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Protection and anthem effect.

Mycoloth

Mycoloth

{3}{G}{G}

Creature — Fungus

Turns counters and tokens into more Saprolings.

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Token generation that scales with land drops.

Renata, Called to the Hunt

Renata, Called to the Hunt

{2}{G}{G}

Legendary Enchantment Creature — Demigod

Passive counter addition on ETB.

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Cheap way to put counters on the whole team.

Utility

6 cards
Ivy Lane Denizen

Ivy Lane Denizen

{3}{G}

Creature — Elf Warrior

Enables combos with Ghave and green creatures.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for the commander.

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Winning via token sacrifice loops.

Bastion of Remembrance

Bastion of Remembrance

{2}{B}

Enchantment

Passive drain from Saproling death.

Abzan Charm

Abzan Charm

{W}{B}{G}

Instant

Flexible removal, draw, or counters.

Dromoka's Command

Dromoka's Command

{G}{W}

Instant

Multi-mode removal and counter synergy.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.