Ghave, Guru of Spores

Art by James Paick

Commander deckBGW

Ghave, Guru of Spores

Generate +1/+1 counters and Saproling tokens to create an infinite loop of value, scaling small creatures into massive threats through proliferation and budget-friendly counter synergies.

$105.97for all 99 cards at today’s prices
Built Jun 12, 202665 views

Asked for“A $50 Ghave, Guru of Spores commander deck — a +1/+1 counters deck with proliferate, counter doublers, and creatures that scale into massive threats.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 58 nonland cards

5
16
22
6
7
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw10
Interaction13
↳ board wipes2
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 22B 16G 35
40lands · rule of thumb 35–38
3.00average mana value (nonland)
$105.97whole deck, today

The list

Commander

1
Ghave, Guru of Spores

Ghave, Guru of Spores

2WBG

Legendary Creature — Fungus Shaman

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Universal mana acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing for three colors.

Commander's Sphere

Commander's Sphere

3

Artifact

Fixing and late-game card draw.

Cultivate

Cultivate

2G

Sorcery

Standard land ramp and fixing.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Standard land ramp and fixing.

Selesnya Signet

Selesnya Signet

2

Artifact

Low-cost color fixing.

Golgari Signet

Golgari Signet

2

Artifact

Low-cost color fixing.

Orzhov Signet

Orzhov Signet

2

Artifact

Low-cost color fixing.

Fertilid

Fertilid

2G

Creature — Elemental

Ramp that synergizes with +1/+1 counters.

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

Mana dork that grows with the deck's theme.

Incubation Druid

Incubation Druid

1G

Creature — Elf Druid

Cheap mana dork that scales with counters.

Fellwar Stone

Fellwar Stone

2

Artifact

Reliable low-mana rock.

Card Draw

8
Inspiring Call

Inspiring Call

2G

Instant

Draws cards and protects creatures with counters.

Armorcraft Judge

Armorcraft Judge

3G

Creature — Elf Artificer

Draws a card for each creature with a counter.

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Massive draw for token-heavy boards.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards based on the greatest power.

Night's Whisper

Night's Whisper

1B

Sorcery

Efficient early game card draw.

Read the Bones

Read the Bones

2B

Sorcery

Card selection and advantage.

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards when Saprolings are created.

Painful Truths

Painful Truths

2B

Sorcery

Highly efficient 3-mana draw 3.

Removal

11
Retribution of the Ancients

Retribution of the Ancients

B

Enchantment

Translates counters into creature removal.

Mortify

Mortify

1WB

Instant

Versatile creature or enchantment removal.

Putrefy

Putrefy

1BG

Instant

Versatile creature or artifact removal.

Despark

Despark

WB

Instant

Exiles high-cost threats efficiently.

Generous Gift

Generous Gift

2W

Instant

Universal permanent removal.

Beast Within

Beast Within

2G

Instant

Universal permanent removal.

Utter End

Utter End

2WB

Instant

Flexible exile removal.

Casualties of War

Casualties of War

2BBGG

Sorcery

Massive multi-target removal.

Fumigate

Fumigate

3WW

Sorcery

Board wipe with life gain synergy.

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Flexible board wipe.

Tragic Slip

Tragic Slip

B

Instant

Efficient removal in a sacrifice-heavy deck.

Threats/Wincons

21
Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Provides evasion for all countered creatures.

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

Makes creatures unblockable as she grows.

Corpsejack Menace

Corpsejack Menace

2BG

Creature — Fungus

Budget-friendly counter doubler.

Winding Constrictor

Winding Constrictor

BG

Creature — Snake

Additional counter generator for creatures and artifacts.

Good-Fortune Unicorn

Good-Fortune Unicorn

1GW

Creature — Unicorn

Puts counters on every creature entering the battlefield.

Conclave Mentor

Conclave Mentor

GW

Creature — Centaur Cleric

Cheap counter enhancer.

Hardened Scales

Hardened Scales

G

Enchantment

Essential low-cost counter efficiency.

Grateful Apparition

Grateful Apparition

1W

Creature — Spirit

Repeatable proliferation on attack.

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Proliferates every time a land is played.

Juniper Order Ranger

Juniper Order Ranger

3GW

Creature — Human Knight Ranger

Scales itself and every new creature.

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Explosive growth for token strategies.

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

4GW

Legendary Creature — Elephant Warrior

Reduces costs based on creatures with counters.

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Grows rapidly with every spell cast.

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Moves counters to other targets.

Tuskguard Captain

Tuskguard Captain

2G

Creature — Human Warrior

Provides Trample to the board.

Basri's Solidarity

Basri's Solidarity

1W

Sorcery

Cheap mass counter distribution.

Unbreakable Formation

Unbreakable Formation

2W

Instant

Protection and anthem effect.

Mycoloth

Mycoloth

3GG

Creature — Fungus

Turns counters and tokens into more Saprolings.

Scute Swarm

Scute Swarm

2G

Creature — Insect

Token generation that scales with land drops.

Renata, Called to the Hunt

Renata, Called to the Hunt

2GG

Legendary Enchantment Creature — Demigod

Passive counter addition on ETB.

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Cheap way to put counters on the whole team.

Utility

6
Ivy Lane Denizen

Ivy Lane Denizen

3G

Creature — Elf Warrior

Enables combos with Ghave and green creatures.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protection for the commander.

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

Winning via token sacrifice loops.

Bastion of Remembrance

Bastion of Remembrance

2B

Enchantment

Passive drain from Saproling death.

Abzan Charm

Abzan Charm

WBG

Instant

Flexible removal, draw, or counters.

Dromoka's Command

Dromoka's Command

GW

Instant

Multi-mode removal and counter synergy.

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.