Ghave, Guru of Spores art

Art by James Paick

Saved commander deck

Ghave, Guru of Spores

Generate a wide board of saproling tokens using +1/+1 counter synergies and sacrifice loops to overwhelm opponents with value.

100 cards$158.41 totalJul 1, 20266 views

Prompt: a mostly green and white deck with some black cards for some fun synergy

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Commander

1 cards
Ghave, Guru of Spores

Ghave, Guru of Spores

{2}{W}{B}{G}

Legendary Creature — Fungus Shaman

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable mana fixing for three colors

Farseek

Farseek

{1}{G}

Sorcery

Fetches non-basic lands with types

Cultivate

Cultivate

{2}{G}

Sorcery

Efficient mana ramp and deck thinning

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Essential green ramp staple

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Ramp that doubles as a sacrifice trigger

Golgari Signet

Golgari Signet

{2}

Artifact

Fixes colors and ramps early

Orzhov Signet

Orzhov Signet

{2}

Artifact

Fixes colors and ramps early

Selesnya Signet

Selesnya Signet

{2}

Artifact

Fixes colors and ramps early

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Untapped land ramp for tempo

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana production in multiplayer

Migration Path

Migration Path

{3}{G}

Sorcery

Ramp that cycles late game

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Card draw engine for creature-heavy decks

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw and life gain with token boards

Pact of the Serpent

Pact of the Serpent

{1}{B}{B}

Sorcery

Explosive draw based on Saprolings

Village Rites

Village Rites

{B}

Instant

Cheap draw off token sacrifices

Corrupted Conviction

Corrupted Conviction

{B}

Instant

Redundant cheap draw outlet

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Turns token generation into cards

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Best draw engine with 1/1 tokens

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Reliable green card advantage

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Modular draw or finisher

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Free draw when tokens are made

Removal

12 cards
Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Premium flexible exile removal

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single-target creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient exile removal

Mortify

Mortify

{1}{W}{B}

Instant

Versatile creature or enchantment removal

Putrefy

Putrefy

{1}{B}{G}

Instant

Versatile creature or artifact removal

Generous Gift

Generous Gift

{2}{W}

Instant

Removes any permanent type

Beast Within

Beast Within

{2}{G}

Instant

Essential green flexible removal

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible board wipe or artifact/enchantment removal

Merciless Eviction

Merciless Eviction

{4}{W}{B}

Sorcery

Cleanly handles problematic board states

Utter End

Utter End

{2}{W}{B}

Instant

Exiles any nonland permanent

Despark

Despark

{W}{B}

Instant

Cheap exile for high CMC threats

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Highly customizable board clear

Threats/Wincons

19 cards
Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Infinite synergy and massive board pumps

Hardened Scales

Hardened Scales

{G}

Enchantment

Core synergy piece for +1/+1 counters

Winding Constrictor

Winding Constrictor

{B}{G}

Creature — Snake

Budget version of Hardened Scales

Good-Fortune Unicorn

Good-Fortune Unicorn

{1}{G}{W}

Creature — Unicorn

Enables persistent power for tokens

Juniper Order Ranger

Juniper Order Ranger

{3}{G}{W}

Creature — Human Knight Ranger

Grows with every token created

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Drain strategy for token deaths

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Alternative drain for token deaths

Bastion of Remembrance

Bastion of Remembrance

{2}{B}

Enchantment

Resilient drain effect on an enchantment

Mycoloth

Mycoloth

{3}{G}{G}

Creature — Fungus

Massive token generator and counter sponge

Slimefoot, the Stowaway

Slimefoot, the Stowaway

{1}{B}{G}

Legendary Creature — Fungus

Synergy for saproling deaths and mana sink

Tendershoot Dryad

Tendershoot Dryad

{4}{G}

Creature — Dryad

Saproling lord and steady generator

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Makes the team unblockable quickly

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Additional counter synergy and life gain

Abzan Ascendancy

Abzan Ascendancy

{W}{B}{G}

Enchantment

Initial counters and board protection

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Generates tokens or buffs the board

Dictate of Erebos

Dictate of Erebos

{3}{B}{B}

Enchantment

Polices the board using tokens

Poison-Tip Archer

Poison-Tip Archer

{2}{B}{G}

Creature — Elf Archer

High damage potential in token decks

Corpsejack Menace

Corpsejack Menace

{2}{B}{G}

Creature — Fungus

Doubles all +1/+1 counters

Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest

{3}{B}{G}

Legendary Creature — Insect Shaman

Grows the board from sacrifices

Utility

9 cards
Retribution of the Ancients

Retribution of the Ancients

{B}

Enchantment

Uses counters as removal fuel

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates counters on land drops

Inspiring Call

Inspiring Call

{2}{G}

Instant

Protection and draw for counter decks

Thalisse, Reverent Medium

Thalisse, Reverent Medium

{3}{W}{B}

Legendary Creature — Human Cleric

Doubles token production efficiency

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Essential graveyard recursion

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection and zero-cost haste

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Prime mana producer for token loops

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Zero-cost sacrifice outlet for deck filtering

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 5x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.