Ghave, Guru of Spores art

Art by James Paick

Saved commander deck

Ghave, Guru of Spores

Flood the board with massive numbers of Wolf tokens and token copy engines, doubling token output with premier multipliers like Doubling Season and Anointed Procession, then finish opponents with team-wide overrun effects.

100 cards$624.11 totalAug 16, 20264 views

Prompt: White green black bracket 3 or 4 deck with a focus on generating wolf tokens. Cards like chief of the wilds, tolsmir, hollowhendge overload, doubling season and maybe some populate effects. I just want a massive amount of tokens to overwhelm my opponents

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ghave, Guru of Spores

Ghave, Guru of Spores

{2}{W}{B}{G}

Legendary Creature — Fungus Shaman

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes all three Abzan colors cheaply

Golgari Signet

Golgari Signet

{2}

Artifact

Provides Green and Black mana acceleration

Orzhov Signet

Orzhov Signet

{2}

Artifact

Provides White and Black mana acceleration

Selesnya Signet

Selesnya Signet

{2}

Artifact

Provides White and Green mana acceleration

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual land types to fix colors

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient forest ramp that enters untapped

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient forest ramp that enters untapped

Cultivate

Cultivate

{2}{G}

Sorcery

Ramps and ensures land drops

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Turns spare tokens into massive mana generation

Phyrexian Altar

Phyrexian Altar

{3}

Artifact

Converts extra tokens into colored mana

Card Draw

9 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns 1/1 tokens into massive card draw

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Draws a card for every token on your board

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Refills hand based on your largest creature and casts a free spell

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Provides topdeck control and extra draw every turn

Moldervine Reclamation

Moldervine Reclamation

{3}{B}{G}

Enchantment

Draws cards and gains life whenever your tokens die

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Draws a card whenever a token enters the battlefield

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Triggers card draw off token creation

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Consistent draw engine in a deck making tokens every turn

Necropotence

Necropotence

{B}{B}{B}

Enchantment

Premier hand refill to keep gas in hand

Removal

8 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Cheap instant-speed exile removal

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Flexible instant-speed removal for any permanent

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exiles any nonland threat

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe to clear opposing threats

Beast Within

Beast Within

{2}{G}

Instant

Destroys any target permanent

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal that hits any target

Sundering Growth

Sundering Growth

{G/W}{G/W}

Instant

Destroys artifacts or enchantments while populating a Wolf

Threats/Wincons

24 cards
Hollowhenge Overlord

Hollowhenge Overlord

{4}{G}{G}

Creature — Wolf

Doubles your Wolf count on every upkeep with flash

Nightpack Ambusher

Nightpack Ambusher

{2}{G}{G}

Creature — Wolf

Buffs all Wolves and generates Wolf tokens if no spells were cast

Arlinn, Voice of the Pack

Arlinn, Voice of the Pack

{4}{G}{G}

Legendary Planeswalker — Arlinn

Passively pumps Wolves and creates 3/3 Wolf tokens with +1/+1 counters

Wren's Run Packmaster

Wren's Run Packmaster

{3}{G}

Creature — Elf Warrior

Grants deathtouch to all Wolves and repeatable Wolf token creation

Feed the Pack

Feed the Pack

{5}{G}

Enchantment

Converts high-toughness creatures into massive waves of Wolf tokens

Howling Moon

Howling Moon

{2}{G}

Enchantment

Buffs attacking Wolves and rewards opponent multi-casting with Wolf tokens

Sword of Body and Mind

Sword of Body and Mind

{3}

Artifact — Equipment

Creates a Wolf token every time the equipped creature deals combat damage

Wolfbriar Elemental

Wolfbriar Elemental

{2}{G}{G}

Creature — Elemental

Kicker ability floods the board with 2/2 Wolf tokens

Garruk, Cursed Huntsman

Garruk, Cursed Huntsman

{4}{B}{G}

Legendary Planeswalker — Garruk

Creates 2/2 Wolf tokens that pump Garruk when they die

Master of the Wild Hunt

Master of the Wild Hunt

{2}{G}{G}

Creature — Human Shaman

Generates Wolf tokens upkeep and taps Wolves to fight targets

Chief of the Edge

Chief of the Edge

{W}{B}

Creature — Human Warrior

Buffs attacking power for Warrior subtype creatures

Chief of the Wilds

Chief of the Wilds

{2}{B}{G}

Legendary Creature — Wolf

Buffs toughness for Warrior subtype creatures

Doubling Season

Doubling Season

{4}{G}

Enchantment

Doubles all token production and +1/+1 counter placement

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

Doubles the number of tokens created by your spells

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

White token doubler to compound Wolf generation

Primal Vigor

Primal Vigor

{4}{G}

Enchantment

Additional token multiplier to reach game-ending board states

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Finisher that gives your massive token army haste and lethal attack power

Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

{4}{G}{G}

Creature — Human Werewolf // Creature — Werewolf

Pumps your board and grants hexproof when flipped to Nightbound

Cemetery Prowler

Cemetery Prowler

{1}{G}{G}

Creature — Wolf

Wolf creature that exiles threats and reduces spell costs

Nesting Dovehawk

Nesting Dovehawk

{3}{W}

Creature — Bird

Populates on combat upkeep and grows exponentially

Song of the Worldsoul

Song of the Worldsoul

{4}{W}{W}

Enchantment

Populates every time you cast a spell to duplicate your strongest token

Beastmaster Ascension

Beastmaster Ascension

{2}{G}

Enchantment

Quickly turns a wide token attack into +5/+5 to all creatures

Akroma's Will

Akroma's Will

{3}{W}

Instant

Gives your army keyword soup and unblockable to swing for the win

Mondrak, Glory Dominus

Mondrak, Glory Dominus

{2}{W}{W}

Legendary Creature — Phyrexian Horror

Token doubler that can gain indestructible on demand

Utility

8 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Protects your entire board state and tokens from board wipes

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Instant-speed hexproof and indestructible protection

Rootborn Defenses

Rootborn Defenses

{2}{W}

Instant

Protects your creatures from sweepers while populating a Wolf

Growing Ranks

Growing Ranks

{2}{G/W}{G/W}

Enchantment

Populates your best Wolf token every upkeep

Eldrazi Monument

Eldrazi Monument

{5}

Artifact

Grants flying, indestructible, and +1/+1 using spare tokens as upkeep fuel

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and shroud protection for key utility creatures

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof and haste protection

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell when commander is out to safeguard board momentum

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.