Ghave, Guru of Spores art

Art by James Paick

Saved commander deck

Ghave, Guru of Spores

Overwhelm opponents with a massive army of Wolf tokens and token multipliers in Abzan colors. Utilize tribal Wolf synergies, token cloners, and game-ending anthems to seal victory.

100 cards$437.63 totalAug 14, 20263 views

Prompt: A green white black competitive wolf tribal deck focused on creating an overwhelming army of wolf tokens. Featured cards included should be hollowhenge pack leader, tolsmir friend to elves, chief of the wilds and chief wargs company

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ghave, Guru of Spores

Ghave, Guru of Spores

{2}{W}{B}{G}

Legendary Creature — Fungus Shaman

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential cheap mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

fixing and ramp for three-color decks

Golgari Signet

Golgari Signet

{2}

Artifact

color fixing for Green and Black

Selesnya Signet

Selesnya Signet

{2}

Artifact

color fixing for Green and White

Orzhov Signet

Orzhov Signet

{2}

Artifact

color fixing for White and Black

Talisman of Unity

Talisman of Unity

{2}

Artifact

fast untapped mana fixing

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

fast untapped mana fixing

Farseek

Farseek

{1}{G}

Sorcery

fetches dual and shock lands

Cultivate

Cultivate

{2}{G}

Sorcery

searches up two basic lands

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistent land ramp and fix

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards on casting creature spells

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

draws when 3+ power wolf tokens enter

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

draws cards on entry and gives trample

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

draws a card whenever wolf tokens enter

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

burst draw scaling with token army size

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

massive card draw based on largest creature

Skullclamp

Skullclamp

{1}

Artifact — Equipment

converts 1/1 tokens into card draw

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

draws cards when small tokens enter

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

consistent top deck manipulation and draw

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap unconditional draw spell

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

efficient spot creature removal

Path to Exile

Path to Exile

{W}

Instant

unconditional cheap creature exile

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

versatile permanent destruction

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

exiles any nonland permanent

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

uncounterable low-mana destruction

Generous Gift

Generous Gift

{2}{W}

Instant

flexible destruction for any target

Beast Within

Beast Within

{2}{G}

Instant

instant speed removal for any target

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

scalable board wipe to clear blocking armies

Culling Ritual

Culling Ritual

{2}{B}{G}

Sorcery

clears small permanents and fuels mana

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

recurrent artifact and enchantment destruction

Threats/Wincons

21 cards
Hollowhenge Overlord

Hollowhenge Overlord

{4}{G}{G}

Creature — Wolf

exponentially doubles wolf token count each upkeep

Nightpack Ambusher

Nightpack Ambusher

{2}{G}{G}

Creature — Wolf

flash wolf lord that generates tokens on end step

Master of the Wild Hunt

Master of the Wild Hunt

{2}{G}{G}

Creature — Human Shaman

generates wolf tokens and offers fighting utility

Cemetery Prowler

Cemetery Prowler

{1}{G}{G}

Creature — Wolf

wolf cost reducer with graveyard hate

Wolfbriar Elemental

Wolfbriar Elemental

{2}{G}{G}

Creature — Elemental

kicker spawns a massive pack of wolf tokens

Kessig Cagebreakers

Kessig Cagebreakers

{4}{G}

Creature — Human Rogue

creates wolf tokens for creatures in graveyard on attack

Wicked Wolf

Wicked Wolf

{2}{G}{G}

Creature — Wolf

wolf creature with built-in removal and indestructible potential

Packsong Pup

Packsong Pup

{1}{G}

Creature — Wolf

grows larger alongside other wolf tokens

Ferocious Pup

Ferocious Pup

{2}{G}

Creature — Wolf

cheap wolf that brings an extra wolf token

Wren's Run Packmaster

Wren's Run Packmaster

{3}{G}

Creature — Elf Warrior

grants deathtouch to all wolves and spawns tokens

Garruk, Cursed Huntsman

Garruk, Cursed Huntsman

{4}{B}{G}

Legendary Planeswalker — Garruk

loyalty abilities generate wolf tokens and buff wolves

Garruk Relentless // Garruk, the Veil-Cursed

Garruk Relentless // Garruk, the Veil-Cursed

{3}{G}

Legendary Planeswalker — Garruk // Legendary Planeswalker — Garruk

creates wolf tokens and offers targeted damage

Feed the Pack

Feed the Pack

{5}{G}

Enchantment

converts high toughness creatures into wolf tokens

Wolfcaller's Howl

Wolfcaller's Howl

{3}{G}

Enchantment

generates wolf tokens based on opponents' hand sizes

Howling Moon

Howling Moon

{2}{G}

Enchantment

buffs wolves and creates tokens when opponents spellcast

Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

{4}{G}{G}

Creature — Human Werewolf // Creature — Werewolf

buffs wolves and gives hexproof to your army

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

doubles triggered abilities of all wolves

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

game-ending anthem for wide token boards

Beastmaster Ascension

Beastmaster Ascension

{2}{G}

Enchantment

massive power boost across attacking tokens

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

landfall token creation and global counter buff

Mirkwood Bats

Mirkwood Bats

{3}{B}

Creature — Bat

burns opponents whenever tokens enter or leave

Utility

8 cards
Parallel Lives

Parallel Lives

{3}{G}

Enchantment

doubles token generation

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

doubles token generation

Doubling Season

Doubling Season

{4}{G}

Enchantment

doubles tokens and +1/+1 counters

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects board from destruction board wipes

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate board preservation against sweepers

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives key creatures haste and shroud

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives haste and hexproof protection

Eldrazi Monument

Eldrazi Monument

{5}

Artifact

grants flying, indestructible, and power to the token army

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.